Naruto: The Broken Bond

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Naruto: The Broken Bond
Naruto The Broken Bond.jpg
Developer(s) Ubisoft Montreal
Publisher(s) Ubisoft
Designer(s) Daniel Bisson
Composer(s) Inon Zur
Engine Jade
Platform(s) Xbox 360
Release date(s)
  • NA November 18, 2008
  • AUS November 20, 2008
  • EU November 21, 2008
  • AS November 28, 2008[1]
Genre(s) Fighting/Action Adventure
Mode(s) Single-player/Multiplayer

Naruto: The Broken Bond is an adventure/fighting game developed by Ubisoft Montreal and published by Ubisoft for the Xbox 360. It was released on November 18, 2008 in North America. It's a sequel to the 2007 game Naruto: Rise of a Ninja.

The Broken Bond picks up where Naruto: Rise of a Ninja left off, taking place between episodes 81-135 of the anime. It contains the Return of Itachi, Search for Tsunade, and the Sasuke Retrieval story arcs as well as some flashbacks of the previous game. There are 30 playable characters, a new tag-team system and original voice acting and music from the original Naruto anime.


The game was first revealed at the E3 2008 Convention, although work on it had started before the release of the first game. According to team member Masao Kobayashi, the developers wanted to bring something new to the franchise but still keeping the same feel of the anime that the first game had. The art direction of the sequel was definitely one of the biggest factors taken into consideration for the development of this new game.[2]

The environments were a big part of the first game and one of the things they wanted to make sure was that the environments in The Broken Bond would support the exploration factor by being very “rich and dense.”[2] The lighting of the game was improved to complement the dynamic story, adding a new casting system, allowing the creation of maps with a more watercolor feel. Unlike the previous game, where the cutscenes were 2D, The Broken Bond now has 3D cinematics. There are also a lot more NPCs. Within the adventure mode, there are now over 70 unique character models.[2]

The developers for The Broken Bond have also decided to keep the multiplayer system like Rise of a Ninja, but have improved upon it in several ways. The online format has been overhauled with a new ranking system, the fighting system has been greatly tweaked, and there are now 30 characters to choose from, 28 different characters and 3 bonus variations of Naruto, Sasuke and one for Itachi.[3]

As of 2015, this was the last Naruto game to be developed by Ubisoft before Namco Bandai decided to make the Ultimate Ninja Storm for multiplatform consoles instead of being a PlayStation 3 exclusive, starting with Naruto Shippuden: Ultimate Ninja Storm 2.


Aggregate scores
Aggregator Score
GameRankings 80.02%[4]
Metacritic 80/100[5]
Review scores
Publication Score B−[6]
Game Informer 8.25/10[7]
Game Revolution B[8]
GameSpot 7/10[9]
GameTrailers 7.6/10[10]
GameZone 8.2/10[11]
IGN 8.3/10[12]
OXM 8/10[13]
PALGN 7.5/10[14]
TeamXbox 8/10[15]

The game was met with more positive reception than its predecessor, as GameRankings gave it a score of 80.02%,[4] while Metacritic gave it 80 out of 100.[5]


  1. ^ "Naruto: The Broken Bond Release Information for Xbox 360". GameFAQs. Retrieved July 26, 2015. 
  2. ^ a b c "Naruto: The Broken Bond Xbox 360 Behind the Scenes - The Art Direction". IGN. October 15, 2008. Retrieved July 26, 2015. 
  3. ^ "The Official Q&A Thread - Updated Oct 29, 08". Ubisoft. October 29, 2008. Retrieved July 26, 2015. 
  4. ^ a b "Naruto: The Broken Bond for Xbox 360". GameRankings. Retrieved July 26, 2015. 
  5. ^ a b "Naruto: The Broken Bond for Xbox 360 Reviews". Metacritic. Retrieved July 26, 2015. 
  6. ^ Hayward, Andrew (December 9, 2008). "Naruto: The Broken Bond Review". Retrieved July 26, 2015. 
  7. ^ Reeves, Ben (January 2009). "Naruto The Broken Bond: A Refreshing Take On an Overexposed Anime". Game Informer (189). Retrieved July 26, 2015. 
  8. ^ Morse, Blake (January 27, 2009). "Naruto: The Broken Bond Review". Game Revolution. Retrieved July 26, 2015. 
  9. ^ Petit, Carolyn (November 26, 2008). "Naruto: The Broken Bond Review". GameSpot. Retrieved July 26, 2015. 
  10. ^ "Naruto: The Broken Bond Review". GameTrailers. January 9, 2009. Retrieved July 26, 2015. 
  11. ^ Sandoval, Angelina (December 3, 2008). "Naruto: The Broken Bond - 360 - Review". GameZone. Archived from the original on December 7, 2008. Retrieved July 26, 2015. 
  12. ^ Goldstein, Hilary (November 18, 2008). "Naruto: The Broken Bond Review". IGN. Retrieved July 26, 2015. 
  13. ^ "Naruto: The Broken Bond". Official Xbox Magazine: 79. January 2009. 
  14. ^ Jastrzab, Jeremy (January 11, 2009). "Naruto: The Broken Bond Review". PALGN. Archived from the original on March 16, 2010. Retrieved July 26, 2015. 
  15. ^ Darax (November 19, 2008). "Naruto: The Broken Bond Review (Xbox 360)". TeamXbox. Archived from the original on November 13, 2013. Retrieved July 26, 2015. 

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