Nicholas Fortugno

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Nicholas Fortugno
Born (1975-05-13) May 13, 1975 (age 47)
OccupationVideo game designer, CCO, Interactive narrative specialist
Websitewww.playmatics.com www.criticalsmack.com

Nicholas Fortugno (born May 13, 1975) is an American game designer and educator. Fortugno is CCO of Playmatics LLC, a New York City-based game development studio focusing on casual games and co-founded with Margaret Wallace.[1]

Fortugno is perhaps best known for designing Diner Dash, a top-selling casual game developed by Gamelab, and the award-winning Ayiti: The Cost of Life.[2][3] In addition to his large body of digital work, Fortugno has been involved in the design of numerous non-digital projects, including board games, collectible card games, large-scale social games, and live-action role-playing games (LARP).

Since 2002, Fortugno has taught the Game Design and Interactive Narrative program at Parsons School of Design, and has contributed to the development of the school's game design curriculum.[4] Fortugno also hosts and writes for the game journal and review site Critical Smack!.[5]

Early life and education[edit]

Born in the Bronx, New York, Fortugno was raised primarily in Yonkers, New York, where he attended Gorton High School. Fortugno earned Bachelor of Arts in English and Philosophy from the State University of New York at Purchase in 1997. Between 2000 and 2002, he attended the City University of New York as a doctoral student in English Literature, and then Hunter College as a Master's student, with a concentration on post-war American novels.[6]

Career[edit]

Gamelab[edit]

Fortugno worked at Gamelab starting in 2000, ultimately becoming Director of Game Design before leaving in 2006.[6] Fortugno acted as lead designer and co-designer for many digital Gamelab projects, including:

  • Arcadia - Game Design, Process[7]
  • Arcadia Remix – Designer
  • Ayiti: The Cost of Life - Lead Designer[8]
  • Diner Dash - Lead Designer, Writer[9]
  • Downbeat - Game Design[10]
  • Drome Racing Challenge - Writer, Designer
  • Fate: The Carnivale Game - Level Designer, Writer[11]
  • Inventor Saves the Day! - Lead Designer, Writer[12]
  • Junkbot - Game Design[13]
  • Junkbot Undercover - Game Design[14]
  • LEGO Fever - Designer[15]
  • Miss Management - Game Design[16]
  • Motorbike Blast - Game Design[17]
  • Plantasia - Lead Designer[18]
  • Spybotics - Writer[19]
  • Stack-It! - Lead Designer[20]

Diner Dash

Diner Dash is an action strategy game in which the player takes the role of Flo, a stockbroker who quits her job to run her own diner.[21] One of the top-selling downloadable games of 2004, Diner Dash was later ported to mobile phone, given a retail release and made available via 100% advert-supported download. Versions have been created for the PSP, Game Boy Advance, and Nintendo DS platforms.[22] GamingTalkHQ reported that a version for Xbox Live Arcade for the Xbox 360 was imminent. To date, Diner Dash has been downloaded over a half a billion times across all of its platforms.[23]

Rebel Monkey[edit]

Co-founded in 2007 by Fortugno and Margaret Wallace, Rebel Monkey is a New York City-based casual game development studio. Rebel Monkey received $1 million in first-round funding from Redpoint Ventures in February 2008.[24] In July 2008, Rebel Monkey released Habitat Rescue, a downloadable strategy game designed by Fortugno in which the player directs a group of lions in restoring their polluted savanna habitat. Habitat Rescue is currently distributed by National Geographic and RealArcade.[25] In early 2009, Rebel Monkey announced the launch of casual massively multiplayer online game CampFu.

CampFu

CampFu was an online virtual world with a summer camp theme. Emphasizing collaborative team play and aimed at the teenaged demographic, CampFu officially launched on March 17, 2009 after a beta stage that began in February of the same year. CampFu was free to play, but users could access premium content by purchasing in-world currency called "FuCash" and/or a VIP membership subscription. Users could also earn Tickets, which could be exchanged for clothing items by playing CampFu games. Games that were playable in CampFu included:

  • Veg-Out
  • WordMob
  • Fungeez
  • Critter Smackdown

CampFu was built on Rebel Monkey Inc.'s Monkey Wrench development platform.

