Sega CD Cover art
|Publisher(s)||Sony Electronic Publishing|
The game takes place some time in the distant future. Humans have left earth in several huge arks containing Earth's ecosystem, in search of a new paradise. They have become complacent: everything is controlled by artificial intelligence, while the human race sleeps and dreams of its new home. The computer systems evolve, however, and prophetize of a conquest of silicon against flesh.
The player takes control of the Scavenger 4 squadron, which has a mission to destroy the deadly Scarab-X forces, in the last hope for the Human race.
The gameplay is similar to many other FMV based games of the time. The player takes control of the Scavenger 4 spacecraft over 4 different environments. Each level ends with a boss fight, which the player must complete to proceed.
During the course of each level, the player will be attacked by groups (of about 2-5) of a particular enemy. Taking out every enemy in a particular group produces a token of bronze, silver or gold. These tokens are used like credits to obtain powerups; upon picking one up, the powerup bar at the bottom of the screen moves along by differing amounts depending on the colour of the token. The powerups are of increasing value to the player as the bar progresses. Pressing the select button gives the player the currently available powerup, and returns the bar to the bottom.
The version released for the Sega CD has the addition of some 2D sprite mid-level enemies, and a hidden side scroller game based on R-Type.
The only version of the game with full screen FMV, it features a redesigned, minimalistic HUD.
The DOS version released in 1994 (US) features the original version of the soundtrack by Rik Ede with additional enhancements to the sound effects and voices. The rendering and level layouts were also significantly different from the console versions. Although only on one disc and the FMV not full-screen, the video encoding and quality is comparable to the 2-disc PlayStation version. A secret level is also accessible by typing TOMATOES at the start of the game. Standard player fire turns to tomatoes and the player is warped to the final stage after the bonus level.
Scary Larry of GamePro gave the Sega CD version a mixed review, saying that the graphics are impressive despite the low resolution and lack of full color, but that the gameplay is overly easy and lacking in intensity, and that the game can easily be finished in a standard two-day rental. He reviewed that the 3DO version suffers the same problem. Electronic Gaming Monthly commented that the FMV is attractive but the gameplay is shallow and unenjoyable. They also criticized the game as being overly similar to Microcosm. A reviewer for Next Generation also found it far too similar to Microcosm, and added that "Microcosm was bad enough, but Novastorm doesn't even have the advantage of a knockout intro ..."
Reviewing the PlayStation version in GamePro, Air Hendrix shared Scary Larry's conclusion that the game has stunning graphics but crude and dull gameplay, though he found it too difficult rather than too easy. He summarized, "Despite the eye-catching fireworks, this game plays like a stale B grade shooter."
- Gordon Goble (February 1995). "Computer Gaming World - Issue 127" (PDF) (127): 122. Retrieved August 5, 2015.
What Happens When Arcade Games And CD-ROMs Meet?
- "Review Crew: Novastorm". Electronic Gaming Monthly. No. 68. Sendai Publishing. March 1995. p. 36.
- "Novastorm". Next Generation. No. 4. Imagine Media. April 1995. p. 89.
- "ProReview: Novastorm". GamePro. No. 68. IDG. March 1995. p. 56.
- "ProReview: Novastorm". GamePro. No. 69. IDG. April 1995. p. 90.
- "Novastorm". GamePro. No. 87. IDG. December 1995. p. 68.