Numberjacks

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Numberjacks
Numberjacks 0-9.jpg
The ten Numberjacks, seen in Zero the Hero
Written by Chris Ellis
Starring Dylan Robertson (voices of Zero and One),
Robert Watson (voice of Two),
Alice Baker (voice of Three),
Jonathan Beech (voice of Four),
Laura Maasland (voice of Five),
Oliver Keogh (voice of Six),
Roz Ellis (voices of Seven and Nine),
Harry Munday (voice of Eight),
Bob Golding
(voices of the Problem Blob and the Puzzler),
Rachel Preece
(voices of the Shape Japer and Spooky Spoon),
Ross Mullan (as the Numbertaker)
Music by Justin Nicholls
Country of origin United Kingdom
No. of series 2
No. of episodes 67 (list of episodes)
Production
Running time 15 minutes
(Seaside Adventure: 45 minutes)
Release
Original network BBC Two
CBeebies
Original release 16 October 2006 – 11 December 2009
Website www.numberjacks.co.uk

Numberjacks is a British children's television series that originally aired on CBeebies on BBC Two in the UK between October 2006[1] and 2009, and on the CBeebies channel also. It was first shown on BBC Two at 10am on 16 October 2006. It was then repeated on CBeebies at 11am and 3pm on the same day. BBC Two only showed it for a week due to the half term break and then the future episodes were shown on CBeebies at 11am. Re-runs of the episodes were shown regularly on CBeebies (when it was on BBC2, it was only on occasionally, and when it first appeared, it was only on for a week) until October 2015. It was produced by Open Mind Productions for the BBC and features a mixture of computer-generated animation and live-action. The shows has a swing of science fiction in it, as the Numbers take residence in a couch in a house, everything around them moves of its own accord, and humans must be scarce at launching time.

Synopsis[edit]

The Numberjacks are animated characters (the numbers 0 to 9) who live in an ordinary sofa and solve problems outside; each episode has the same structure. At the beginning of the episode, some of the Numberjacks are engaged in an activity, that would have relevance to the problem that is later discovered - then, an "agent" (who was a live-action child) calls in and describes the problem that is occurring. One (or two) of the Numberjacks go out into the real world to solve the problem while the remaining Numberjacks stay in the sofa and watch their progress on a screen. As soon as the problem is understood, Five imagines what else could go wrong if the problem wasn't solved (often wondering what would happen to the Dancing Cow, who never actually made any physical appearance in the real world).

Once outside, the Numberjacks are shown in a live-action setting (although themselves still animated); they diagnose their problems by examination, and with help from additional ideas from the agents, who call into the base. The problem can either be caused by one of the antagonists, or one of the younger Numberjacks (Zero, One or Two) escaping from the sofa and inadvertently making things go wrong. Problems are solved by using "Brain Gain," a magical force of power activated by use of a machine in the sofa and transferred to the Numberjack.

Once the problem is solved, the Numberjacks return to their base, replay what happened on a screen and then challenge the viewer to think about a related problem and "call the Numberjacks"; the problems encountered are all based upon simple mathematical concepts, and the programme is intended to stimulate young children's interest in mathematics. On satellite, digital, and cable TV, a link to Numberjacks often appeared in the corner of the screen and sometimes on (for example) gardening programmes as a way of helping people with basic numeracy.

Characters[edit]

Protagonists[edit]

The Numberjacks are the heroes; each of the numbers 0 through 9 is an individual character and each is broadly the age of his or her number. The male Numberjacks are even numbers and the female Numberjacks are odd numbers - however, One is voiced by a male actor (Dylan Robertson, who also voices Zero).

