Nemesis (role-playing game)

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Roleplaying in Worlds of Horror
Designer(s) Dennis Detwiller, Greg Stolze, Shane Ivey
Publication date 2006
Genre(s) Supernatural Horror
System(s) One-Roll Engine

Nemesis is a supernatural horror role-playing game, created by Dennis Detwiller, Greg Stolze and Shane Ivey, with game mechanics by Greg Stolze. The game is available electronically for free. Nemesis uses the One-Roll Engine (ORE) gaming system, a dice pool system where matched die results determine success.


Nemesis emulates the works of H. P. Lovecraft, Stephen King, Ambrose Bierce, Brian Lumley, William Peter Blatty and settings like Delta Green.


NEMESIS uses the ORE system, first introduced in Godlike, in which the dice pool rolling system where matching results on dice are formed into sets to help determine the outcome of an action in how successfully and swiftly the action is performed. The name One-Roll comes from the nature that one roll of the dice determines the initiative, success, location and damage of an action.

As an update to the ORE system, Nemesis introduces the Madness Meter which is derived from Unknown Armies, to simulate insanity and mental trauma, replaces Hard Dice with a new mechanic of Expert Dice, and renames Wiggle Dice to Trump Dice, to keep a more mature theme.

See also[edit]


  • Detwiller & Stolze; Ivey (2006). "Nemesis" (pdf). Retrieved August 7, 2006. 

External links[edit]