Numberjacks

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Numberjacks
Numberjacks 0-9.jpg
The ten Numberjacks, seen in Zero the Hero
Written byChris Ellis
StarringDylan Robertson (voices of Zero and One),
Robert Watson (voice of Two),
Alice Baker (voice of Three),
Jonathan Beech (voice of Four),
Laura Maasland (voice of Five),
Oliver Keogh (voice of Six),
Roz Ellis (voices of Seven and Nine),
Harry Munday (voice of Eight),
Bob Golding
(voice of the Puzzler and vocal effect performer of the Problem Blob),
Rachel Preece
(voices of the Shape Japer and Spooky Spoon),
Ross Mullan (as the Numbertaker)
Music byJustin Nicholls
Country of originUnited Kingdom
No. of series2
No. of episodes67 (list of episodes)
Production
Running time15 minutes
(Seaside Adventure: 45 minutes)
Production company(s)Open Mind Productions
DistributorBeyond Distribution
Release
Original networkBBC Two
CBeebies
Original release16 October 2006 – 11 December 2009
External links
Website

Numberjacks is a British children's television series that originally aired on CBeebies on BBC Two in the UK between October 2006[1] and 2009, and on the CBeebies channel also. It was first shown on BBC Two at 10 am on 16 October 2006. It was then repeated on CBeebies at 11 am and 3 pm on the same day. BBC Two only showed it for a week due to the half term break and then the future episodes were shown on CBeebies at 11am. Re-runs of the episodes were shown regularly on CBeebies (when it was on BBC Two, it was only on occasionally, and when it first appeared, it was only on for a week) until October 2015. It was produced by Open Mind Productions for the BBC and features a mixture of computer-generated animation and live-action. The show has a swing of science fiction in it, as the Numberjacks take residence in a couch in a house, everything around them moves of its own accord, and humans must be scarce at launching time.

Synopsis[edit]

The Numberjacks are animated characters (the numbers 0 to 9) who live in an ordinary sofa and solve problems outside; each episode has the same structure. At the beginning of the episode, some of the Numberjacks are engaged in an activity, that would have relevance to the problem that is later discovered - then, an agent (who was a live-action child) calls in and describes the problem that is occurring. One (or two) of the Numberjacks go out into the real world to solve the problem while the other Numberjacks stay in the sofa and watch their progress on a screen. As soon as the problem is understood, Five imagines what else could go wrong if the problem wasn't solved (often wondering what would happen to the Dancing Cow, who never actually made any physical appearance in the real world).

Once outside, the Numberjacks are shown in a live-action setting (although themselves still animated); they diagnose their problems by examination, and with help from additional ideas from the agents, who call into the base. The problem can either be caused by one of the antagonists, or one of the younger Numberjacks (Zero, One, or Two) escaping from the sofa and inadvertently making things go wrong. Problems are solved by using Brain Gain, a magical force of power activated by use of a machine in the sofa and transferred to the Numberjack.

Once the problem is solved, the Numberjacks return to their base, replay what happened on a screen, and then challenge the viewer to think about a related problem and "call the Numberjacks". The problems encountered are all based upon simple mathematical concepts, and the programme is intended to stimulate young children's interest in mathematics. On satellite, digital, and cable TV, a link to Numberjacks often appeared in the corner of the screen and sometimes on (for example) gardening programmes as a way of helping people with basic numeracy.

Characters[edit]

Protagonists[edit]

The Numberjacks are the heroes; each of the numbers 0 through 9 is an individual character and each is broadly the age of his or her number. The male Numberjacks are even numbers and the female Numberjacks are odd numbers - however, One is voiced by a male actor (Dylan Robertson, who also voices Zero).

