Nintendo Entertainment Analysis & Development

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Nintendo Entertainment Analysis & Development
Native name
任天堂情報開発
Division
Industry Video games
Predecessor
Successor Nintendo EPD
Founded 1980; 36 years ago (1980)[1]
Defunct September 16, 2015 (2015-09-16)
Headquarters Kyoto, Japan
Number of locations
2 (Kyoto and Tokyo)
Key people
Products List of games developed
Number of employees
~720[2] (EAD Kyoto) (2014)
Parent Nintendo

Nintendo Entertainment Analysis & Development (Japanese: 任天堂情報開発本部 Hepburn: Nintendō Jōhō Kaihatsu Honbu?, lit. Nintendo Information Development Division), or Nintendo EAD, formerly Nintendo Research & Development 4, or Nintendo R&D4, was the largest division inside Nintendo until it merged with Nintendo Software Planning & Development in September 2015, becoming Nintendo Entertainment Planning & Development. It was preceded by the Creative Department (クリエイティブ課 Kurieitibu Ka?), a team of designers with backgrounds in art responsible for many different tasks, to which Shigeru Miyamoto and Takashi Tezuka originally belonged.[3][4] Both served as managers of the EAD studios and were credited in every game developed by the division, with varying degrees of involvement. Nintendo EAD was best known for its work on games in the Donkey Kong, Mario, The Legend of Zelda, F-Zero, Star Fox, Pikmin, and Animal Crossing series.

History[edit]

Background[edit]

During the 1970s, when Nintendo was still predominantly a toy company, it decided to expand into interactive entertainment and the video game industry. Several designers were hired to work under the Creative Department, which, at the time, was the only game development department within Nintendo. Among these new designers were Makoto Kano, who went on to design various Game & Watch games, and Shigeru Miyamoto, who would create various Nintendo franchises. In 1972, the department was renamed to Research & Development Department; it had about 20 employees. The department was later consolidated into a division and separated into three groups, Nintendo R&D1, R&D2 and R&D3.

1980–1989: Creation as Research & Development 4[edit]

The success of Shigeru Miyamoto's Donkey Kong arcade game was a deciding factor in the creation of Nintendo R&D4.

After the success of Donkey Kong, a game designed by Shigeru Miyamoto, the then Nintendo president Hiroshi Yamauchi decided that in addition to the already existing research and development departments he would create a new development department focused around Miyamoto, who would later become one of the most recognized video game designers in the world. In 1983, Nintendo Research & Development 4 (abbreviated to Nintendo R&D4), was officially created, appointing Hiroshi Ikeda, former president of Toei Animation, as General Manager with Miyamoto acting as chief producer. Nintendo also drafted a couple of key graphic designers to the department including Takashi Tezuka and Kenji Miki. With the arcade market dwindling, Nintendo R&D1's former focus, the department concentrated most of their software development resources on the emerging handheld video game console market, primarily thanks to the worldwide success of Nintendo's Game Boy. This catapulted the R&D4 department to become the lead software developer for Nintendo home video game consoles, developing a myriad of games for the Family Computer home console (abbreviated to Famicom, known as Nintendo Entertainment System in the North America, Europe and Australia).

Hiroshi Ikeda's creative team had many video game design ideas, but was lacking the necessary programming power to make it all happen. Toshihiko Nakago, and his small company Systems Research & Development (abbreviated to SRD), had its expertise in computer-aided design (CAD) tools and was very familiar with the Famicom chipset, and was originally hired to work with Masayuki Uemura's Nintendo R&D2 to internally develop software development kits. When Nintendo R&D2 and SRD jointly began porting over R&D1 arcade games to the Famicom, Shigeru Miyamoto took the opportunity to lure Nakago away from R&D2, to help Miyamoto create his first Nintendo R&D4 video game, Excitebike. And so the original R&D4 department became composed of Miyamoto, Takashi Tezuka, Kenji Miki, and Minoru Maeda handling design; Koji Kondo, Akito Nakatsuka, and Hirokazu Tanaka handling sound design; and Toshihiko Nakago and SRD became the technology and programming core.

