Neo Bomberman

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Neo Bomberman
Neo Bomberman arcade flyer.jpg
Japanese Arcade flyer
Developer(s)Produce![a]
Publisher(s)Hudson Soft
Director(s)Eddy Chiu
Producer(s)Hiroshi Igari
Designer(s)Shinji Imada
Takayuki Hirai
Programmer(s)Takuji Kosasa
Artist(s)Atsushi Sugiyama
Hiromi Shimada
Jun Kusaka
Composer(s)Now Production
SeriesBomberman
Platform(s)Arcade
Release
Genre(s)Action, maze
Mode(s)Single-player, co-op, multiplayer (up to two players)
CabinetUpright
Arcade systemNeo Geo MVS
CPUM68000 (@ 12 MHz),
Z80A (@ 4 MHz)
SoundYM2610 (@ 8 MHz)[2]
DisplayRaster, 320 × 224 pixels (Horizontal), 4096 colors

Neo Bomberman[b] action-maze arcade video game developed by Produce! and published by Hudson Soft exclusively for the Neo Geo MVS on May 1, 1997. It is one of two games in the Bomberman franchise that was released for the Neo Geo platform, the first being Panic Bomber, and the only one to retain its traditional top-down gameplay. It was only released for the Neo Geo MVS (arcade) and has not received a home console release to date. It was also the last original Bomberman title to be released for arcades until Konami's Bombergirl in 2018.

In Neo Bomberman, the plot revolves around White Bomberman and Black Bomberman along with many other combatants gathering together for the Bomberman Tournament before Professor Bagura appears in a mobile fortress to spoil the tournament and kidnaps the combatants by putting them into cages and as a result, both White and Black Bomberman set out to rescue their friends and stop Bagura alongside Atomic Bomber, a new creation under his command. The game bears similarity with Super Bomberman 4 for Super Nintendo Entertainment System, as it was developed by most of the same team.

Gameplay[edit]

Gameplay screenshot of the first stage from the first world.

Neo Bomberman is a action-maze game that plays similarly like other games in the Bomberman franchise, where players take control of the titular characters with the main objective of destroying all of the monsters filling the playfield by placing bombs in order to subsequently open a gate that leads to the next area across five worlds in total, while destroying the blocks in the mazes may uncover useful items for the players including remote control bombs, speed increasers, hearts, gloves and increased fire range, while later levels introduces more elements such as rescuing other Bomberman characters and riding monsters after defeating them, which can be stacked up to three at a time. Like most other entries, the game also includes a multiplayer mode where two players can through the single-player campaign cooperatively. Alternatively, there is the Battle Mode, where one to two players can face off against AI players in one of ten arenas designed specifically for multiplayer, which can be customized as battle royal or as team matches.[3] All of the regular items found in single player mode can also be found in multiplayer.

Development and release[edit]

Neo Bomberman was developed by Produce!, who previously worked on three titles of the Super Bomberman series for Super NES,[4] while two ADS employees collaborated in creating artwork for the game.[1] Although music composers for the game were not credited, Now Production were listed for making both its music and sound effects.[1] The game was first showcased to the audience attending the Japan Amusement Machine and Marketing Association (JAMMA) trade fair on September 1996, along with other then-upcoming Neo Geo titles such as Kizuna Encounter and Samurai Shodown IV,[5] in addition of the Amusement & Music Operators Association Show (AMOA) held on the same year.[6] It was released for the Neo Geo MVS in arcades by Hudson Soft on May 1, 1997,[7] however it never received a conversion for the Neo Geo AES and Neo Geo CD.[3] When played on a European system, the text is displayed in Spanish instead of English.

Reception[edit]

Reception
Review score
PublicationScore
AllGame4/5 stars[8]

When reviewing Neo Bomberman, Kyle Knight of AllGame praised its colorful visuals, tried-and-true addictive gameplay and sound design, regarding it as a welcomed addition to the library of games on the Neo Geo.[8]

Notes[edit]

  1. ^ Additional work by ADS[1]
  2. ^ Japanese: ネオ・ボンバーマン Hepburn: Neo Bonbāman?

References[edit]

  1. ^ a b c "Neo Bomber Man". vazcomics.org (in Italian). 2005. Retrieved 2019-03-18.
  2. ^ "SNK NeoGeo MVS Hardware (SNK)". system16.com. Retrieved 2019-06-02.
  3. ^ a b Scullion, Chris (February 26, 2017). "The complete history of Bomberman". Tired Old Hack. WordPress. Retrieved 2019-06-15.
  4. ^ CRV (February 19, 2017). "Produce!". gdri.smspower.org. Retrieved 2018-10-28.
  5. ^ Levy, Stuart; Williams, Ken; Semrad, Ed (November 1996). "Special Feature - JAMMA". Electronic Gaming Monthly. No. 88. Ziff Davis. pp. 162–171.
  6. ^ "Special Feature - AMOA". Electronic Gaming Monthly. No. 89. Ziff Davis. December 1996. pp. 136–150.
  7. ^ "Title Catalogue - NEOGEO MUSEUM". SNK Playmore. Retrieved 2018-10-28.
  8. ^ a b Knight, Kyle (1998). "Neo Bomberman (Arcade) - Review". AllGame. All Media Network. Archived from the original on 16 November 2014. Retrieved 2019-05-26.

External links[edit]