Naruto: Rise of a Ninja

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Naruto: Rise of a Ninja
Naruto ROANfront.jpg
Developer(s) Ubisoft Montreal
Publisher(s) Ubisoft
Designer(s) Olivier Palmieri
Engine Fox
Platform(s) Xbox 360
Release date(s)
  • NA October 30, 2007
  • AUS November 1, 2007
  • EU November 2, 2007
  • AS November 27, 2007[1]
Genre(s) Fighting/RPG
Mode(s) Single player/Multiplayer

Naruto: Rise of a Ninja is a 2007 Xbox 360-exclusive video game developed by Ubisoft Montreal, making it the first Naruto game to be developed by a non-Japanese company. The game is specifically based on the English dubbed version of the anime. The game was released in 2007. Ubisoft has also released a free 60-mb download which includes a Japanese voice option, the ability to change the in-game voices to Japanese, while still keeping the English subtitles.[2] A sequel titled Naruto: The Broken Bond was released in fall a year later.[3]


Rise of a Ninja was released in Fall 2007. The game itself consists of two major gameplay modes: one-on-one fighting and RPG, where Konoha serves as a main hub to access various missions players can go on. The main story mode alternates between these two modes, and takes place from the beginning of the series to the end of the Invasion of Konoha arc (episodes 1-80 of the anime), with included sidequests . It features gameplay similar to that of a 3D platformer, like jumping acrobatically from rooftop to rooftop or racing through checkpoints, as well as having one-on-one brawls much like the Naruto: Clash of Ninja series. Like with most Naruto games, it features cel-shaded graphics.The game also allows online versus multiplayer via Xbox Live, titled "The Forest of Death", enabling you to play with your friends. You start off choosing a character, and defeating other opponents to rank up and eventually gain points to complete the exam. If the player is defeated, they must begin from the bottom of the table all over again, but the points are still kept.[4] Offline play, and two-player versus mode are also available.

The game supports downloadable content;[5] five new characters have been made available (Shikamaru, Choji, Jiraiya, the 3rd Hokage, and Temari). Downloadable content also adds two new arenas to play in, and also additional achievements for each character played in the Forest of Death. Currently, the game has 37 achievements with a maximum of 1075 Gamerscore.


Based almost directly on the first three arcs of the anime, the story follows most of the missions of Naruto Uzumaki and Squad 7, including the battle with Haku and Zabuza and the travel through the Forest of Death for the Chunin Exam to the battle with Gaara of the Desert.

Playable Characters[edit]

Downloadable Characters[edit]

Choji, Temari, the Third Hokage and Jiraiya came bundled in packs of two: Choji and Temari, Third Hokage and Jiraiya. Each bundle also came with two new maps/arenas. Shikamaru is free, but players must be registered to Ubisoft and link their Xbox Live to their Ubisoft account. The DLC is no longer available on the Xbox Marketplace.


Aggregate scores
Aggregator Score
GameRankings 77.96%[6]
Metacritic 78/100[7]
Review scores
Publication Score
Destructoid 8/10[8]
EGM 6.67/10[9]
Eurogamer 7/10[10]
Game Informer 8/10[11]
GamePro 4/5 stars[12]
GameSpot 7.5/10[13]
GameSpy 4.5/5 stars[14]
GameTrailers 8.4/10[15]
GameZone 8.5/10[16]
IGN (US) 8.4/10[17]
(AU) 8.2/10[18]
OXM 8/10[19]

The game was met with positive reception upon release, as GameRankings gave it a score of 77.96%,[6] while Metacritic gave it 78 out of 100.[7]


Exclusive Shikamaru download (which was free) caused games to freeze when hitting a trip wire or log, while also rendering the Japanese voicepack non-functional. These have been solved through a patch in the Jiraiya and Sarutobi Hiruzen download (both trial and full version).[20]

According to sources, Rock Lee's finishing move (Omote Renge) was removed due to unequal results in both online and offline play, but Ubisoft said it would restore this in a free patch.[citation needed].

In addition, there are bugs within the achievements for the two new downloadable characters packs, meaning players cannot achieve the 60G promised when completing the exam with these four characters.

See also[edit]


  1. ^ "Naruto: Rise of a Ninja Release Information for Xbox 360". GameFAQs. Retrieved July 25, 2015. 
  2. ^ "Marketplace Roundup for November 21, 2007". Major Nelson. November 21, 2007. Retrieved July 25, 2015. 
  3. ^ Toole, David (July 16, 2008). "Naruto: The Broken Bond E3 2008 Stage Show Demo". GameSpot. Retrieved July 25, 2015. 
  4. ^ [1][dead link]
  5. ^ [2][dead link]
  6. ^ a b "Naruto: Rise of a Ninja for Xbox 360". GameRankings. Retrieved July 25, 2015. 
  7. ^ a b "Naruto: Rise of a Ninja for Xbox 360 Reviews". Metacritic. Retrieved July 25, 2015. 
  8. ^ North, Dale (December 1, 2007). "Destructoid review: Naruto: Rise of a Ninja". Destructoid. Retrieved July 25, 2015. 
  9. ^ EGM staff (December 25, 2007). "Naruto: Rise of a Ninja". Electronic Gaming Monthly: 80. 
  10. ^ Fahey, Rob (November 25, 2007). "Naruto: Rise of a Ninja". Eurogamer. Retrieved July 25, 2015. 
  11. ^ Miller, Matt (December 2007). "Naruto: Rise of a Ninja". Game Informer (176). Archived from the original on January 8, 2008. Retrieved July 25, 2015. 
  12. ^ Ng, Amanda (January 15, 2008). "Review: Naruto: Rise of a Ninja". GamePro. Archived from the original on January 17, 2008. Retrieved July 25, 2015. 
  13. ^ Davis, Ryan (October 30, 2007). "Naruto: Rise of a Ninja Review". GameSpot. Retrieved July 25, 2015. 
  14. ^ Graziani, Gabe (October 31, 2007). "GameSpy: Naruto: Rise of a Ninja". GameSpy. Retrieved July 25, 2015. 
  15. ^ "Naruto: Rise of a Ninja Review". GameTrailers. November 10, 2007. Archived from the original on November 13, 2007. Retrieved July 25, 2015. 
  16. ^ Sandoval, Angelina (November 11, 2007). "Naruto: Rise of a Ninja - 360 - Review". GameZone. Archived from the original on October 6, 2008. Retrieved July 25, 2015. 
  17. ^ Goldstein, Hilary (October 29, 2007). "Naruto: Rise of a Ninja Review". IGN. Retrieved July 25, 2015. 
  18. ^ Kolan, Patrick (October 30, 2007). "Naruto: Rise of a Ninja: AU Review". IGN. Retrieved July 26, 2015. 
  19. ^ Reyes, Francesca (December 2007). "Naruto: Rise of a Ninja". Official Xbox Magazine: 81. Archived from the original on February 17, 2008. Retrieved July 25, 2015. 
  20. ^ Ubisoft Solution Center: Answer ID #12181

External links[edit]