One of the first games developed by the R&D4 department was Mario Bros. in 1983, designed and directed by Miyamoto. The department was, however, unable to program the game with such an inexperienced team, and so counted with programming assistance from Gunpei Yokoi and the R&D1 department. One of the first completely self-developed games was Super Mario Bros., the sequel to Mario Bros. The game set standards for the platform genre, and went on to be both a critical and commercial success. In 1986, R&D4 developed The Legend of Zelda, for which Miyamoto again served as a director. The phenomenal sales of Super Mario Bros. and The Legend of Zelda fueled the expansion of the department with young game designers such as Hideki Konno, Katsuya Eguchi, Kensuke Tanabe, Takao Shimizu, who would later become producers themselves.

1989–2002: Renamed to Entertainment Analysis & Development[edit]

In 1989,[1] one year before the Super Nintendo Entertainment System (SNES) was released in Japan, Nintendo R&D4 expanded and was renamed Nintendo Entertainment Analysis & Development (Nintendo EAD). The department spun off its development duties into two departments: the Software Development Department, which focused on video game development and was led by Miyamoto, and the Technology Development Department, which focused on programming and developing tools and was led by Takao Sawano. The technology department was born out of several R&D2 engineers that were assisting SRD with software libraries. After that, the same department later collaborated with Argonaut Games to develop the Super FX chip technology for the SNES, first used in Star Fox in 1993. This venture allowed the Technology Development Department to become more prominent in the 3D era, where they programmed several of Nintendo EAD's 3D games with SRD.

In 1997, Miyamoto explained that about twenty to thirty employees were devoted to each Nintendo EAD title during the course of its development.[5] It was then that he also disclosed the existence of the SRD programming company within the division, formally Nintendo R&D2's software unit, which was composed of about 200 employees with proficiency in software programming.[5]

In 2002, Nintendo opened a Nintendo EAD studio in Tokyo, appointing Takao Shimizu as manager of the branch. The studio was created with the goal of bringing in fresh new talent from the capital of Japan who wouldn't be willing or able to travel to Kyoto. Their first project was Donkey Kong Jungle Beat for the GameCube which made use of the DK Bongos, initially created for Donkey Konga.

2003–2015: Restructure, new managers, and merger with SPD[edit]

The exterior of the Nintendo Central Office in Kyoto, Japan. Until 2014, it housed the Nintendo EAD Kyoto branch.

On September 30, 2003, as a result of a corporate restructure Nintendo was undergoing, in which several members of the Nintendo R&D1 and R&D2 were reassigned under Nintendo EAD, the department was consolidated into a division and began welcoming a new class of managers and producers.[6] Hideki Konno, Katsuya Eguchi, Eiji Aonuma, Hiroyuki Kimura, and Tadashi Sugiyama were appointed project managers of their own groups within the Software Development Department; Shimizu was appointed project manager of the Tokyo Software Development Department; and Keizo Ota and Yasunari Nishida were appointed project managers of their own groups in the Technology Development Department.

In 2013, Katsuya Eguchi was promoted Department Manager of both Software Development Departments in Kyoto and Tokyo. As such, he left his role as Group Manager of Software Development Group No. 2, and was replaced by Hisashi Nogami. On June 18, 2014, the EAD Kyoto branch was moved from the Nintendo Central Office to the Nintendo Development Center in Kyoto. The building housed more than 1100 developers from all of Nintendo's internal research and development divisions, which included the Nintendo EAD, SPD, IRD and SDD divisions.

On September 16, 2015, EAD merged with Nintendo Software Planning & Development into a single game development division, called Nintendo Entertainment Planning & Development (EPD). The move followed an internal restructuring of Nintendo executives and departments, after the death of former president Satoru Iwata in July 2015.[7]

Structural hierarchy[edit]

The General Manager was Shigeru Miyamoto, assisted by both Keizo Kato, the Assistant Manager and Takashi Tezuka, the Executive Officer. The division was split into three different departments: the Kyoto Software Development Department, which was split into five separate groups, and the Tokyo Software Development Department, which was split into two separate groups, both supervised by Deputy Manager Katsuya Eguchi; and the Technology Development Department which was split into two separate groups in Kyoto, supervised by Deputy Manager Takao Sawano. All of these groups worked concurrently on different projects.[8]


Software Development Department[edit]

Katsuya Eguchi, Deputy Manager of the Nintendo EAD division

Deputy Manager: Katsuya Eguchi

The Nintendo EAD Kyoto Software Development Department was the largest and one of the oldest research and development departments within Nintendo, housing more than 700 video game developers. It was located in Kyoto, Japan, formerly in the Nintendo Central Office, but on June 28, 2014, it was relocated to the new Nintendo Development Center, which housed all of Nintendo's internal research and development divisions.

