NFL Quarterback Club 96

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NFL Quarterback Club 96
NFL Quarterback Club 96 cover.jpg
SNES cover
Developer(s) Iguana Entertainment, Condor Inc.
Publisher(s) Acclaim
Series NFL Quarterback Club series
Platform(s) Sega Saturn, Sega Genesis, Game Boy, Sega Game Gear, Super Nintendo Entertainment System, DOS
Release October 27, 1995
Genre(s) Sports, American football
Mode(s) Single player, Multiplayer

NFL Quarterback Club 96 is an American football video game released in December 1995. The game was released on the Sega Saturn,[1] Sega Genesis,[2] Game Boy,[3] Sega Game Gear,[4] DOS, and Super Nintendo Entertainment System.[5] The game's cover features San Francisco 49ers quarterback Steve Young passing while being tackled by Chicago Bears defensive lineman Chris Zorich and an unidentified defender. The Saturn, SNES and DOS versions were developed by Iguana Entertainment, while the Game Boy edition was developed by Condor Inc.

Gameplay[edit]

The game has 32 offensive plays and 16 defensive plays. The simulation modes include Preseason, Playoffs and Season, where one plays a season of 18 games. Another playable mode is the Quarterback Challenge, where players take control of a quarterback and compete against other quarterbacks in the league in various competitions, such as distance, mobility, obstacle, and accuracy.[6] Players can save their game via passcodes.[1] As the game has the National Football League license, all 30 teams are represented in the game, and players can perform transactions between teams, as well as player substitutions. The game also features the no huddle offense, three camera angles, penalties, three possible clock speeds, weather conditions, player reports, replays, and pre-game shows.[7][8]

Reception[edit]

Reception
Review scores
Publication Score
AllGame 3/5 stars (GEN)[6]
Maximum 4/5 stars (SAT)[9]
Next Generation 4/5 stars (GEN)[10]
Sega Saturn Magazine 84% (SAT)[11]

The game received mixed to positive reviews. Reviewing the Genesis version, a critic for Next Generation commented that where the previous year's Quarterback Club had suffered from having no players' license or tracking of stats, Quarterback Club '96 fixed those problems and ranked alongside Madden NFL '96 and Prime Time NFL '96 as one of the best football simulators. He criticized the graphics but felt that the passing mechanics were better than in any other football video game, due to the ability to "actually drop back in the pocket and wait for an open receiver."[10] GamePro's Slo Mo judged it a great game in most respects, citing the comprehensive stats, broad camera view, sharp sprites, voicing, Hyper Audibles feature, and "intelligently constructed" practice mode. However, he felt the weak opponent A.I. even at the highest difficulty level to be a crippling flaw which, while amusing in some respects, would turn off hardcore football gamers.[12] He later reviewed the Super NES version, saying that it "essentially mirrors the Genesis game with a similarly offensive-minded A.I. but slightly slower player speed." He again discussed the weak A.I. but was more forgiving of it this time, recommending that players use the competitive multiplayer mode.[13]

Reviewing the Saturn version, Rob Allsetter of Sega Saturn Magazine praised the multiple camera angles and the multi-player mode, criticized the miraculously perfect enemy teams in one-player mode, and concluded "while it sticks trenchantly to the familiar 16-bit formula, it is nevertheless an expansive and entertaining game."[11] Maximum commented that the graphics of the Saturn version are significantly improved from the "16-bit versions" and that the historic mode is very innovative. They concluded that "you can't deny that Acclaim have managed to include just about everything needed to make American football, well, American football. It also plays very smoothly too, and manages to be entertaining without being too fussy."[9] Johnny Ballgame of GamePro strongly objected to the game's depiction of professional football, commenting that "QB Club '96 has so many careless errors that its creators appear unfamiliar with football." He further criticized the "jerky" player control and slowdown. He acknowledged that the gameplay is "decent" and has a large number of modes and features, but ultimately chose to not recommend the game.[14]

Allgame gave the Genesis version 3 stars out of 5, praising the Quarterback Challenge, but criticized the simulation modes, commenting that the graphics, design and point of view are very weak.[6]

References[edit]

  1. ^ a b "NFL Quarterback Club 96 – Saturn". IGN. January 16, 1996. Retrieved 2012-08-14. 
  2. ^ "NFL Quarterback Club 96 – Genesis". IGN. December 18, 1995. Retrieved 2012-08-14. 
  3. ^ "NFL Quarterback Club 96 – Game Boy". IGN. October 1, 1995. Retrieved 2012-08-14. 
  4. ^ "NFL Quarterback Club 96 – Game Gear". IGN. Retrieved 2012-08-14. 
  5. ^ Alan, Brett (October 3, 2010). "NFL Quarterback Club 96 – Overview". allgame. Retrieved 2012-08-15. 
  6. ^ a b c Baize, Anthony (October 3, 2010). "NFL Quarterback Club 96 – Review". allgame. Retrieved 2012-08-15. 
  7. ^ Alan, Brett (October 3, 2010). "NFL Quarterback Club 96 – Overview". allgame. Retrieved 2012-08-14. 
  8. ^ "NFL Quarterback Club 96 (SNES)". Neoseeker.com. Retrieved 2012-08-14. 
  9. ^ a b "Maximum Reviews: NFL Football". Maximum: The Video Game Magazine. No. 4. Emap International Limited. March 1996. p. 144. 
  10. ^ a b "Quarterback Club '96". Next Generation. No. 12. Imagine Media. December 1995. p. 198. 
  11. ^ a b Allsetter, Rob (March 1996). "Review: NFL Quarterback Club 96". Sega Saturn Magazine. No. 5. Emap International Limited. pp. 78–79. 
  12. ^ "QB Club: Everyone's Super Bowl Bound". GamePro. No. 88. IDG. January 1996. p. 125. 
  13. ^ "NFL Quarterback Club '96". GamePro. No. 89. IDG. February 1996. p. 86. 
  14. ^ "NFL Quarterback Club '96". GamePro. No. 91. IDG. April 1996. p. 92. 

External links[edit]