  • Zero (0) (lime green), One (1) (purple), and Two (2) (orange) are the youngest Numberjacks and are too young to go out on missions and are usually only seen inside the sofa, although sometimes they escape and cause problems of their own (like Zero does in the first episode, The Trouble with Nothing). Also, in One Won, One becomes enormous, as a result of the Brain Gain sent to her (and prevents the Numbertaker from sucking up Six).
  • Three (3) (pink), Four (4) (blue), Five (5) (turquoise), and Six (6) (yellow) are the main characters and appear in every episode; Three was considered too small a number to go into the real world by herself in early episodes, but later on, she is then allowed to do so, initially with Four, Five, and Six. Three once becomes a 4 in Being 3 to prevent the Numbertaker from sucking her up, Four becomes a 5 and a 6 in One More Time, a 14 in Into the Teens, a symmetrical 4 in More 4, and a 1, a 2, and an 8 in Half Time, and Six is once split into two 3s in Nine Lives to solve a puzzle set by the Puzzler (given that 6 is 2 lots of 3). Also, in A Different Sort, Four becomes green (as opposed to his original colour of blue), tiny, enormous, and finally wibbly-wobbly, and in Round and Round, Five becomes short, tall, thin, fat, and empty when the Problem Blob traps her in a pattern.
  • Seven (7) (red), Eight (8) (sky blue), and Nine (9) (green) are the eldest Numberjacks and have their own missions, but are occasionally seen if they become involved in a problem (such as that occasion when Zero accidentally made all of the other Numberjacks disappear in Zero the Hero). They live in another part of the sofa.

Antagonists[edit]

There are five evil villains, the Meanies, who often cause trouble for people; the Problem Blob, the Puzzler, and the Numbertaker are male villains, while the Shape Japer and Spooky Spoon are female villains. Spooky Spoon also seems to appear more often than any of the other Meanies.

  • The Problem Blob is a green blob, with a single eye on the tip of his long tongue. He spits out lumps of green slime that cause anything they touch to suffer from a particular problem; he is usually found in dark corners and does not even speak, as he just heaves and splutters and makes noises. In Almost Human, Numberjack Four gets slimed and thinks he is a person while the person, thinking he is Numberjack Four, becomes the "Numberjack Man". The Problem Blob causes more trouble than any other Meanie. In fact, no one likes him.
  • The Shape Japer is a purple sphere (with an "angry" face and sharp teeth, but still "smiles" even when not happy). She causes problems by changing the shape or size of objects; she flies through the air and rarely speaks, but laughs a lot. She is able to change her shape from sphere to cube at will (and in the episode A Circle at Both Ends, a cylinder). In the second series (2009), the shape of her teeth are changed to semicircles rather than triangles (but only in the UK version).
  • The Puzzler is a bubble that somewhat resembles a bald, floating head of a human (with tan skin, some orange hair that looks like bubbles, a pair of green glasses, a mustache, an earring, blue eyes, and a goatee). He traps the Numberjacks inside puzzle bubbles or causes other problems and sets mathematical puzzles that have to be solved to make the problems go away; he is arguably the most fearsome enemy of the Numberjacks, as any Numberjack unable to solve one of his puzzles may be trapped in a puzzle bubble forever. He is also quite intelligent. In the second series (2009), the Puzzler just leaves the Numberjacks instead of exploding when defeated (however, he still often speaks in rhyme, like Gruntilda from the Banjo-Kazooie games). He is also an ex-disc jockey. Of all the Meanies, the Puzzler is the meanest (and arguably the hardest for the Numberjacks to defeat), though for some reason, he is secretly pleased when the Numberjacks solve his puzzles.
  • Spooky Spoon is an anthropomorphic fuchsia spoon. She mixes things up, and the Numberjacks have to sort them out. She wears a yellow necklace, has purple eyes and can masquerade as a "regular" spoon (even though she is fuchsia). She considers herself superior to everyone around and has a particularly strong dislike for Five, whom she views as a rival - and in the second series (2009), her mouth has an inner part instead of a hollow mouth (again, only in the UK version). Spooky Spoon is the easiest Meanie for the Numberjacks to defeat, and has the most appearances.
  • The Numbertaker is a live-action man (with an exaggerated top hat and a white trench coat, based after an undertaker). He removes numbers (or numbers of things) or mucks about with them. As numbers themselves, the Numberjacks have to be particularly careful when dealing with him. He utilizes a "number sucker-upper", a "number grabber", a net, a magnet, a long pointed pole, a hook, and sometimes his own hands to steal things - and he sometimes becomes his alter-ego, the Numbermaker, causing problems by creating higher numbers of things. He doesn't speak much in any of his appearances (which the only sound he makes is noises), nor smile much either. In Into The Teens and Half Time, he was multiplied twice; on both occasions the multiple versions of him despised each other and all ended up sucking each other up. Also in Half Time, he halved Four twice, and Three inadvertently doubled the blue number 1 three times (which meant the blue number 8 needed the Numbertaker to halve him again).