Playmatics[edit]

In September 2009, Fortugno and Wallace started a new company focused on game design and development called Playmatics, LLC.[1] In 2010, Playmatics created the Fortugno-designed interactive comic "The Interrogation" for the television series Breaking Bad. The game went on to be recognized for a CableFAX Best of the Web award. Other titles by Playmatics include Disney's The Kingdom Keepers "Race to Save the Magic."

Social and non-digital games[edit]

In 2003, Fortugno teamed with Katie Salen and Frank Lantz to design the Big Urban Game (BUG) for the University of Minnesota's Design Celebration.[26] The BUG consisted of a race between three teams, each of which attempted to move a 25-foot high inflatable game piece past a series of checkpoints set through the Twin Cities.

Fortugno, Salen, and Lantz later collaborated again to make Slow Games, a two-page spread of games for Metropolis Magazine's 25th Anniversary issue in April 2006.[27][28]

Later that year, Fortugno was one of five founders (including Greg Trefry, Catherine Herdlick, Mattia Romeo, and Seung-Taek "Peter" Lee) of Come Out & Play (CO&P), the world's first street game festival. The first CO&P ran in New York City from September 22 to 24.[29] With Trefry and Romeo, Fortugno designed the street game Insider;[30] Fortugno also ran his original existential horror LARP entitled Ghost Engines in the Sky.[31] The following year, Amsterdam hosted the CO&P as part of the PICNIC Festival in 2007. CO&P returned to NYC June 6 to 8, 2008.[32]

In Come Out & Play 2010 in NYC, Nick Fortugno partnered with Samuel Strick to create Humanoid Asteroids.[33] Humanoid Asteroids has run in New York City, the following CO&P in San Francisco, and at IndieCade in Los Angeles. Humanoid Asteroids has also been covered by the game news blog Kotaku.[34]

As part of Gamelab, Fortugno has designed several non-digital games for the Game Developers Conference, including: Alphabet City, Confquest, Leviathan, Pantheon, and Supercollider. He was also involved in the design process of the Mighty Beanz collectible card game and the X-Pod Face-Off board game.

Live-action role-playing games[edit]

While attending SUNY Purchase in the mid-1990s, Fortugno began his Seasons of Darkness LARP, which ran for several years and was reported on in Rules of Play by Katie Salen and Eric Zimmerman and Daniel Mackay's The Fantasy Role-Playing Game.[35]

In addition to Seasons of Darkness and CO&P's Ghost Engines in the Sky, Fortugno has created a multitude of additional LARPs, including A Measure for Marriage, a live-action role-playing game modeled after a Shakespearean comedy designed to facilitate a friend's marriage proposal.[36][37] Fortugno also created No Meaner Name Than Diplomacy, an upstairs/downstairs LARP performed at Gen Con.

Writing[edit]

Fortugno has written a number of articles on game design and interactive narrative, including educational games,[38] live-action roleplaying games,[36] game usability,[39] and interactive narrative in console games such as Shadow of the Colossus.[40] Fortugno also hosts and writes for the games blog Critical Smack!, in which Fortugno plays and live-blogs his critical reactions to the games he plays in approximately hour-long sessions.[5]

External links[edit]

References[edit]

