Nintendo Space World

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Nintendo Space World
Genre Video gaming
Frequency Annually
Location(s) Kyoto, Japan
Makuhari Messe, Chiba, Japan
Country Japan
Inaugurated July 28, 1989; 28 years ago (1989-07-28) (as Shoshinkai)
Most recent August 24, 2001 (2001-08-24)

Nintendo Space World (formerly called Shoshinkai (Japanese: 初心会)) is a video game trade show hosted by Nintendo. First held in 1989, it is typified by the unveiling of new consoles or handhelds. Unlike most other video game trade events, Nintendo World is not held annually or at any other set interval; Nintendo usually makes a decision regarding whether to hold the show any time in the year. It has historically always taken place in Japan, either in Kyoto, where Nintendo's headquarters are located, or at the Makuhari Messe convention center in Chiba, Japan.

Nintendo Power explains: "Q: What is Famicom Space World? A: Space World is a free show for the public that follows the one-day Shoshinkai. Gamers who wish to attend need only pick up an entry pass at any official Nintendo retail location in Japan."[1]:13

The systems that have been unveiled at the show series include the Nintendo GameCube, Game Boy Advance, Nintendo 64, and 64DD.

History[edit]

Shoshinkai 1989[edit]

The 1st Shoshinkai show was held on July 28, 1989,[2] the Super Famicom was announced and Super Mario Bros. 3 was reportedly shown.

Shoshinkai 1990[edit]

The 2nd Shoshinkai show was held on August 28-29, 1990,[3] the final version of the Super Famicom was unveiled to the public. Famicom, Super Famicom, and Game Boy games were on display in areas that Nintendo called "Symbolic Zones".

Shoshinkai 1991[edit]

The 3rd Shoshinkai show was held on April 24 to May 6, 1991,[4] the Super Famicom had been on the market for a few months and a lot of the attention of the fair was dedicated to its video games. Two of them are presented and shine above the others, Final Fantasy IV and The Legend of Zelda: A Link to the Past.

Shoshinkai 1992[edit]

The 4th Shoshinkai show was held on August 26, 1992,[5] the Super FX chip was announced.

Shoshinkai 1993[edit]

The 5th Shoshinkai show was held on August 22, 1993.[6] On August 23, President of Nintendo, Hiroshi Yamauchi, announced Project Reality, a major strategic partnership with Silicon Graphics for the development of what would become the Nintendo 64.[7]

Shoshinkai 1994[edit]

The 6th Shoshinkai show was held on November 15-16, 1994,[8][9] Hiroshi Yamauchi introduced a new portable console called the Virtual Boy, along with its hardware specifications, launch games, and future games. Project Reality's name was changed to "Ultra 64".

Shoshinkai 1995[edit]

The 7th Shoshinkai show was held on November 22-24, 1995.[10] Popular Mechanics described the scene where "hordes of Japanese schoolkids huddled in the cold outside an exhibition hall in a small town near Tokyo, the electricity of anticipation clearly rippling through their ranks."[11]

The show featured the public unveiling of the newly renamed Nintendo 64 console, with thirteen games.[12] This included two playable game prototypes (Super Mario 64 and Kirby Ball 64) and a videotape containing a total of three minutes of very early footage of eleven other Nintendo 64 games. Of all these presented titles, the development of Super Mario 64 was reportedly the most advanced, though only 50 percent complete.[11][13][14] Nintendo made its first announcement of the 64DD peripheral, saying it would launch by the end of 1996,[15] though releasing virtually no technical specifications.[11]

Shoshinkai 1996[edit]

The 8th Shoshinkai show was held on November 22–24, 1996[16] and was located at the Makuhari Messe convention center in Chiba, Japan. This show bore the first demonstration of the 64DD, which IGN reported was one of the biggest items of the show along with first-party titles.[17] Nintendo's Director of Corporate Communications, Perrin Kaplan, made the company's first official launch window announcement for 64DD, scheduled for late 1997 in Japan.[18]