Episodes[edit]

The first series, consisting of 45 15-minute episodes, was premiered on BBC Two on 16 October 2006, while the second series, consisting of 20 15-minute episodes, was premiered on CBeebies in 2009; both "specials" were also exclusive to DVD.[2]

Series 1 (2006–2007)[edit]

# Episode Original air date Overview DVD release
1 The Trouble With Nothing 16 October 2006 Zero makes things disappear and Six flies out to sort everything out.

Numberjacks: Zero, One, Three, Four, Five, Six
Agents: 33, 42, 16, 68

Volume 1
2 Going Wrong, Going Long 17 October 2006 The Problem Blob is making things longer, so Four flies out to stop the blob.

Numberjacks: Three, Four, Five, Six
Meanie: The Problem Blob
Agents: 16, 28, 68, 53

Volume 1
3 Sphere Today Gone Tomorrow 18 October 2006 Six flies out when the Shape Japer is turning spheres into cubes.

Numberjacks: Three, Four, Five, Six
Meanie: The Shape Japer
Agents: 28, 33, 101, 70

Volume 2
4 In, Out, Shake It All About 19 October 2006 Things that should be inside end up outside - Five takes Three out there to help sort the Puzzler out.

Numberjacks: Three, Four, Five, Six
Meanie: The Puzzler
Agents: 70, 94, 42, 53

Volume 1
5 One More Time 20 October 2006 When One goes out alone there's one more of everything - Four rides the railway to the rescue.

Numberjacks: One, Three, Four, Five, Six
Agents: 53, 28, 94, 68

Volume 2
6 Forward Thinking 23 October 2006 The Problem Blob is back - making things go backwards and forwards. Six hitches a lift.

Numberjacks: Zero, One, Two, Three, Four, Five, Six
Meanie: The Problem Blob
Agents: 16, 33, 53, 85

Volume 3
7 Seven Wonders 24 October 2006 Four finds things add up to 7 when the Puzzler's about, with a kidnapped Seven.

Numberjacks: One, Three, Four, Five, Six, Seven
Meanie: The Puzzler
Agents: 53, 42, 70, 16

Volume 3
8 Getting Heavy 25 October 2006 Spooky Spoon is making light things heavy - Three and Five fly out.

Numberjacks: Three, Four, Five, Six, Nine
Meanie: Spooky Spoon
Agents: 53, 16, 68, 85

Volume 2
9 Belongings 26 October 2006 Things don't belong when Spooky Spoon mixes things up - another problem for Five.

Numberjacks: Three, Four, Five, Six
Meanie: Spooky Spoon
Agents: 16, 33, 68, 42

Volume 3
10 4 He's A Jolly Good Fellow 27 October 2006 The Numbertaker is taking all the 4s he can find - will Four escape his clutches?

Numberjacks: Three, Four, Five, Six
Meanie: The Numbertaker
Agents: 28, 68, 101

Volume 1
11 Boxing Day 30 October 2006 Boxes go wrong when the Shape Japer plays tricks - but Six can do the trick too!

Numberjacks: Three, Four, Five, Six
Meanie: The Shape Japer
Agents: 85, 33, 101, 94

Volume 1
12 Out of Order 31 October 2006 Spooky Spoon makes sure things are well out of order - until Five sorts her out.