The development department consisted of five different groups: Software Development Group No. 1, which were managed by Hideki Konno and responsible for developing and maintaining the Nintendogs and Mario Kart series; Software Development Group No. 2, which was managed by Hisashi Nogami and responsible for developing the Wii series and Animal Crossing series; Software Development Group No. 3, which was managed by Eiji Aonuma and responsible for developing The Legend of Zelda series; the Software Development Group No. 4, which was managed by Hiroyuki Kimura and responsible for developing the Big Brain Academy, New Super Mario Bros., and Pikmin series; and Software Development Group No. 5, which was managed by Tadashi Sugiyama and responsible for developing the Wii Fit and Steel Diver series.

The department was managed by veteran Nintendo game designer Katsuya Eguchi, who also oversaw development operations in the Tokyo Software Development Department. As such, he abandoned his role as Group Manager of the Kyoto Software Development Group No. 2 and was replaced by Hisashi Nogami.

Software Development Group No. 1[edit]

Group Manager: Hideki Konno

This group was primarily responsible for developing titles in the Nintendogs and Mario Kart series.

List of software developed by Nintendo EAD Software Development Group No. 1
Title Genre(s) Platform(s) Year Producer(s) Director(s) Composer(s)
Nintendogs Simulation, digital pet Nintendo DS 2005 Hideki Konno Kiyoshi Mizuki Hajime Wakai
Mario Kart DS Racing Nintendo DS 2005 Hideki Konno Makoto Wada
Yasuyuki Oyagi
Shinobu Tanaka
Mario Kart Wii Racing Wii 2008 Hideki Konno Yasuyuki Oyagi Asuka Ohta
Ryo Nagamatsu
Nintendo DSi Sound Audio player Nintendo DSi 2008 Hideki Konno Yusuke Akifusa N/A
Nintendogs + Cats[9] Simulation, digital pet Nintendo 3DS 2011 Hideki Konno Yasuyuki Oyagi Asuka Hayazaki
Mario Kart 7[codeveloped 1] Racing Nintendo 3DS 2011 Hideki Konno Kosuke Yabuki Kenta Nagata
Satomi Terui
Mario Kart 8 Racing Wii U 2014 Hideki Konno Kosuke Yabuki Shiho Fujii
Atsuko Asahi
Ryo Nagamatsu
Yasuaki Iwata
Notes
  1. ^ Codeveloped with Retro Studios.

Software Development Group No. 2[edit]

Group Manager: Hisashi Nogami

This group was primarily responsible for developing titles in the Wii series and Animal Crossing series.