  • Zero (lime), One (purple) and Two (orange) are too young to go out on missions and are usually only seen inside the sofa, although sometimes they escape and cause problems of their own (like Zero does in the first episode, The Trouble with Nothing). Also, in One Won, One becomes enormous, as a result of the Brain Gain sent to her (and prevents the Numbertaker from sucking up Six).
  • Three (pink), Four (blue), Five (turquoise) and Six (yellow) are the main characters and appear in every episode; Three is considered "too small a number" to go into the real world by herself in early episodes, but is then allowed to do so with Four, Five and Six. Then in Three Things Good, the launcher broke when Four was about to go out with her and she had to do a solo mission. She had been on solo missions since. Three once becomes a 4 in Being Three to prevent the Numbertaker from sucking her up, Four becomes a 5 and a 6 in One More Time, a 14 in Into the Teens, a symmetrical 4 in More 4, and a 1, a 2 and an 8 in Half Time, and Six is once split into two 3s in Nine Lives to solve a puzzle set by the Puzzler (given that 6 is 2 lots of 3). Also, in A Different Sort, Four becomes green (as opposed to his original colour of blue), tiny, enormous, and finally "wibbly-wobbly", and in Round and Round, Five becomes short, tall, thin, fat and empty when the Problem Blob traps her in a pattern.
  • Seven (red), Eight (sky blue) and Nine (green) are older and have their own missions, but are occasionally seen if they become involved in a problem (such as that occasion when Zero accidentally made all of the other Numberjacks disappear in Zero the Hero). They live in another part of the sofa.

Antagonists[edit]

There are five evil villains, the "Meanies", who often cause trouble for people; the Problem Blob, the Puzzler and the Numbertaker are male villains, while the Shape Japer and Spooky Spoon are female villains. Spooky Spoon also seems to appear more often than any of the other Meanies.

  • The Problem Blob is a green blob, with a single eye on the tip of his long tongue, who spits out lumps of green slime that cause anything they touch to suffer from a particular problem; he is usually found in dark corners and does not speak, as he just heaves and splutters and makes noises. No one likes the Problem Blob - and in Almost Human, Numberjack Four gets slimed and thinks he is a person while the person, thinking he is Numberjack Four, became the "Numberjack Man". The Problem Blob causes more trouble than any other Meanie.
  • The Shape Japer is a purple sphere (with an "angry" face and sharp teeth) who causes problems by changing the shape or size of objects; she flies though the air and does not speak so much, but laughs a lot. She is able to change her shape from sphere to cube at will, and still smiles even when not happy - and in the second series (2009), the shape of her teeth are changed to semicircles, instead of triangles (but only in the UK version).
  • The Puzzler is a bald, floating head of a human (with tan skin, some orange hair, a pair of green glasses, a mustache, an earring, blue eyes, and a goatee) who traps the Numberjacks inside puzzle bubbles or causes other problems and sets mathematical puzzles that have to be solved to make the problems go away; he is arguably the most fearsome enemy of the Numberjacks, as any Numberjack unable to solve one of his puzzles may be trapped in a puzzle bubble forever. He is quite intellectual and is secretly pleased when the Numberjacks solve his puzzles - and in the second series (2009), the Puzzler no longer "exploded" when defeated, but instead leaves the Numberjacks (however, he still often speaks in rhyme, like Gruntilda from the Banjo-Kazooie games). The Puzzler is also an ex-discjockey (and arguably the hardest Meanie for the Numberjacks to defeat). He is also the meanest of all the meanies.
  • Spooky Spoon is an anthropomorphic fuchsia spoon who mixes things up, and the Numberjacks have to sort them out; she wears a yellow necklace and can masquerade as a "regular" spoon (even though she is fuchsia). She considers herself superior to everyone around and has a particularly strong dislike for Five, whom she views as a rival - and in the second series (2009), her mouth has an inner part, instead of a hollow mouth (again, only in the UK versions). Spooky Spoon is the easiest Meanie for the Numberjacks to defeat, and has the most appearances.
  • The Numbertaker is a live-action man (with an exaggerated top hat and a white robe, based after an undertaker), who removes numbers (or numbers of things); as numbers themselves, the Numberjacks have to be particularly careful when dealing with him. He utilizes a "number sucker upper", a "number grabber", a net, a magnet, a long pointed pole, a hook, and sometimes his own hands to steal things - and he sometimes becomes his alter ego, the Numbermaker, causing problems by creating higher numbers of things. He neither speaks in any of his appearances, nor smile much either; he has been multiplied twice; on both occasions the multiple versions of him despised each other and all ended up sucking each other up in 'Into The Teens' and 'Half Time'. Also in 'Half Time', he halved Numberjack Four twice, and Numberjack Three inadvertently doubled Four three times (which meant that Four needed the Numbertaker to halve him again).

