Never Alone (video game)
|Developer(s)||Upper One Games|
|Writer(s)||Ishamel Angaluuk Hope|
November 18, 2014
November 19, 2014
February 26, 2015
December 23, 2015
June 2, 2016
Never Alone, also known as Kisima Inŋitchuŋa ("I am not alone"), is a puzzle-platformer adventure video game developed by Upper One Games and published by E-Line Media based on the traditional Iñupiaq tale, "Kunuuksaayuka", which was first recorded by master storyteller Robert Nasruk Cleveland in his collection Stories of the Black River People. Swapping between an Iñupiaq girl named Nuna and her Arctic fox companion, the player completes puzzles in a story that spans eight chapters. The game was the result of a partnership between the Cook Inlet Tribal Council and E-Line Media. It is one of a growing number of video games produced by indigenous people.
The player-character plays as the Iñupiaq girl Nuna and her Arctic fox. As an "atmospheric puzzle platformer", Never Alone's puzzles entail swapping control between Nuna and the fox. While the fox is fast, Nuna can pick up things and open new areas using her bola. The story and its structure is based on the intergenerational transference of wisdom. Told in the form of an oral tale, unlike traditional platformer games, which involve overcoming obstacles, killing enemies, and accumulating coins, Never Alone rewards players with collectible "cultural insights" - video vignettes of Iñupiaq elders, storytellers, and community members sharing their stories. The central plot revolves around discovering the source of the blizzard that has ravaged Nuna's village and restoring balance to nature. Other stories include that of Blizzard Man, the Little People, Manslayer, the Rolling Heads, and the Sky People. It takes place in a harsh physical environment.
Never Alone was developed by Upper One Games in conjunction with writer Ishmael Hope, a storyteller and poet of Iñupiaq and Tlingit heritage, and the Cook Inlet Tribal Council, a non-profit organization that works with indigenous groups living in Alaska's urban areas. The Council partnered with video game education company E-Line Media and generated the idea for Never Alone as part of a series that "shares, celebrates, and extends [indigenous] culture". The Council's for-profit Upper One Games is the "first indigenous-owned video game developer and publisher in US history". They built the game to explore "what it means to be human" and intergenerational stories. It is intended both to share the stories of native culture as entertainment, and to revitalize interest in Alaskan indigenous folklore. Proceeds from the game will fund the Council's education mission.
E-Line Creative Director Sean Vesce was excited by the opportunity to "go into a community, learn more about a culture and then try to infuse their values and mythologies into a game". Vesce and his team made "a dozen trips to Alaska" to meet with community members and gather stories and imagery and was "blown away at the richness and beauty and depth of that storytelling tradition". He realized that "none of that had really been ever explored in a videogame". Vesce previously held leadership positions at Crystal Dynamics and Activision. Vesce built and led a 12-member development team in Seattle, who worked in deep partnership with "40 Alaska Native elders, storytellers and community members" to craft the game. Never Alone was built in the Unity game engine. A local-cooperative mode is available.
Never Alone received many accolades including the British Academy Award for Best Debut game and Game of the Year and Most Significant Impact awards from the Games for Change organization. In 2015, Never Alone was also nominated for Outstanding Achievement in Game Direction from D.I.C.E., Best Debut from Game Developers Choice Awards, Matthew Crump Cultural Innovation Award from SXSW Gaming Awards. In 2014, Never Alone was an Official Selection Finalist at Indiecade.
Critics positively noted the game's art design, which blends a simple, cartoon style with scrimshaw influences. The included documentary videos were also remarked upon as "[leaving the player] feeling educated as well as entertained" and "[doing] an excellent job of giving a cultural context" for the game.
The platforming elements of Never Alone were more divisive. Some reviewers described the game as "frustrating", noting imprecise controls and inconsistent behavior by in-game characters. However, other critics felt the gameplay was diverse and "satisfying".
Never Alone: Foxtales
The first expansion for the game, titled Never Alone: Foxtales, was announced on July 16, 2015. Adding new levels and expanding upon the story, the expansion was released worldwide on July 28, 2015 for Microsoft Windows, PlayStation 4, and Xbox One.
- Gera, Emily (November 19, 2014). "Never Alone is delayed on PS4 in Europe". Polygon. Retrieved November 19, 2014.
- "Never Alone (Kisima Ingitchuna) on PS3 - PlayStation®Store US". December 23, 2015. Retrieved January 15, 2016.
- "Never Alone - The Story of Kunuuksaayuka (Part One)". Never Alone. 2014-10-06. Retrieved 2016-11-24.
- Parkinson, Hannah Jane (September 29, 2014). "Alaska's indigenous game Never Alone teaches co-operation through stories". The Guardian. Retrieved July 1, 2016.
- Karmali, Luke (May 8, 2014). "Never Alone is an atmospheric puzzle game exploring culture and folklore". IGN. Ziff Davis. Archived from the original on June 29, 2014. Retrieved June 29, 2014.
- de Matos, Xav (March 19, 2014). "Sharing legends with the world in Never Alone, a game inspired by Alaskan Native communities". Joystiq. AOL Tech. Archived from the original on June 29, 2014. Retrieved June 29, 2014.
- "Never Alone - Game". Never Alone. Retrieved 2016-11-24.
- Farokhmanesh, Megan (May 9, 2014). "Never Alone's first trailer explains the importance of passing along wisdom". Polygon. Vox Media. Archived from the original on June 23, 2014. Retrieved June 23, 2014.
- Bryant, Heather (August 23, 2014). "Native Stories from Alaska Give Gamers Something to Play With". NPR. Retrieved January 15, 2018.
- "Never Alone (Kisimi Ingitchuba)". Games For Change. November 18, 2014. Retrieved January 15, 2018.
- "Never Alone for PlayStation 4 Reviews". Metacritic. Retrieved April 15, 2015.
- "Never Alone for PC Reviews". Metacritic. Retrieved April 15, 2015.
- "Never Alone for Wii U Reviews". Metacritic. Retrieved April 15, 2015.
- "Never Alone for Xbox One Reviews". Metacritic. Retrieved April 15, 2015.
- Starkey, Daniel (November 20, 2014). "Never Alone Review". Eurogamer. Retrieved December 26, 2014.
- Conditt, Jessica (December 10, 2014). "Never Alone review: Into the storm". Joystiq. Retrieved December 10, 2014.
- McEwen, Kirsty (December 3, 2014). "Never Alone review – captivating game about native Alaskan storytelling". The Guardian. Retrieved December 3, 2014.
- McElroy, Justin (November 11, 2014). "Never Alone Review: Better Together". Polygon. Retrieved November 11, 2014.
- "BAFTA Awards Search | BAFTA Awards". awards.bafta.org. Retrieved 2018-01-16.
- "'Never Alone' Named Game of the Year at the 12th Annual Games for Change Festival | Games for Change". Games for Change. 2015-04-22. Retrieved 2018-01-16.
- "2015 DICE Award nominations led by Shadow of Mordor". Engadget. Retrieved 2018-01-16.
- "Game Developers Choice Awards". www.gamechoiceawards.com. Retrieved 2018-01-16.
- "Never Alone Review, GameSpot". Gamespot. November 20, 2014.