List of software developed by Nintendo EAD Software Development Group No. 2
Title Genre(s) Platform(s) Year Producer(s) Director(s) Composer(s)
Animal Crossing: Wild World Social simulation Nintendo DS 2005 Katsuya Eguchi Hisashi Nogami Kazumi Totaka
Asuka Ohta
Star Fox Command[codeveloped 1] Scrolling shooter Nintendo DS 2006 Takaya Imamura Dylan Cuthbert Hajime Wakai
Mii Channel[codeveloped 2] Wii 2006 Katsuya Eguchi
Yoshio Sakamoto
Hisashi Nogami
Ryutaro Takahashi
Kazumi Totaka
Wii Sports Sports Wii 2006 Katsuya Eguchi Keizo Ohta
Takayuki Shimamura
Yoshikazu Yamashita
Kazumi Totaka
Wii Play Party Wii 2006 Katsuya Eguchi Motoi Okamoto Shinobu Tanaka
Ryo Nagamatsu
Wii Music Music Wii 2008 Takashi Tezuka
Katsuya Eguchi
Kazumi Totaka Kenta Nagata
Toru Minegishi
Mahito Yokota
Animal Crossing: City Folk Social simulation Wii 2008 Katsuya Eguchi Hisashi Nogami Manaka Tominaga
Shiho Fujii
Wii Sports Resort Sports Wii 2009 Katsuya Eguchi Takayuki Shimamura
Yoshikazu Yamashita
Ryo Nagamatsu
Animal Crossing: New Leaf Social simulation Nintendo 3DS 2012 Katsuya Eguchi Isao Moro
Aya Kyogoku
Manaka Kataoka
Atsuko Asahi
WaraWara Plaza Operating system (Miiverse) Wii U 2012 Katsuya Eguchi
Kiyoshi Mizuki
Kouichi Kawamoto
Hisashi Nogami Toru Minegishi
Nintendo Land Party Wii U 2012 Katsuya Eguchi Takayuki Shimamura
Yoshikazu Yamashita
Ryo Nagamatsu
Animal Crossing Plaza Application (Miiverse) Wii U 2013 Hisashi Nogami Aya Kyogoku Unknown
Wii Sports Club[codeveloped 3] Sports Wii U 2013 Katsuya Eguchi Takayuki Shimamura Kazumi Totaka
Splatoon Third-person shooter Wii U 2015 Hisashi Nogami Yusuke Amano
Tsubasa Sakaguchi
Toru Minegishi
Shiho Fujii
Animal Crossing: Happy Home Designer Social simulation Nintendo 3DS 2015 Hisashi Nogami
Aya Kyogoku
Isao Moro Kazumi Totaka
Notes
  1. ^ Development cooperation for Q-Games.
  2. ^ Codeveloped by Nintendo Software Planning & Development.
  3. ^ Codeveloped by Namco Bandai Studios.

Software Development Group No. 3[edit]

Group Manager: Eiji Aonuma

This group was responsible for developing titles in the The Legend of Zelda series.

List of software developed by Nintendo EAD Software Development Group No. 3
Title Genre(s) Platform(s) Year Producer(s) Director(s) Composer(s)
The Legend of Zelda: Collector's Edition[codeveloped 1] Action-adventure GameCube 2003 Shigeru Miyamoto
Takashi Tezuka
Eiji Aonuma
N/A Kenta Nagata
The Legend of Zelda: Four Swords Adventures Action-adventure GameCube 2004 Shigeru Miyamoto
Eiji Aonuma
Toshiaki Suzuki Koji Kondo
Asuka Ohta
The Legend of Zelda: Twilight Princess Action-adventure GameCube
Wii
2006 Shigeru Miyamoto Eiji Aonuma Toru Minegishi
Asuka Ohta
The Legend of Zelda: Phantom Hourglass Action-adventure Nintendo DS 2007 Eiji Aonuma Daiki Iwamoto Kenta Nagata
Toru Minegishi
Link's Crossbow Training Shooter Wii 2007 Eiji Aonuma Makoto Miyanaga Kenta Nagata
The Legend of Zelda: Spirit Tracks Action-adventure Nintendo DS 2009 Eiji Aonuma Daiki Iwamoto Toru Minegishi
Asuka Ohta
Manaka Tominaga
The Legend of Zelda: Skyward Sword Action-adventure Wii 2011 Eiji Aonuma Hidemaro Fujibayashi Hajime Wakai
Shiho Fujii
Mahito Yokota
Takeshi Hama
The Legend of Zelda: The Wind Waker HD Action-adventure Wii U 2013 Eiji Aonuma Daiki Iwamoto Kenta Nagata
Asuka Hayazaki
The Legend of Zelda: A Link Between Worlds Action-adventure Nintendo 3DS 2013 Eiji Aonuma Hiromasa Shikata Ryo Nagamatsu
Notes

Software Development Group No. 4[edit]

Group Manager: Hiroyuki Kimura

This group was primarily responsible for developing titles in the Big Brain Academy, New Super Mario Bros., and Pikmin series.

