Normality (video game)

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Normality Cover.jpg
Developer(s) Gremlin Interactive
  • EU: Gremlin Interactive
Producer(s) Adrian Carless
Mark Glossop
Programmer(s) Graeme Ing
Artist(s) Ricki Martin
Christian Russell
Jonathan Sandford
Writer(s) Adrian Carless
Composer(s) Chris Adams
Neil Biggin
Patrick Phelan
Platform(s) MS-DOS, Windows, macOS, Linux
Release June 1996
Genre(s) Adventure
Mode(s) Single player

Normality is a 3D graphical adventure game, released in June 1996 by Gremlin Interactive. All cut-scenes in the game are pre-rendered. The game's engine was later used in the game Realms of the Haunting. It was re-released in 2011 with Windows support on, with macOS support following in 2013 and Linux support in 2014.


The story revolves around Kent Knutson, a rebellious teenager in the city of Neutropolis, from which various places take up the setting of the game. Neutropolis is a dark and polluted police state in which any kind of fun is prohibited. When the game begins, Kent is released after having been imprisoned by the "Norms", the city's police force, for whistling a happy tune while walking down the street. While in prison, he receives a note from an anonymous inmate telling him about the underground insurrection group that he might want to join.

After being released from jail, the player starts the game in Kent's apartment, having to go find and join this resistance group. After winning the trust of the resistance group Kent must assist them in overthrowing the dictator Paul who is responsible for the city's sorry state, in which his twin brother Saul was rumored to be dead because of him.


Normality was self-published in the United Kingdom by Gremlin Interactive. It had a small credited voice cast.[1] Interplay handled publishing duties in the US and decided to entirely replace the voice cast with a broader range of actors that it felt would appeal more to the US market. This included casting Corey Feldman in the role of the main character.[2]


Review scores
Publication Score
Adventure Gamers 2.5/5 stars[3]
GameSpot 7.7/10[4]
Maximum 3/5 stars[5]
Next Generation 3/5 stars[6]

Reviewing the game in Maximum, Rich Leadbetter praised the rendered intro, the believability of the 3D environment, the setting, and the user-friendly interface, while criticizing the dull scenario and repetitive speech. He concluded, "Although technically innovative and visually impressive, this one is for adventure fans only."[5] A reviewer for Next Generation said the free roaming, real-time 3D environment is an impressive change of pace for the adventure genre, but feels incongruous in light of the fact that the game does not allow any interaction beyond what is traditionally seen in adventure games. He complimented the puzzles as being logical and not overly difficult, but added that veteran adventure gamers might find them too easy because of that. He summarized the game as "at least mildly fun and entertaining."[6]



  1. ^ YouTube UK version credits
  2. ^ YouTube US version credits
  3. ^ Hoelscher, Kevin (April 3, 2003). "Normality Review". Adventure Gamers. Retrieved 29 December 2015. 
  4. ^ Poole, Stephen (August 23, 1996). "Normality Review". GameSpot. Retrieved December 28, 2015. 
  5. ^ a b Leadbetter, Rich (May 1996). "Maximum Reviews: Normality Inc". Maximum: The Video Game Magazine. No. 6. Emap International Limited. p. 129. 
  6. ^ a b "Normality". Next Generation. No. 23. Imagine Media. November 1996. pp. 275, 277, 279. 
  7. ^ James Osborne. "An interview with Violet Berlin". Bad Influence!. Archived from the original on 2009-10-03. Retrieved 2009-09-14. 
  8. ^ "1up Yours PAX 2008 Podcast". Retrieved 2009-09-14. [dead link]

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