NFL Quarterback Club 97

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NFL Quarterback Club 97
NFL Quarterback Club '97.jpg
PlayStation cover featuring Dan Marino
Developer(s) Iguana Entertainment, Acclaim
Publisher(s) Acclaim
Series NFL Quarterback Club series
Platform(s) PlayStation, Sega Saturn, DOS
Release Saturn
  • JP: November 22, 1996
  • NA: August 29, 1996
  • EU: 1996
PC
  • NA: August 31, 1996
PlayStation
  • NA: August 31, 1996
  • EU: January 1997
Genre(s) Sports, American football
Mode(s) Single player, Multiplayer

NFL Quarterback Club 97 is an American football video game released in 1996. The game was released on the PlayStation,[1] Sega Saturn,[2] and DOS[3] systems. The game was also released in Japan on the Saturn.[4] The game's cover features former Miami Dolphins quarterback Dan Marino.

Gameplay[edit]

NFL Quarterback Club 97 optimizes the use of the kicking meter, as well as overhead camera angles, which are customizable. The game also has Custom Simulation modes, which save up to five game situations for players that cannot finish a game in time. Former Green Bay Packers quarterback Brett Favre designed various plays that are available in the game.[2] There are five possible game modes (Preseason, Regular Season, Pro Bowl, Playoff, and Super Bowl). Players can also recreate historic game situations. There is no announcer on the PlayStation version.[5]

Reception[edit]

The game received mixed to negative reviews. IGN gave the game a 5.0/10, simply commenting that the game is slow and the graphics are weak, is not better than competitor Madden NFL 97, and for players to wait for NFL Quarterback Club '98.[6] GameSpot gave the game a score of 5.6, saying that the players are slow, the weather options are poor, and penalties are unrealistic.[7] Reviewing the PlayStation version, GamePro's Johnny Ballgame said it has cleaner graphics than the Saturn version and praised features such as the ability to switch quarterbacks between teams. However, he criticized the design and AI, and concluded, "Despite the decent features and graphics, QB Club lacks solid, addicting gameplay."[8] GameRankings gave the game a 58.87%.[9] CNET criticized the poor sound, graphics, lack of transactions (except for trades), and stated that every team has the same playbook. CNET also stated that game scores can peak into the 100s, and that players cannot get tired nor injured.[10]

References[edit]

  1. ^ "NFL Quarterback Club '97 - PlayStation". IGN. Retrieved 2012-08-15. 
  2. ^ a b "NFL Quarterback Club '97 - Saturn". IGN. 1996-09-05. Retrieved 2012-08-15. 
  3. ^ "NFL Quarterback Club '97 - PC - GameSpy". Pc.gamespy.com. Retrieved 2012-08-15. 
  4. ^ "Sega Saturn - NFL Quarterback Club '97 JPN [T-8116G] - NFL クォーターバッククラブ’97". Satakore.com. 2011-07-01. Retrieved 2012-08-15. 
  5. ^ "NFL Quarterback Club '97 reviewed @ www.vidgames.com". Vidgames.com. Retrieved 2012-08-15. 
  6. ^ "NFL Quarterback Club 97 - PlayStation Review at IGN". Psx.ign.com. Retrieved 2012-08-15. 
  7. ^ December 1, 1996 12:00AM PST (1996-08-31). "NFL Quarterback Club 97 Review". GameSpot.com. Retrieved 2012-08-16. 
  8. ^ "NFL Quarterback Club '96". GamePro. No. 94. IDG. July 1996. p. 87. 
  9. ^ "NFL Quarterback Club 1997". GameRankings. 1996-11-25. Retrieved 2014-02-01. 
  10. ^ "NFL Quarterback Club '97 Overview & Specs - PC Games - CNET Reviews". Reviews.cnet.com. Retrieved 2012-08-15.