List of software developed by Nintendo EAD Software Development Group No. 4
Title Genre(s) Platform(s) Year Producer(s) Director(s) Composer(s)
Yoshi Touch & Go Platform, puzzle Nintendo DS 2005 Takashi Tezuka Hiroyuki Kimura Toru Minegishi
Asuka Ohta
Kazumi Totaka
Big Brain Academy Puzzle, educational Nintendo DS 2005 Hiroyuki Kimura Tomoaki Yoshinobu Kenta Nagata
New Super Mario Bros. Platform Nintendo DS 2006 Hiroyuki Kimura Shigeyuki Asuke Asuka Ohta
Hajime Wakai
Koji Kondo
Big Brain Academy: Wii Degree[10] Puzzle, educational Wii 2007 Hiroyuki Kimura Tomoaki Yoshinobu Ryo Nagamatsu
New Play Control! Pikmin[11] Real-time strategy Wii 2008 Hiroyuki Kimura Shigefumi Hino Hajime Wakai
New Play Control! Pikmin 2[12] Real-time strategy Wii 2009 Hiroyuki Kimura Shigefumi Hino Hajime Wakai
New Super Mario Bros. Wii[13] Platform Wii 2009 Takashi Tezuka
Hiroyuki Kimura
Shigeyuki Asuke Shiho Fujii
Ryo Nagamatsu
Kenta Nagata
New Super Mario Bros. 2 Platform Nintendo 3DS 2012 Takashi Tezuka
Hiroyuki Kimura
Yusuke Amano Kenta Nagata
New Super Mario Bros. U Platform Wii U 2012 Takashi Tezuka
Hiroyuki Kimura
Masataka Takemoto Shiho Fujii
Mahito Yokota
New Super Luigi U Platform Wii U 2013 Takashi Tezuka
Hiroyuki Kimura
Masataka Takemoto Shiho Fujii
Mahito Yokota
Pikmin 3[14] Real-time strategy Wii U 2013 Hiroyuki Kimura Shigefumi Hino
Yuki Kando
Asuka Hayazaki
Atsuko Asahi
Hajime Wakai
Super Mario Maker Platform Wii U 2015 Takashi Tezuka
Hiroyuki Kimura
Yosuke Oshino Koji Kondo
Naoto Kubo
Asuka Hayazaki

Software Development Group No. 5[edit]

Group Manager: Tadashi Sugiyama

This group was primarily responsible for developing titles in the Wii Fit and Steel Diver series.

List of software developed by Nintendo EAD Software Development Group No. 5
Title Genre(s) Platform(s) Year Producer(s) Director(s) Composer(s)
Wii Fit[codeveloped 1][15] Exergaming Wii 2007 Tadashi Sugiyama Hiroshi Matsunaga Toru Minegishi
Manaka Tominaga
Shiho Fujii
Wii Fit Plus[codeveloped 1][16] Exergaming Wii 2009 Tadashi Sugiyama Hiroshi Matsunaga Asuka Ohta
Steel Diver[codeveloped 2][17] Simulation Nintendo 3DS 2011 Tadashi Sugiyama Takaya Imamura Atsuko Asahi
Toru Minegishi
Star Fox 64 3D[codeveloped 3] Shoot 'em up Nintendo 3DS 2011 Tadashi Sugiyama Dylan Cuthbert Satomi Terui
Wii Fit U[codeveloped 4] Exergaming Wii U 2013 Tadashi Sugiyama
Chikako Yamakura
Hiroshi Matsunaga
Hirofumi Irie
Takayuki Kobara
Steel Diver: Sub Wars[codeveloped 2][18] Simulation Nintendo 3DS 2014 Tadashi Sugiyama Takaya Imamura Kenta Nagata
Atsuko Asahi
Toru Minegishi
Notes
  1. ^ a b Coprogrammed by Systems Research & Development (SRD).
  2. ^ a b Codeveloped by Vitei.
  3. ^ Development cooperation for Q-Games.
  4. ^ Codeveloped by Ganbarion.

Tokyo Software Development Department[edit]

The exterior of the Nintendo Tokyo Office in Tokyo, Japan, home of the Nintendo EAD Tokyo

Deputy Manager: Katsuya Eguchi

The Nintendo EAD Tokyo Software Development Department was created in 2002 with the goal of bringing in fresh new talent from the capital of Japan who wouldn't be willing to travel hundreds of miles away to Kyoto. It is located in Tokyo, Japan, in the Nintendo Tokyo Office.