Numberjacks: One, Two, Three, Four, Five, Six
Meanie: Spooky Spoon
Agents: 47, 96, 73, 88

N/A
13 Nine Lives 1 November 2006 The Puzzler has Nine trapped in a puzzle bubble - Three and Six come to the rescue.

Numberjacks: Three, Four, Five, Six, Nine
Meanie: The Puzzler
Agents: 25, 34, 88, 100

Volume 2
14 Takeaway 2 November 2006 Not just a few problems, lots of them - Four makes the Numbertaker take more than he wants to.

Numberjacks: Three, Four, Five, Six
Meanie: The Numbertaker
Agents: 28, 101, 85, 70

Volume 4
15 The Cuck-Cuck-Cuck-Oo-Oo-Oo Bird 3 November 2006 There's a pattern to the problems the Puzzler causes - and Five has to break that pattern when the Puzzler brings her into a Gothic Revival-style room called the Pattern Place.

Numberjacks: Three, Four, Five, Six
Meanie: The Puzzler
Agents: 14, 47, 73, 96

Volume 4
16 Stop And Go 19 February 2007 Things don't move when they should - Six has got to sort Spooky Spoon out.

Numberjacks: Zero, Three, Four, Five, Six
Meanie: Spooky Spoon
Agents: 34, 52, 73, 100

N/A
17 Off Colour 20 February 2007 Spooky Spoon wants to be the most colourful character around - Four is out to stop her.

Numberjacks: Three, Four, Five, Six
Meanie: Spooky Spoon
Agents: 88, 34, 25, 100

Volume 1
18 A Game Of Two Halves 21 February 2007 The Shape Japer makes half a load of trouble, and Four has to make things whole again.

Numberjacks: Two, Three, Four, Five, Six
Meanie: The Shape Japer
Agents: 14, 47, 73, 96

Volume 3
19 Out For The Count 22 February 2007 Two is out and about and making everyone count wrongly - Six is after him.

Numberjacks: Two, Three, Four, Five, Six
Agents: 96, 61, 100, 25

Volume 4
20 The Container Drainer 23 February 2007 Everything is empty thanks to the Puzzler - Three helps Five to fill things up again, until Three gets kidnapped by the Puzzler.

Numberjacks: Two, Three, Four, Five, Six
Meanie: The Puzzler
Agents: 9*, 61, 100, 25

Volume 5
21 Tens Moments 26 February 2007 One and Zero get out and about and make ten of everything - Five has got more work to do.

Numberjacks: Zero, One, Three, Four, Five, Six
Agents: 25, 52, 61, 88

N/A
22 3 Things Good 27 February 2007 Three is out on her own trying to do battle with the Shape Japer, who does not like things in 3s.

Numberjacks: One, Two, Three, Four, Five, Six
Meanie: The Shape Japer
Agents: 25, 34, 88, 100

NOTE: This is the only episode where Five's imagination does not happen.
NOTE 2: This is Three's first solo mission.
NOTE 3: This was the only time the launcher breaks.

Volume 4
23 Say What You Mean 28 February 2007 Be clear what you mean or the Problem Blob will make trouble for you, as Four finds out.

Numberjacks: Three, Four, Five, Six
Meanie: The Problem Blob
Agents: 34, 47, 100, 14

Volume 5
24 One Won 1 March 2007 The Numbertaker is making everything just one of them- Six sorts things with help from One.

Numberjacks: One, Three, Four, Five, Six
Meanie: The Numbertaker
Agents: 55, 68, 70, 94

Volume 2
25 Tricky Sixes 2 March 2007 The Numbertaker likes 2 lots of 3 today - Six is the Numberjack to sort him out.

Numberjacks: Three, Four, Five, Six
Meanie: The Numbertaker
Agents: 42, 85, 55, 68

N/A
26 May The Fours Be With You 5 March 2007 The Shape Japer is after things that come in 8s - Four goes on the mission.

Numberjacks: Two, Three, Four, Five, Six, Eight
Meanie: The Shape Japer
Agents: 16, 42, 68, 101

Volume 5
27 Best Estimate 6 March 2007 The Problem Blob makes things go wrong when people can't estimate - Five to the rescue.