  1. ^ a b "Home". playmatics.com.
  2. ^ "Diner Dash | Gamelab". Archived from the original on 2008-07-24. Retrieved 2008-09-18.
  3. ^ "Ayiti: The Cost of Life wins Games for Change award | Gamelab". Archived from the original on 2009-01-05. Retrieved 2008-09-18.
  4. ^ "Parsons - Design & Technology Faculty, Nicholas Fortugno". Archived from the original on 2006-09-01. Retrieved 2008-09-18.
  5. ^ a b "Home". criticalsmack.com.
  6. ^ a b http://www.linkedin.com/pub/1/B90/B65[self-published source]
  7. ^ "Arcadia - Free Online Game from Shockwave". Archived from the original on 2008-09-15. Retrieved 2008-09-18.
  8. ^ "Homepage | Voices of Youth".
  9. ^ "PlayFirst® - Diner Dash - Free Game Download at PlayFirst". Archived from the original on 2010-02-12. Retrieved 2010-01-07.
  10. ^ "Downbeat | Gamelab". Archived from the original on 2008-07-24. Retrieved 2008-09-18.
  11. ^ "HBO: Carnivàle - Games". Archived from the original on 2008-08-22. Retrieved 2010-01-07.
  12. ^ "Archived copy". Archived from the original on 2013-05-13. Retrieved 2011-12-23.{{cite web}}: CS1 maint: archived copy as title (link)
  13. ^ "Archived copy". Archived from the original on 2008-10-11. Retrieved 2008-09-18.{{cite web}}: CS1 maint: archived copy as title (link)
  14. ^ "Archived copy". Archived from the original on 2008-12-06. Retrieved 2008-09-18.{{cite web}}: CS1 maint: archived copy as title (link)
  15. ^ "LEGO Fever | Gamelab". Archived from the original on 2008-07-24. Retrieved 2008-09-18.
  16. ^ "Miss Management for iPad, iPhone, Android, Mac & PC! Big Fish is the #1 place for the best FREE games".
  17. ^ http://racers.lego.com/en-us/games/MotorBike.aspx
  18. ^ "PlayFirst® - Plantasia - Free Game Download at PlayFirst". Archived from the original on 2010-03-05. Retrieved 2010-01-07.
  19. ^ "Spybot: The Nightfall Incident - Walkthrough, Tips, Review".
  20. ^ "Archived copy". Archived from the original on 2005-12-11. Retrieved 2010-01-07.{{cite web}}: CS1 maint: archived copy as title (link)
  21. ^ "A dash of reality in online game / Female players attracted to offerings that provide break from daily routine". 27 March 2006.
  22. ^ "Diner Dash coming to handhelds". Eurogamer. 29 June 2006.
  23. ^ http://worldsinmotion.biz/2011/01/playfirst_launches_diner_dash.php[permanent dead link]
  24. ^ "Home". rebelmonkey.com.
  25. ^ "National Geographic Channel Launches Robust Online Game Site — Featuring Debut of Exclusive New Game in Partnership with RealNetworks". Archived from the original on 2008-08-20. Retrieved 2008-09-18.
  26. ^ "Hi-res vs. Lo-res Graphics: Presenter Bios". Archived from the original on 2008-12-03. Retrieved 2008-09-18.
  27. ^ "Slow Games and the Quest for Play Everlasting". Archived from the original on 2008-06-10. Retrieved 2008-09-18.
  28. ^ http://www.gamersmob.com/slow_games.html
  29. ^ "Come Out and Play Festival » Contact". Archived from the original on 2008-03-04. Retrieved 2008-09-18.
  30. ^ "Archived copy". Archived from the original on 2006-10-10. Retrieved 2008-09-18.{{cite web}}: CS1 maint: archived copy as title (link)
  31. ^ ":: Come Out & Play 2010 ::".
  32. ^ ":: Come Out & Play 2008 ::". Archived from the original on 2008-10-07. Retrieved 2008-09-18.
  33. ^ Archived at Ghostarchive and the Wayback Machine: Humanoid Asteroid. YouTube.
  34. ^ http://kotaku.com/5557499/this-was-live+action-asteroids-and-two- other-games
  35. ^ Katie Salen, Eric Zimmerman. Rules of Play: Game Design Fundamentals, MIT Press, 2004.
  36. ^ a b "On A Measure for Marriage - Nick Fortugno". Archived from the original on 2008-09-17. Retrieved 2008-09-18.
  37. ^ "Second Person - Slashdot".
  38. ^ "Features: 'GDCTV: The Near Future of Media Distribution'". 17 May 2005.
  39. ^ Isbister, Katherine; Schaffer, Noah (12 August 2008). Game Usability: Advancing the Player Experience. ISBN 9780123744470.
  40. ^ "Shadow of the Colossus - Nick Fortugno | ETC-Press (Beta)". Archived from the original on 2009-10-16. Retrieved 2009-10-20.