The development department consisted of two different groups: the Software Development Group No. 1, which was managed by Takao Shimizu and responsible for developing Donkey Kong Jungle Beat, the original Super Mario Galaxy and maintaining the Nintendo DS Guide series of virtual guides, as well as coproducing The Legend of Zelda remakes with Grezzo; the Software Development Group No. 2, which was created in 2007 and was managed by Yoshiaki Koizumi, was responsible for developing an maintaining the Flipnote Studio and Super Mario 3D series.

The department was managed by veteran game developer Katsuya Eguchi, who also oversaw development operations for the Kyoto Software Development Department.

Software Development Group No. 1[edit]

Group Manager: Takao Shimizu

This group is primarily responsible for developing titles in the Super Mario Galaxy series; and overseeing remakes in the The Legend of Zelda series.

List of software developed by Nintendo EAD Tokyo Software Development Group No. 1
Title Genre(s) Platform(s) Year Producer(s) Director(s) Composer(s)
Donkey Kong Jungle Beat Platform GameCube 2004 Takao Shimizu Yoshiaki Koizumi Mahito Yokota
Super Mario Galaxy Platform Wii 2007 Shigeru Miyamoto
Takao Shimizu
Yoshiaki Koizumi Mahito Yokota
Koji Kondo
Nintendo DS Guide: Ikspiari[codeveloped 1] Tour guide Nintendo DS 2009 Takao Shimizu
Takao Sawano
N/A N/A
Nintendo DS Guide: Kyoto Municipal Museum of Art[codeveloped 1] Tour guide Nintendo DS 2009 Takao Shimizu
Takao Sawano
N/A N/A
Nintendo DS Guide: Osaka Aquarium Kaiyukan[codeveloped 1] Tour guide Nintendo DS 2009 Takao Shimizu
Takao Sawano
N/A N/A
Nintendo DS Guide: Make It Yourself![codeveloped 1] Tour guide Nintendo DSi
(DSiWare)
2010 Takao Shimizu
Takao Sawano
N/A N/A
The Legend of Zelda: Ocarina of Time 3D[codeveloped 2] Action-adventure Nintendo 3DS 2011 Takao Shimizu
Eiji Aonuma
Koichi Ishii (Grezzo)
Shun Moriya
Mikiharu Ooiwa
Hiroyuki Kuwata
Mahito Yokota
Takeshi Hama
The Legend of Zelda: Four Swords Anniversary Edition[codeveloped 2] Action-adventure Nintendo DSi
(DSiWare)
2011 Takao Shimizu
Eiji Aonuma
Koichi Ishii (Grezzo)
Hidetomo Saito Yoshitaka Fujita (Grezzo)
Photos with Mario Augmented reality Nintendo 3DS 2013 Takao Shimizu N/A N/A
Wii U Panorama View Panorama viewer Wii U 2013 Takao Shimizu N/A N/A
Nintendo 3DS Guide: Louvre[codeveloped 3][codeveloped 1] Tour guide Nintendo 3DS 2013 Takao Shimizu Daisuke Tsujimura Daisuke Matsuoka
The Legend of Zelda: Majora's Mask 3D[codeveloped 2] Action-adventure Nintendo 3DS 2015 Eiji Aonuma
Koichi Ishii (Grezzo)
Mikiharu Ooiwa (Grezzo) Mahito Yokota
Naoto Kubo
Notes
  1. ^ a b c d e Codeveloped by the Nintendo EAD Technology Development Department.
  2. ^ a b c Codeveloped by Grezzo.
  3. ^ Codeveloped by indieszero.

Software Development Group No. 2[edit]

Group Manager: Yoshiaki Koizumi

This group is primarily responsible for developing titles in the Flipnote Studio and Super Mario 3D, and NES Remix series.