Numberjacks: Three, Four, Five, Six
Meanie: The Problem Blob
Agents: 28, 55, 70, 101

Volume 2
28 On and Off 7 March 2007 Spooky Spoon is mixing things up again, so instead of being on, things are off - Four is on the case.

Numberjacks: Three, Four, Five, Six
Meanie: Spooky Spoon
Agents: 16, 33, 68, 85

N/A
29 Zero the Hero 8 March 2007 The launcher malfunctions and telports all the Numberjacks away - and they become the problem and not the answer! Its up to Zero to be the hero and resue all the numberjacks before its too late!

Numberjacks: Zero, One, Two, Three, Four, Five, Six, Seven, Eight, Nine
Agents: 33, 55, 85

NOTE: This is the first time all the Numberjacks are together.
NOTE 2: This is also the only time where the Numberjacks didn't recap what happened on the screen at the end.

Volume 3
30 Bad Circles 9 March 2007 The Shape Japer is making bad circles - Six is ready to sort her out.

Numberjacks: Three, Four, Five, Six
Meanie: The Shape Japer
Agents: 28, 42, 70, 94

Volume 6
31 Famous 5s 12 March 2007 The Puzzler sets the problem - and Five is the right Numberjack to sort it out.

Numberjacks: One, Two, Three, Four, Five, Six
Meanie: The Puzzler
Agents: 16, 42, 68, 94

Volume 6
32 Fair Shares 13 March 2007 Things aren't being shared fairly, thanks to the Problem Blob - Six makes everything all right.

Numberjacks: One, Two, Three, Four, Five, Six, Seven, Eight
Meanie: The Problem Blob
Agents: 28, 101, 85, 33

Volume 4
33 Being 3 14 March 2007 The Numbertaker is taking 3s today - but he can't take Numberjack Three!

Numberjacks: One, Three, Four, Five, Six
Meanie: The Numbertaker
Agents: 28, 55, 70, 101

Volume 3
34 Into the Teens 15 March 2007 The Numbertaker adds ten more things - Four has to sort him out.

Numberjacks: One, Three, Four, Five, Six, Seven, Eight Nine
Meanie: The Numbertaker
Agents: 33, 55, 70, 85

Volume 6
35 Slide and Turn 16 March 2007 The Shape Japer is moving things and causing problems - Five goes out there.

Numberjacks: One, Two, Three, Four, Five, Six
Meanie: The Shape Japer
Agents: 17, 41, 60, 106

N/A
36 Six Of One 19 March 2007 The Problem Blob is making trouble with sixes - Numberjack Six to the rescue.

Numberjacks: Zero, One, Two, Three, Four, Five, Six
Meanie: The Problem Blob
Agents: 22, 41, 60, 106

N/A
37 Time Trouble 20 March 2007 Time passes very strangely - thanks to Spooky Spoon. Five investigates.

Numberjacks: Three, Four, Five, Six
Meanie: Spooky Spoon
Agents: 38, 54, 79, 95

NOTE: This is the first appearance of the Beeper (a timing device).

Volume 5
38 1, 2, 3, Go 21 March 2007 It's 1, 2, 3 - pattern time! Three battles with the Puzzler.

Numberjacks: One, Two, Three, Four, Five, Six, Nine
Meanie: The Puzzler
Agents: 17, 54, 60, 106

NOTE: This is the only episode where the Brain Gain machine was never used.

N/A
39 More 4 22 March 2007 The Shape Japer makes trouble with symmetry - Four goes out to sort things out.

Numberjacks: Three, Four, Five, Six, Seven, Eight
Meanie: The Shape Japer
Agents: 17, 22, 41, 38

N/A
40 Almost Human 23 March 2007 The Problem Blob causes trouble, with Four getting slimed and having to be a human, and the man sitting on the table getting the behaviours of a Numberjack!

Numberjacks: Three, Four, Five, Six
Meanie: The Problem Blob
Agents: 79, 83, 95, 106

N/A
41 Two, Four, Six, Eight 26 March 2007 The Numbertaker takes all the even numbers (except the zeroes) - Six and Eight fly out to put things right.

