Nosferatu (video game)

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This article is about the 1994 video game. For the 2003 first-person shooter, see Nosferatu: The Wrath of Malachi.
Japanese cover art of Nosferatu (Artwork by Suemi Jun)
Developer(s) SETA[1]
Publisher(s) SETA[2]
Producer(s) Jun Fujimoto[2]
Designer(s) T. Nakamura
Hiroki Azumada
Yoshihiro Ando
Tetsuo Mochizuki
Composer(s) Masanao Akahori (Opus Corp.)[3]
Platform(s) Super NES
Release date(s)
  • JP October 7, 1994[1]
  • NA October 1995
Genre(s) Action[2]
Mode(s) Single-player

Nosferatu (ノスフェラトゥ?) is an action platform game,[2] developed and published by SETA Corporation, which was released in 1994 exclusively for the Super NES.

The player controls a young man known as Kyle, who rides to the vampire Nosferatu's castle in order to defeat him and save his beloved girlfriend Erin from his clutches.[2]


The game follows the story of a young man named Kyle who has his girlfriend Erin sequestered with the vampire Nosferatu; he has the objective of obtaining their blood. Kyle then goes up to the castle where Nosferatu lurks with intent to rescue Erin, but getting there, he discovers that the huge place is full of traps and violent creatures.

The game starts with Kyle being trapped in the dungeon of the castle, the player must escape from there and walk through the castle until they reach the tower where Erin and Nosferatu are.


The player fights the ape bosses of the second stage.

The game is played like Prince of Persia,[2] however the player fights with his bare fists. Despite that, they can use many unique moves and special combos with attacking. He fights various monster such as Frankenstein monsters, zombies, gargoyles and ghosts. The bosses are the Werewolf, and Beast Men, amongst others. There are three types of crystals used in the game in addition to hourglass. Finding an hourglass extends the in-game time. Each crystal has its own unique abilities: red crystals give players a power up at every three crystals, green crystals recover the health of the player while the blue crystal extends the player's health bar.


GamePro judged the game to be a frustratingly difficult but still worthwhile cinematic platformer. They elaborated that the game is frustrating due to the sometimes slow character movements and lack of any password or save function, and that the strong atmosphere and slow-paced, strategic approach are its strong points.[4]


  1. ^ a b c Nosferatu at GameFAQs
  2. ^ a b c d e f Nosferatu at MobyGames
  3. ^ Composer information at SNES Music
  4. ^ "ProReview: Nosferatu". GamePro (IDG) (82): 58. July 1995. 

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