Niklas Åkerblad

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Niklas Åkerblad
Born (1983-04-17) 17 April 1983 (age 35)
NationalitySwedish
Alma materUniversity of Skövde
Known forPainting, video game art, music
Websiteelhuervo.tumblr.com

Niklas Åkerblad (born 17 April 1983), also known by his pseudonym El Huervo, is a Swedish artist and musician, widely known for his oil paintings, watercolor paintings, and video game art. His portraits are known to be bold and vivid in nature. Åkerblad's wide body of work gained significant attention following the success of the video game Hotline Miami, for which he created the cover art, along with its successor Hotline Miami 2: Wrong Number.[1] Åkerblad was also the sole artist for other video games, including Kometen, and Else Heart.Break().[2] Akerblad is also widely known for regularly creating the cover art for Bandcamp Weekly, the official podcast of Bandcamp.[3]

Biography[edit]

Early life[edit]

Åkerblad grew up in Gothenburg, Sweden, the largest port city in the Nordic countries. As a child, Åkerblad spent the majority of his time indoors drawing, and being influenced by comic book art and video game covers. He found relative happiness leading a simple life and being free to be creative. He took an early interest in art, often drawing pictures of monsters, comic heroes, and masks.[4] In his youth, Åkerblad would discover the work of Stan Sakai, Moebius, and Edward Hopper, which he studied and took great inspiration from. It would be later while working as a concept artist for a game studio, that he would make the decision to take on independent art in earnest. By this time, he primarily painted in either watercolor with ink outlines or strict oil on canvas. He experimented with contradiction and boldness, often working from vivid color palettes. This style largely remained a consistent theme in his future paintings along with a consistency for blending horror and beauty. Recurring themes in Åkerblad's paintings are love and social oppression. His work often features skulls, masks, and various elements of Danse Macabre. When asked where his inspiration and drive originated, Åkerblad replied, "Everyday life can be so mundane. Art is an adventure. So I want to explore as much as possible before I die. It is just a very strong calling."[5]

Breakthrough[edit]

In 2012, Åkerblad had been spending an increasing amount of time with his friends and fellow Swedish artists Dennis Wedin and Jonatan Söderström, when he learned of Hotline Miami, still in its early stages of development. The pair had formed a partnership called Dennaton Games, and needed a place to finish work on the game. Åkerblad offered his apartment, and the arrangement continued until completion of Hotline Miami.[6] When Wedin and Söderström asked Åkerblad to create the cover art for Hotline Miami, they didn't yet have a specific vision for the art style they wanted. Åkerblad used his own interpretation to create a cover featuring a surreal 80's vibrance and violence in Miami. Åkerblad created several drafts of the cover before completing the final draft, which Dennaton accepted. Åkerblad then spent three days finalizing the cover which would become the iconic portrait of Hotline Miami.[1]

Video game art[edit]

Åkerblad has received widespread acclaim for his art in video games. In 2008, Åkerblad created the concept art, which the game Colosseum by Shortfuse Games is based on.[7] Akerblad worked as a character designer and animator at Shortfuse Games.[8]

In 2010, while discussing collaboration for a potential space exploration game with Swedish game developer Erik Svedang, Åkerblad was tasked with creating all the art. Svedang and Åkerblad collaborated closely to design and complete Kometen. Åkerblad created all the art using watercolor, and the game would later be described as a "gorgeous exploration experience".[9] For Kometen's art, Åkerblad set out to create visually stimulating planets for the player to discover. Each planet represented a different message, such as paranoia, unseen danger, and deceit. Åkerblad explained that he wanted his art for the game to communicate what words could not with the player.[10]

After collaborating with game designer Erik Svedang on several games, Åkerblad took on the art for the 3D adventure game Else Heart.Break() which was published in 2015.[11] Åkerblad's art was recognized again when Else Heart.Break() was nominated for a 2015 IGF Excellence in Visual Art Award.[11][12] When asked about the unique visual style of Else Heart.Break(), Åkerblad stated "the Swedish television program Skrot-Nisse started to become a major influence. It’s a puppet show, and all the scenography is handmade and very elaborate in its execution, creating an almost over-saturated level of detail."[13]

In 2012, Åkerblad created the cover art for the top-down action game Hotline Miami, as well as the successor Hotline Miami 2: Wrong Number, citing the Silent Hill franchise as a major influence. The Hotline Miami cover brought Åkerblad to receive critical acclaim and mainstream attention, when Hotline Miami quickly sold more than 1.5 million copies, despite rampant pirating. Åkerblad's cover art became iconic when Hotline Miami gained cult followings, with Åkerblad's cover art being its primary identity.[14] Dennis Wedin and Jonatan Söderström, the creators of Hotline Miami, based some of the hit game's characters on real people; Åkerblad was immortalized as Beard, a playable character. Beard typically stays behind the counter and talks about ongoing events, referring to previous gameplay.