The 64DD system was shown in its own display booth with the hardware specifications having been finalized, according to Nintendo of America's Chairman Howard Lincoln. The system played an improvised conversion of the Super Mario 64 cartridge game onto a 64DD disk in order to demonstrate the storage device. The booth also demonstrated the process of rendering audience members' photographed faces onto 3D avatars and shapes—a feature which was ultimately incorporated and released in 2000 as Mario Artist: Talent Studio and the Capture Cassette for 64DD.[19][20] Another 64DD title in development was Creator, a music and animation game by Software Creations,[21] the same UK company that had made Sound Tool for the Nintendo Ultra 64 development kit. They touted the game's ability to be integrated into other games, allowing a player to replace any such game's textures and possibly create new levels and characters. There was no playable version of Creator available at this show, but the project was later absorbed into Mario Artist: Paint Studio (1999).[21][22][23]

Reportedly several developers attended the show to learn how to develop for 64DD, some having traveled from the US for the 64DD presentation and some having received 64DD development kits.[24] Included in the early roster of committed 64DD developers, Rare officially discounted any rumors of the peripheral's impending pre-release cancellation.[25]

N64.com described the presentation of Zelda 64 as "very quick shots on videotape".[19] Yoshi's Island 64 debuted in a short video, and was eventually released as Yoshi's Story.[26] "The biggest surprise" of the show according to IGN was the debut of the Jolting Pak,[17] which would eventually launch as the Rumble Pak in a bundle with the upcoming Star Fox 64.

Space World 1997[edit]

The 9th show was renamed to Space World, held on November 21-23, 1997.[27] It featured a very early prototype of Pokémon Gold and Silver,[28] featuring two starting Pokémon who don't appear in the final game, and an early Chikorita. The game would not be completed until 1999, by which point it would have largely changed.

IGN explained that the 64DD's notoriously repeated launch delays were so significant, and the company's software library was so dependent upon the 64DD's launch, that this also caused the skipping of the 1998 Space World. The event had been delayed to early 1999 and then again to November 1999, reportedly specifically due to the lack of 64DD launch titles.[29]

Space World 1999[edit]

The 10th Space World show was held on August 27-29, 1999,[30] Paper Mario, EarthBound 64, and many other games were announced and shown.

Space World 2000[edit]

The 11th Space World show was held on August 24-26, 2000,[31] a compilation trailer of Nintendo licenses running on GameCube hardware was displayed. Some games revealed then were Super Smash Bros. Melee, Luigi's Mansion, Metroid Prime, Meowth's Party, Mario Kart: Double Dash!!, Kameo: Elements of Power, Jimmy Neutron: Boy Genius, Batman: Vengeance, and the technology demonstrations called Super Mario 128 and The Legend of Zelda 128.[32]

Space World 2001[edit]

The 12th Space World show was held on August 24-26, 2001[33] and was the last Space World consumer event, featuring the upcoming GameCube and recently released Game Boy Advance. A short clip of Super Mario Sunshine was shown in its early form.

Some speculated another Space World consumer event would be held in 2005 for the formal unveiling of Nintendo's next console, Revolution (the development name for the Wii). This speculation was incorrect as Nintendo chose to fully reveal at E3 2006, the details of the system which would be renamed to "Wii". However, they did hold an event called Nintendo World 2006 that showcased the Wii and Nintendo DS.

Nintendo later held an event called Nintendo World 2011 in Tokyo from the January 8–10, 2011. The company gave the specific details on the Japanese launch of the Nintendo 3DS at this exhibition.[34]

See also[edit]

References[edit]