List of software developed by Nintendo EAD Tokyo Software Development Group No. 2
Title Genre(s) Platform(s) Year Producer(s) Director(s) Composer(s)
New Play Control: Donkey Kong Jungle Beat Platform Wii 2008 Yoshiaki Koizumi Futoshi Shirai Mahito Yokota
Flipnote Studio Animation Nintendo DSi
(DSiWare)
2008 Yoshiaki Koizumi Hideaki Shimizu N/A
Super Mario Galaxy 2 Platform Wii 2010 Yoshiaki Koizumi
Takashi Tezuka
Koichi Hayashida Mahito Yokota
Ryo Nagamatsu
Koji Kondo
Super Mario 3D Land Platform Nintendo 3DS 2011 Yoshiaki Koizumi Koichi Hayashida Asuka Hayazaki
Takeshi Hama
Mahito Yokota
Flipnote Studio 3D Animation Nintendo 3DS
(Nintendo eShop)
2013 Yoshiaki Koizumi Hideaki Shimizu
Yasuhiko Matsuzaki
N/A
Super Mario 3D World Platform Wii U 2013 Yoshiaki Koizumi Koichi Hayashida
Kenta Motokura
Mahito Yokota
Toru Minegishi
Yasuaki Iwata
Koji Kondo
NES Remix[codeveloped 1] Compilation Wii U 2013 Yoshiaki Koizumi
Masanobu Suzui (Indieszero)
Koichi Hayashida
Hirotaka Watanabe (Indieszero)
Toshiyuki Sudo
NES Remix 2[codeveloped 1] Compilation Wii U 2014 Yoshiaki Koizumi
Masanobu Suzui (Indieszero)
Koichi Hayashida
Hirotaka Watanabe (Indieszero)
Toshiyuki Sudo
Captain Toad: Treasure Tracker Platform, puzzle Wii U 2014 Koichi Hayashida Kenta Motokura
Shinya Hiratake
Mahito Yokota
Naoto Kubo
Notes
  1. ^ a b Codeveloped by indieszero.

Sound Department[edit]

Group Manager: Koji Kondo
This department was primarily responsible for composing music and designing sound effects for the various projects of Nintendo EAD.

List of composers:

List of sound designers:

Technology Development Department[edit]

Deputy Manager: Takao Sawano

The Technology Development Department was a separate department that provided prototype engines, tool programs, and library environments throughout the development of several EAD software projects. Programmers were dispensed to other groups for specific game projects.

Technology Design Group[edit]

Group Manager: Keizo Ota

This group was responsible for developing Software Development Kits (SDK's) and their respective development tools for Nintendo devices.

List of products developed
  • GameEye (2003)
  • Shigureden Navi (2006)
  • Wii Fit Balance Board (2007)

Development Environment Group[edit]

Group Manager: Yasunari Nishida

List of game engines developed
Title Platform Released
Mario Artist: Polygon Studio 64DD 2000
Mario Artist: Talent Studio 64DD 2000
Super Mario 128 Demonstration GC 2000
Super Mario Sunshine GC 2002
Donkey Kong: Jungle Beat GC 2004
Super Mario Galaxy Wii 2007
Super Hint Guide Wii 2008
Wii Motion Plus Wii 2008
Jibun de Tsukuru Nintendo DS Guide DSiWare 2010
AR Games 3DS 2011

See also[edit]

References[edit]