Numberjacks: Zero, One, Two, Three, Four, Five, Six, Seven, Eight, Nine
Meanie: The Numbertaker
Agents: 79, 54, 57, 17

Volume 5
42 Round and Round 27 March 2007 The Problem Blob has gotten people going around in circles - can Five restore things to normal?

Numberjacks: One, Two, Three, Four, Five, Six
Meanie: The Problem Blob
Agents: 41, 60, 83, 106

N/A
43 Square Dancing 28 March 2007 The Shape Japer's about - and One, Four, and Nine sort out problems with squares.

Numberjacks: One, Three, Four, Five, Six, Nine
Meanie: The Shape Japer
Agents: 22, 41, 79, 95

N/A
44 Data Day 29 March 2007 Spooky Spoon is mixing things up - Three gets ready to take her on.

Numberjacks: Three, Four, Five, Six
Meanie: Spooky Spoon
Agents: 17, 54, 60, 106

Volume 4
45 How? What? Check! 30 March 2007 Five sorts out the Puzzler's problems - and checks to make sure.

Numberjacks: Three, Four, Five, Six
Meanie: The Puzzler
Agents: 22, 38, 83, 95

N/A
Series 1 Specials
46 Count Down to Christmas N/A In this DVD exclusive episode; The Numbertaker, the Shape Japer and Spooky Spoon work together to make Christmas go wrong with Agent 20 being one of the victims. Five and Six fly out and save Christmas Day, with help from Three in the gym, and Agents 49 and 77.

Numberjacks: Zero, One, Two, Three, Four, Five, Six, Seven, Eight, Nine
Meanies: The Shape Japer, Spooky Spoon, the Numbertaker
Agents: 20, 77, 49

NOTE: In this episode, three of the Meanies work together.

Volume 5 (Release date: 24 November 2008)
47 Seaside Adventure N/A The Numberjacks have a holiday at the beach, only to face troubles with all the five meanies!

Numberjacks: Zero, One, Two, Three, Four, Five, Six, Seven, Eight, Nine
Meanies: The Problem Blob, the Shape Japer, the Puzzler, Spooky Spoon, the Numbertaker
Agents: 39, 91, 121, 122, 20

NOTE: This is a 45-minute special, and all five of the Meanies work together.

Volume 6 (Release date: 3 August 2009)

Series 2 (2009)[edit]

# Episode Original air date Overview[2] DVD release
48 Ups and Downs 26 October 2009 Some upside down adventures as Four sorts out Spooky Spoon – with a little help from Eight.

Numberjacks: Zero, One, Two, Three, Four, Five, Six, Eight
Meanie: Spooky Spoon
Agents: 18, 37, 58

N/A
49 On the Move 27 October 2009 People keep counting when they don’t need to - thanks to the Problem Blob. Five sorts things out.

Numberjacks: Three, Four, Five, Six
Meanie: The Problem Blob
Agents: 81, 44, 63

N/A
50 Very Shapely 28 October 2009 The Shape Japer is into extreme shapes – Six gets busy sorting things out.

Numberjacks: One, Three, Four, Five, Six
Meanie: The Shape Japer
Agents: 99, 72, 27

N/A
51 Wee Three Phone Home 29 October 2009 The Puzzler sets a puzzle, and Three is up to the challenge, with a little help from Seven, Eight and Nine.

Numberjacks: Zero, One, Two, Three, Four, Five, Six, Seven, Eight, Nine
Meanie: The Puzzler
Agents: 108, 12, 63

N/A
52 Did You Notice Anything? 30 October 2009 The Numbertaker’s causing problems, but strangely people don’t notice - Four to the rescue.

Numberjacks: Zero, Three, Four, Five, Six
Meanie: The Numbertaker
Agents: 81, 108, 27

N/A
53 Measured Response 2 November 2009 The Shape Japer’s changing the lengths of things – Six and his buddy sticks are on the case.