  1. ^ "Nintendo Power". No. 79. Nintendo. December 1995. 
  2. ^ "Japanese Secrets!". chrismcovell.com. Retrieved 2017-01-09. 
  3. ^ "Japanese Secrets!". chrismcovell.com. Retrieved 2017-01-09. 
  4. ^ "Snes Central: Legend Of Zelda, The: A Link to the Past". snescentral.com. 2015-11-18. Retrieved 2017-01-09. 
  5. ^ "Cart Wars - Episode 2: The Evolution of the Cartridge - RetroCollect". retrocollect.com. 2015-02-01. Retrieved 2017-01-09. 
  6. ^ "Electronic Gaming Monthly, Oct 1993 (Editor’s Column) – Grinding the Rumor Mill". grindingtherumormill.wordpress.com. 2016-03-14. Retrieved 2017-01-09. 
  7. ^ Semrad, Ed (October 1993). "Nintendo Postpones Intro of New System... Again!". Electronic Gaming Monthly. Ziff Davis (51): 6. 
  8. ^ "Shoshinkai Software Exhibition 1994 - Tradeshows - Planet Virtual Boy". planetvb.com. 1994-11-14. Retrieved 2017-01-09. 
  9. ^ "Nintendo introduces video game players to three-dimensional worlds with new virtual reality video game system; 32-bit "Virtual Boy" shown at Shoshinkai Software Exhibition in Japan. - Free Online Library". Open Library. 1994-11-14. Retrieved 2017-01-09. 
  10. ^ "Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo ... - Bill Loguidice, Matt Barton - Google Books". Google Books. 2014-02-24. Retrieved 2017-01-09. 
  11. ^ a b c Willcox, James K. (April 1996). "The Game is 64 Bits". Popular Mechanics: 134. Retrieved October 16, 2017. 
  12. ^ "Coverage of the Nintendo Ultra 64 Debut from Game Zero". Game Zero. Retrieved March 27, 2008. 
  13. ^ Semrad, Ed (February 1996). "Ultra 64 Unveiled". Electronic Gaming Monthly. No. 79. Ziff Davis. p. 6. 
  14. ^ "The Ultra 64: Power Packed". GamePro. No. 89. IDG. February 1996. pp. 20–21. 
  15. ^ "Nintendo's Lincoln Speaks Out on the Ultra 64!". Electronic Gaming Monthly. Ziff Davis (78): 74–75. January 1996. 
  16. ^ "Nintendo 64 Games Guide - Brady Publishing (Firm), Christine Cain, J. Rich - Google Books". Google Books. 1997-05-01. Retrieved 2017-01-09. 
  17. ^ a b IGN Staff (November 22, 1996). "Report from Shoshinkai". Retrieved October 15, 2017. 
  18. ^ "The 64DD: Nintendo's Disk Drive". IGN. January 28, 1998. Retrieved September 2, 2014. 
  19. ^ a b "N64.com Interviews Howard Lincoln". IGN. December 6, 1996. Retrieved January 11, 2015. 
  20. ^ "Nintendo 64 Shoshinkai '96". Nintendo of America. Archived from the original on December 22, 1996. Retrieved January 11, 2015. 
  21. ^ a b "Career timeline". Zee 3. Retrieved January 5, 2014. 
  22. ^ Schneider, Peer (August 22, 2000). "Mario Artist: Paint Studio (Import)". ign64. Archived from the original on March 30, 2001. Retrieved June 30, 2016. 
  23. ^ Nintendo SpaceWorld '96: Miyamoto Interview + Super Mario 64 on 64DD + Rumble Pak Unveiled. Retrieved September 2, 2014 – via YouTube. 
  24. ^ IGN Staff (December 13, 1996). "Nintendo's Internet Connection". IGN. Retrieved September 6, 2017. 
  25. ^ "Closing in on Shoshinkai". IGN. November 15, 1996. Retrieved September 2, 2014. 
  26. ^ "Q&A". IGN. May 5, 1997. Retrieved October 15, 2017. 
  27. ^ "Pokemon Strategy Guide - IGNguides". IGN. Retrieved 2017-01-09. 
  28. ^ "SPACEWORLD'97 exhibitors GAME BOY - Pokémon Gold and Silver". Nintendo Japan. Nintendo. Archived from the original on February 24, 1998. Retrieved November 3, 2014. 
  29. ^ "DD Date?". IGN. April 8, 1999. Archived from the original on April 17, 2001. Retrieved November 20, 2015. 
  30. ^ "Spaceworld's Just Around the Corner - IGN". IGN. 1999-08-19. Retrieved 2017-01-09. 
  31. ^ "Space World 2000 - Event - Nintendo World Report". nintendoworldreport.com. 2001-06-19. Retrieved 2017-01-09. 
  32. ^ Kennedy, Sam (2001). "Player's Choice Games: Nintendo Gamecube". www.playerschoicegames.com. Retrieved September 2, 2010. 
  33. ^ "Space World 2001 - Event - Nintendo World Report". nintendoworldreport.com. 2001-06-19. Retrieved 2017-01-09. 
  34. ^ Ba-oh, Jorge (2010). "Try out 3DS at Nintendo World 2011 in January". www.cubed3.com. Retrieved November 24, 2010.