Night Driver (video game)
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|Designer(s)||Dave Shepperd s/w|
Terry Fowler h/w
Atari 2600, Commodore 64
|Cabinet||Upright and cockpit|
|Arcade system||CPU: M6502 (@ 1.008 MHz), Sound Chips : Discrete (@ 1.008 MHz)|
|Display||23 inch Raster resolution 256×256 (Horizontal) Palette Colors 2|
Night Driver is an arcade game developed by Atari Inc for release in the United States in October, 1976. It was inspired by the earlier German coin-op Nürburgring 1. Along with Micronetics' Night Racer and Midway's 280 ZZZAP, Night Driver is one of the earliest first-person racing video games and is commonly believed to be one of the first published games to display real-time first-person graphics.
The player controls a car which must be driven along a road at nighttime without crashing into the sides of the road as indicated by road side reflectors. The game is controlled with a single pedal for the accelerator, a wheel for steering and a four-selection lever for gear shifting. The coin-operated game had a choice of three difficulties (novice, pro and expert), which the player could select at game start. The turns were sharper and more frequent on the more difficult tracks. As play progresses, the road gets narrower and more winding.
The game length could be set by the owner to 50, 75, 100 or 125 seconds. After 300 points, a player is awarded bonus time equal to game time, but the score wraps around back to zero at 1000 points, so it is possible to reach 300 points more than once. Due to the additional points received for more difficult play, playing on the expert setting is actually the easiest to achieve extra time once a player has mastered the game.
The car the player is driving is not actually drawn on-screen. Instead, the car is a printed plastic insert that is laid under the screen. Also, the fact that the car is driving at night made it easier for the programmers to draw the environment with limited graphics at the time, as most features (street, buildings...) didn't need to be drawn because they were supposedly completely dark.
Atari released a port for the Atari 2600 in 1980. It was programmed by Rob Fulop, who added color and additional features such as additional vehicles the player must avoid, as well as showing houses and trees along the sides of the road. The player pushes the fire button to accelerate the car forward and uses the paddle to steer the vehicle. It is not possible to shift gears in this version. The game offers eight variations. Some are timed and the player tries to score as much as they can in 90 seconds.
Commodore published a version for the Commodore 64 in 1982.
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