Newton Game Dynamics

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Newton Game Dynamics
Original author(s)Julio Jerez & Alain Suero
Stable release
3.14c / May 3, 2020; 3 years ago (2020-05-03)[1]
Written inC++
Operating systemWindows, Mac OS X, iPhone OS, Linux
Licensezlib License
WebsiteNewton Game Dynamics Homepage

Newton Game Dynamics is an open-source[2] physics engine for realistically simulating rigid bodies in games and other real-time applications. Its solver is deterministic and not based on traditional LCP or iterative methods.

Newton Game Dynamics is actively developed by Julio Jerez. Currently a new version which will take advantage of multi-core CPUs and GPUs is being developed.

Games that used Newton[edit]

This is a select list of games using Newton Game Dynamics.[3]

Engines which incorporated Newton[edit]

A list of game engines using Newton Game Dynamics:

See also[edit]

External links[edit]


  1. ^ Newton Game Dynamics at GitHub
  2. ^ Jerez, Julio (February 15, 2011). "The Newton engine is now open source with a zlib license". Retrieved March 16, 2015.
  3. ^ "Newton Dynamics • Wrappers, Game engines and Academic projects using Newton".
  4. ^ "TheBall - Jeu 3D Open-sources". Archived from the original on 2011-09-20. Retrieved 2011-07-02.
  5. ^ "Home".
  6. ^ "Physics Engine: Newton Game Dynamics".