Numberjacks: Three, Four, Five, Six
Meanie: The Shape Japer
Agents: 72, 44, 37

N/A
54 Think Again 3 November 2009 Sometimes it's good to think again, as Five discovers when she’s dealing with Spooky Spoon's latest stirrings.

Numberjacks: Three, Four, Five, Six
Meanie: Spooky Spoon
Agents: 58, 63, 99

N/A
55 Carry On Counting 4 November 2009 People need to carry on counting, not start again – Six sorts out the Problem Blob.

Numberjacks: Zero, Three, Four, Five, Six, Seven, Eight
Meanie: The Problem Blob
Agents: 12, 108, 81

N/A
56 A Record In The Charts 5 November 2009 People need more information – so Four goes out there battling with the Puzzler.

Numberjacks: Three, Four, Five, Six, Seven, Eight, Nine
Meanie: The Puzzler
Agents: 27, 72, 44

N/A
57 Half Time 6 November 2009 The Numbertaker is halving the number of things – Four is out there at the double.

Numberjacks: Three, Four, Five, Six, Eight
Meanie: The Numbertaker
Agents: 37, 58, 99

N/A
58 A Close Thing 9 November 2009 The Problem Blob keeps putting things in the wrong position – Six is the Numberjack for the job.

Numberjacks: Two, Three, Four, Five, Six
Meanie: The Problem Blob
Agents: 58, 37, 18

N/A
59 A Circle at Both Ends 10 November 2009 The Shape Japer is having fun with cylinders - Five to the rescue.

Numberjacks: Three, Four, Five, Six
Meanie: The Shape Japer
Agents: 44, 63, 81

N/A
60 Matchmaking 11 November 2009 Numbers don’t match when the Numbertaker's about - until Three saves the day.

Numberjacks: One, Three, Four, Five, Six
Meanie: The Numbertaker
Agents: 99, 72, 27

N/A
61 A Different Sort 12 November 2009 Spooky Spoon is jumping things about – and Four is the Numberjack to sort her out.

Numberjacks: Zero, One, Three, Four, Five, Six, Eight, Nine
Meanie: Spooky Spoon
Agents: 12, 108, 63

N/A
62 Areas of Concern 13 November 2009 The Puzzler is making things bigger and smaller – Six and his buddy tiles save the day.

Numberjacks: Three, Four, Five, Six
Meanie: The Puzzler
Agents: 18, 37, 99

N/A
63 The Dreaded Lurgi 7 December 2009 Four and Six suffer from the dreaded lurgi, and when things are going up and down and round and round, all thanks to the Problem Blob, Five goes to the rescue.

Numberjacks: Zero, Three, Four, Five, Six
Meanie: The Problem Blob
Agents: 58, 81, 18, 12, 72, 44, 99, 37, 108, 63

N/A
64 Fraction Action 8 December 2009 The Shape Japer is splitting things into fractions, and Three is on the case.

Numberjacks: Three, Four, Five, Six
Meanie: The Shape Japer
Agents: 12, 44, 72

N/A
65 Interesting Times 9 December 2009 Seven tells the story to Zero and One of how Three, Four, Five and Six had to sort out day and night when Spooky Spoon mixed things up.

Numberjacks: Zero, One, Three, Four, Five, Six, Seven
Meanie: Spooky Spoon
Agents: 37, 58, 99

N/A
66 More Ways Than One 10 December 2009 When the Puzzler bubbles Eight, Four has to find three different ways making 8 to release him.

Numberjacks: One, Two, Three, Four, Five, Six, Seven, Eight, Nine
Meanie: The Puzzler
Agents: 27, 63, 18

N/A
67 Hundreds and Thousands 11 December 2009 Zero saves the day when the Numbertaker is taking hundreds and thousands.