Music[edit]

Åkerblad is also a musician with an extensive discography. He created prominent tracks for Hotline Miami and Hotline Miami 2: Wrong Number, such as "Crush", "Daisuke", "Turf", "Ghost", and "Rust". Åkerblad was asked to create more music for Hotline Miami, after its creators listened to his track titled "Daisuke" and wanted this particular style and mood of lo-fi heart-pounding music in the game. When asked by Timothy Courtney what was a turning point for Akerblad's music, Akerblad replied "Shelby Cinca played guitar on Daisuke, which was the indisputable breakthrough for my music". Åkerblad's music was later recognized when Hotline Miami received the 2012 IGN Best PC Sound Award.[15] Åkerblad's music received further acclaim when the soundtrack for Hotline Miami won The 2012 Best Music of the Year Award from PC Gamer Magazine.[16] In 2014, a 3-disc vinyl album was released containing the tracks for both Hotline Miami games, which featured prominent tracks by Åkerblad, along with tracks by M|O|O|N and Perturbator. Åkerblad also created the album cover art for the double soundtrack release.[17] In 2015, Åkerblad created the vast majority of the sound track for the adventure game Else Heart.Break().[18] Åkerblad is a member of the rock band Crystal Boys. In 2014, Crystal Boys released their debut album "Let It Slip".[19] Åkerblad has created a discography of more than 100 tracks.[20]

Discography[edit]

Albums[edit]

  • To Stop You Must Die (January 2011, Swedish Columbia)
  • World's End (May 2015, Swedish Columbia)
  • Vandereer (March 2016, Swedish Columbia)

EPs[edit]

  • Do Not Lay Waste To Homes... (May 2012, Swedish Columbia)
  • ...Where You Must Rest Your Weary Bones (June 2012, Swedish Columbia)

Singles[edit]

  • Daisuke (June 2014, Swedish Columbia)
  • Turf (December 2014, Swedish Columbia)
  • Rust b/w Ghost (June 2015, Swedish Columbia)
  • Le Temps (December 2017, Swedish Columbia)
  • The Setup (November 2018, Swedish Columbia)

References[edit]

  1. ^ a b Diver, Mike (14 March 2016). "Meet the Artist Who Brought the Game 'Hotline Miami' Out of 2D". Vice. Vice Media. Retrieved 8 April 2016.
  2. ^ Alexander, Leigh (15 July 2014). "The beautifully intricate dollhouse of Else Heartbreak". Gamasutra. UBM TechWeb. Retrieved 8 April 2016.
  3. ^ "Bandcamp Weekly". Bandcamp. Bandcamp. 9 April 2013. Retrieved 13 April 2016.
  4. ^ "Speakers and program for Friday". No More Sweden. 1 July 2014. Retrieved 8 April 2016.
  5. ^ Courtney, Timothy (24 March 2016). "Game Talk: Artist for Games Like Hotline Miami & Else Heart Break, Niklas Åkerblad Interview with Timothy Courtney". assassintim.com. Retrieved 11 May 2016.
  6. ^ Hester, Blake (27 August 2015). "Take a peek at what goes on behind the design of game box art". Polygon. Vox Media. Retrieved 8 April 2016.
  7. ^ Chester, Nick (8 August 2008). "Destructoid interview: Colosseum developer Shortfuse Games". Destructoid. ModernMethod. Retrieved 8 April 2016.
  8. ^ "Developer Spotlight: Shortfuse Games". Microsoft Developer Network. Xbox Live. 1 February 2009. Retrieved 13 April 2016.
  9. ^ Rose, Michael (18 May 2010). "iPhone Game Pick: Kometen (Erik Svedang & Niklas Åkerblad)". IndieGames.com. UBM TechWeb. Retrieved 8 April 2016.
  10. ^ "Niklas Åkerblad on the Art of Kometen". No More Sweden. 20 July 2010. Retrieved 8 April 2016.
  11. ^ a b Donnelly, Joe (1 July 2015). "Up To Code: Else Heart Break Arrives". Rock, Paper, Shotgun. Retrieved 8 April 2016.
  12. ^ Hall, Charlie (7 January 2015). "IGF announces the 2015 Main Competition finalists". Polygon. Vox Media. Retrieved 8 April 2016.
  13. ^ "Road to the IGF: Svedang, Åkerblad and team's Else Heart Break". Gamasutra. UBM TechWeb. 17 February 2015. Retrieved 8 April 2016.
  14. ^ Futter, Mike (7 May 2015). "The Story Behind Hotline Miami Is One Of No Pants And Countless Deaths". Game Informer. GameStop. Retrieved 8 April 2016.
  15. ^ "IGN Best PC Sound". IGN. IGN Entertainment. 20 December 2012. Retrieved 8 April 2016.
  16. ^ Davies, Marsh (24 December 2012). "The Best Music of the Year 2012: Hotline Miami". PC Gamer. Future US. Retrieved 8 April 2016.
  17. ^ Yin-Poole, Wesley (18 December 2014). "Hotline Miami 2: Wrong Number out early 2015 With a three-disc vinyl Collector's Edition". Eurogamer. Gamer Network. Retrieved 8 April 2016.
  18. ^ "else Heart.Break() Original Soundtrack". Swedish Columbia. 24 September 2015. Retrieved 8 April 2016.
  19. ^ Crystal Boys (1 January 2013). "Let it slip by Crystal Boys". Bandcamp. Retrieved 8 April 2016.
  20. ^ "El Huervo – Songs & Albums". Rhapsody. Rhapsody International. 1 March 2016. Retrieved 8 April 2016.

External links[edit]