NRL Mascot Mania
|Developer(s)||Wicked Witch Software|
|Publisher(s)||Tru Blu Entertainment|
The games focus more on the mythology of the League's Mascots then on the sport itself. The central component of the game is the adventure the players Mascot will experience in the themed worlds. As such, it is aimed at the younger fans of Rugby League.
Managing Director of Wicked Witch Software, Daniel Visser, says that while the games share style and genre they both have several unique worlds, trading card sets and mini games and of course each leagues sports game to unlock.
The game will bring NRL teams mascots to life in an action adventure. There are 48+ levels, 16 playable characters and numerous mini-games including an unlockable mini-game of Rugby League. Each team has its own themed world, with 3 levels, including 1 boss arena. All the team mascots come with their own powers which you use to defeat the enemies. Abilities include fiery fists & ground smash. Your character will face other teams mascots in 'boss battles'. Players can also collect and trade NRL playing cards wirelessly in the game. As well as collectable cards, gold can be found around the game world to purchase the cards from an ingame shop. The cards are used to unlock players for the minigame.
The first reviews for the game have been positive. Cyber Shack gave it a 4 to 4.5 out of 5 and Aussie Nintendo gave it a 7.5 out of 10. Mascot Mania's sister title for the AFL received an independent review from, Just Kidding, a gaming magazine targeted at school age children, saying the game hits the mark and giving it 4 out of 5.
- "NRL Mascot Mania Release Information for DS". GameFAQs. Retrieved 2009-05-25.
- Ultimate Nintendo Magazine May 2009; issue 11. www.gameplayer.com.au. 2009. p. 45.
- "NRL Mascot Mania". Tru Blu Entertainment. Retrieved 2009-05-25.
- "Palgn.com.au". Retrieved 2009-06-29.
- "Cyber Shack". 7. Retrieved 2009-06-07.
- Just Kidding Magazine July 2009; issue 5. isubscribe.com.au. 2009.