Numberjacks: Zero, One, Two, Three, Four, Five, Six, Seven, Eight, Nine
Meanie: The Numbertaker
Agents: 44, 81, 108

N/A

UK DVD Releases[edit]

Numberjacks Are On Their Way (Volume 1) (Early issues of this volume have 3, 4 and 5 watching 6 on a TV and 2 in the Brain Gain on the cover)

  • The Trouble With Nothing
  • Going Wrong, Going Long
  • In, Out, Shake It All About
  • 4 He's A Jolly Good Fellow
  • Boxing Day
  • Off Colour

Calling All Agents! (Volume 2)

  • Sphere Today, Gone Tomorrow
  • One More Time
  • Getting Heavy
  • Nine Lives
  • One Won
  • Best Estimate

Standing By To Zoom! (Volume 3) (This volume also contained a special free Christmas CD, which was released in December 2007)

  • Forward Thinking
  • 7 Wonders
  • Belongings
  • A Game Of Two Halves
  • Zero The Hero
  • Being 3

Brain Gain! (Volume 4) (Early issues of this volume have 5 in the centre of the cover while later reissues have 4 instead)

  • Takeaway
  • The Cuck-Cuck-Cuck-Oo-Oo-Oo Bird
  • Out For The Count
  • 3 Things Good
  • Fair Shares
  • Data Day

Counting Down To Christmas! (Volume 5)

  • The Container Drainer
  • Say What You Mean
  • May the Fours Be With You
  • Time Trouble
  • Two, Four, Six, Eight
  • Counting Down To Christmas (17 minutes)

Seaside Adventure (Volume 6)

  • Bad Circles (as an extra story)
  • Famous 5s (as an extra story)
  • Into The Teens (as an extra story)
  • Seaside Adventure (45 minutes)

Awards[edit]

  • Awarded Best Schools Programme - 0-5 Years (for the episode "9 Lives")[3]
  • Royal Television Society Educational Television Awards 2007
  • Awarded Best Schools Programme - 0-5 Years (for the episode "0 the Hero")[4]

Other merchandise[edit]

  • Books based on the episodes Sphere Today, Gone Tomorrow, In, Out, Shake It All About, 4 He's A Jolly Good Fellow, and Out of Order were released in 2008, along with a sticker book based on the episode Stop and Go in 2009; three sticker scene books were also released in 2008, along with two board books entitled 3 and Me! and 4 and More!, a "pocket library" of six board books (one for each Numberjack from 1 to 6), a "magic doodle" book, a "magnet book" including ten Numberjack magnets, a "chalkboard" activity book and a "bumpy line" colouring book in 2009, a "bumper activity book" in 2010 and two hardcover annuals for 2009 & 2010 in August 2008 & 2009. A "10-Minute Tales" book based on the episode Fair Shares was also released in 2010 - which had an accompanying CD.
  • Four craft kits for a Numberjack Three tambourine (which depicted her as red), a clock, a reward chart, and a mobile were released in 2008.
  • Socks featuring the Numberjacks (in sizes 3-5½, 6-8½ and 9-12), along with pyjamas featuring them (for ages 1–4) were released in 2008.
  • Birthday cards featuring the Numberjacks, along with birthday and Christmas wrapping paper featuring them on five differently-coloured backgrounds (the birthday cards had "Happy Birthday" and the Christmas card had them wearing Santa Claus hats) were released in 2008.
  • Plush toys of Numberjacks Zero, Two, Three, Four, Five and Six were released in three sizes in 2008, but Numberjacks One, Seven, Eight, and Nine were never produced; jigsaw puzzles, a board game, a skittle set, footballs in two colours, a tricycle, and pairs of roller skates (in sizes 6-8½) were also released at around that time, along with edible cake decorations featuring the Numberjacks (which could be personalised) in two shapes.

References[edit]

  1. ^ "'Numberjacks' Series 2 Commissioned by BBC". Global License!. 4 December 2008. Retrieved 18 February 2014.[dead link]
  2. ^ a b Numberjacks site for adults
  3. ^ "Royal Television Society - Educational Television Awards 2006". Royal Television Society. Retrieved 17 March 2010.[permanent dead link]
  4. ^ "Royal Television Society - Educational Television Awards 2007". Royal Television Society. Retrieved 17 March 2010.[permanent dead link]

External links[edit]