Nokia 3410

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Nokia 3410
A white Nokia 3410
ManufacturerNokia
Compatible networksGSM
First released2002
PredecessorNokia 3310
SuccessorNokia 3510
Nokia 3600/3650
Nokia 2100
Form factorCandy bar
Weight114 g (4.0 oz)
Removable storageNo
Battery825 mAh battery
Data inputsPhysical keypad
Display96×65 px
Monochrome
Rear cameraNo
Front cameraNo
References[1]

The Nokia 3410 is a mobile phone made by Nokia[2] being the successor of the popular Nokia 3310. It was announced at CEBIT on 12 March 2002.[3] The 3410 was the first Java phone by Nokia, as well as being one of the earliest mobile phones outside Japan to feature 3D graphics and an image editor.[4] The Nokia 3410 was never being released in Asia-Pacific due to the release of their variant of the legendary Nokia 3310, called Nokia 3315, which featured almost same design cues as from Nokia 3410.

Hardware and Software[edit]

The Nokia 3410 is compact, but somewhat heavy with a weight of 114 grams with the 825mAh removable Li-Ion battery equipped. It has up and down buttons to assist with menu navigation and a stiff black button on the top of the phone serves as a switch to turn profiles on and off. Its display has a higher definition than its predecessor's with 96×65 pixels (as opposed to 84×48 on the 3310). It also came packed with a WAP 1.1 Browser, and basic utilities such as a calculator, alarm clock, stop watch, and countdown timer. It also can store up to 10 notes as reminders and has customizable and downloadable profiles. On the entertainment side it comes with five games (Snake II, Bumper, Space Impact, Bantumi, Link5) and a basic SMS messenger.[1]

3D graphics[edit]

The Nokia 3410 was one of the first mobile phones to be released outside Japan to feature mobile 3D graphics (notably the animated screensavers and the mobile game Munkiki's Castles). Despite its monochrome screen and a 96×65 screen resolution, it almost includes all of the rendering features from OpenGL ES 1.0. It was only used in three applications (3D text generator, animated screensavers and Munkiki's Castles). It uses a proprietary API for the mobile phone to render 3D graphics via the baseband processor (Texas Instruments MAD2WDI C GSM Baseband Processor). However, rendering on this device is only displayed on lower polygon count (since it uses software renderer) and it runs slower than other mobile phones that supports 3D graphics.

See also[edit]

References[edit]

  1. ^ a b "Nokia 3410 - Full phone specifications". GSM Arena. Archived from the original on 18 January 2018. Retrieved 18 January 2018.
  2. ^ "Archived copy". Archived from the original on 2013-03-10. Retrieved 2013-05-25.
  3. ^ https://mobil.idnes.cz/nokia-3410-jednoduchost-java-a-3d-animace-d8e-/mob_tech.aspx?c=A020312_0055153_mob_prakticky
  4. ^ https://www.golem.de/0203/18741.html