  1. ^ a b "Nintendo EAD". IGN. Ziff Davis. Archived from the original on September 16, 2012. Retrieved September 20, 2015. 
  2. ^ 任天堂の新開発棟が始動 ゲーム機、ソフト生む拠点. Kyoto NP (in Japanese). Kyoto NP. Retrieved 22 June 2014. 
  3. ^ "Using the D-pad to Jump". Iwata Asks: Super Mario Bros. 25th Anniversary Vol. 5: Original Super Mario Developers. Nintendo. 1 February 2011. Retrieved 1 February 2011. 
  4. ^ "I'd Never Heard Of Pac-Man". Iwata Asks: New Super Mario Bros. Wii Vol. 2. Nintendo. 11 December 2009. Retrieved 1 February 2011. 
  5. ^ a b Takao Imamura, Shigeru Miyamoto (1997). Nintendo Power August, 1997 - Pak Watch E3 Report "The Game Masters". Nintendo. pp. 104–105. 
  6. ^ N-Sider. Nintendo Revolution FAQ
  7. ^ Kohler, Chris. "Nintendo Consolidates Its Game Development Teams". Wired. Retrieved 15 September 2015. 
  8. ^ Cassidy, Kevin. NCL Team Structure work in progress. June 7, 2006. Retrieved October 26, 2007.
  9. ^ Nintendo EAD Group No. 1 (2011-02-26). Nintendogs + Cats. Nintendo 3DS. Nintendo. Scene: Staff credits. Producer: Hideki Konno / Director: Yasuyuki Oyagi [...] Music Composition: Asuka Hayazaki 
  10. ^ Nintendo EAD Group No. 4 (2007-04-26). Big Brain Academy: Wii Degree. Wii. Nintendo. Scene: Staff credits. Producer: Hiroyuki Kimura / Director: Tomoaki Yoshinobu [...] Music Composition: Ryo Nagamatsu 
  11. ^ Nintendo EAD Group No. 4 (2008-12-25). New Play Control! Pikmin. Wii. Nintendo. Scene: Staff credits. Producer: Hiroyuki Kimura / Director: Shigefumi Hino [...] Music Composition: Hajime Wakai 
  12. ^ Nintendo EAD Group No. 4 (2008-12-25). New Play Control! Pikmin 2. Wii. Nintendo. Scene: Staff credits. Producer: Hiroyuki Kimura / Director: Shigefumi Hino [...] Music Composition: Hajime Wakai 
  13. ^ Nintendo EAD Group No. 4 (2009-11-11). New Super Mario Bros. Wii. Wii. Nintendo. Scene: Staff credits. Producer: Takashi Tezuka, Hiroyuki Kimura (Nintendo) / Director: Shigeyuki Asuke (Nintendo) [...] Program Director: Makoto Sasaki (SRD) [...] Music Composition: Shiho Fujii, Ryo Nagamatsu (Nintendo) 
  14. ^ Nintendo EAD Group No. 4 (2013-07-13). Pikmin 3. Wii U. Nintendo. Scene: Staff credits. Producer: Hiroyuki Kimura (Nintendo) / Director: Shigefumi Hino, Yuji Kando (Nintendo) [...] Music Composition: Asuka Hayazaki, Atsuko Asahi, Hajime Wakai (Nintendo) [...] Monolith Soft Inc. 
  15. ^ Nintendo EAD Group No. 5 (2007-12-01). Wii Fit. Wii. Nintendo. Scene: Staff credits. Producer: Tadashi Sugiyama (Nintendo) / Director: Hiroshi Matsunaga (Nintendo) / Hardware Producer: Takao Sawano / Hardware Director: Takeshi Nagareda [...] Main Program: Shigehiro Kasamatsu (SRD) [...] Music Composition: Toru Minegishi, Manaka Tominaga, Shiho-Fujii (Nintendo) 
  16. ^ Nintendo EAD Group No. 5 (2009-10-01). Wii Fit Plus. Wii. Nintendo. Scene: Staff credits. Producer: Tadashi Sugiyama (Nintendo) / Director: Hiroshi Matsunaga (Nintendo) [...] Program Chief: Nobuhiro Sumiyoshi (SRD) [...] Music Composition: Asuka Ohta (Nintendo) 
  17. ^ Vitei, Nintendo EAD Group No. 5 (2011-05-12). Steel Diver. Nintendo 3DS. Nintendo. Scene: Staff credits. Producer: Tadashi Sugiyama (Nintendo) / Director: Takaya Imamura (Nintendo) [...] Design Director: Takao Kurebayashi (Vitei) [...] Music Composition: Atsuko Asahi, Toru Minegishi (Nintendo) 
  18. ^ Vitei, Nintendo EAD Group No. 5 (2014-02-13). Steel Diver: Sub Wars. Nintendo 3DS. Nintendo. Scene: Staff credits. Producer: Tadashi Sugiyama (Nintendo) / Director: Takaya Imamura (Nintendo) [...] Design Director: Takao Kurebayashi (Vitei) [...] Music Composition: Kenta Nagata, Atsuko Asahi, Toru Minegishi (Nintendo)