Episode list[edit]

The first series, consisting of 45 15-minute episodes, was premiered on BBC Two on 16 October 2006, while the second one, consisting of 20 15-minute episodes, was premiered on CBeebies in 2009; both "specials" were also exclusive to DVD.[2]

# Episode Original Air date Overview DVD release
Series 1 (2006-2007)
1 The Trouble With Nothing 16 October 2006 Zero makes things disappear and Six flies out to sort everything out.

Numberjacks: Zero, One, Three, Four, Five, Six
Agents: 33, 42, 16, 68

Volume 1
2 Going Wrong, Going Long 17 October 2006 The Problem Blob is making things longer, so Four flies out to stop the blob.

Numberjacks: Three, Four, Five, Six
Agents: 16, 28, 68, 53

Volume 1
3 Sphere Today Gone Tomorrow 18 October 2006 Six flies out when the Shape Japer is turning spheres into cubes.

Numberjacks: Three, Four, Five, Six
Agents: 28, 33, 101, 70

Volume 2
4 In Out Shake It All About 19 October 2006 Things that should be inside end up outside - Five takes Three out there to help sort the Puzzler out.

Numberjacks: Three, Four, Five, Six
Agents: 70, 94, 42, 53

Volume 1
5 One More Time 20 October 2006 When One goes out alone there's one more of everything - Four rides the railway to the rescue.

Numberjacks: One, Three, Four, Five, Six
Agents: 53, 28, 94, 68

Volume 2
6 Forward Thinking 23 October 2006 The Problem Blob is back - making things go backwards and forwards. Six hitches a lift.

Numberjacks: Zero, One, Two, Three, Four, Five, Six
Agents: 16, 33, 53, 85

Volume 3
7 Seven Wonders 24 October 2006 Four finds things add up to 7 when the Puzzler's about, with a kidnapped Seven.

Numberjacks: One, Three, Four, Five, Six, Seven
Agents: 53, 42, 70, 16

Volume 3
8 Getting Heavy 25 October 2006 Spooky Spoon is making light things heavy - Five and Three fly out.

Numberjacks: Three, Four, Five, Six, Nine
Agents: 53, 16, 68, 85

Volume 2
9 Belongings 26 October 2006 Things don't belong when Spooky Spoon mixes things up - another problem for Five.

Numberjacks: Three, Four, Five, Six
Agents: 16, 33, 68, 42

Volume 3
10 4 He's A Jolly Good Fellow 27 October 2006 The Numbertaker is taking all the fours he can find - will Four escape his clutches?

Numberjacks: Three, Four, Five, Six
Agents: 28, 68, 101

Volume 1
11 Boxing Day 30 October 2006 Boxes go wrong when the Shape Japer plays tricks - but Six can do the trick too!

Numberjacks: Three, Four, Five, Six
Agents: 85, 33, 101, 94

Volume 1
12 Out of Order 31 October 2006 Spooky Spoon makes sure things are well out of order - until Five sorts her out.

Numberjacks: One, Two, Three, Four, Five, Six
Agents: 47, 96, 73, 88

N/A
13 Nine Lives 1 November 2006 The Puzzler has Nine trapped in a puzzle bubble - Six and Three come to the rescue.

Numberjacks: Three, Four, Five, Six, Nine
Agents: 25, 34, 88, 100

Volume 2
14 Takeaway 2 November 2006 Not just a few problems, lots of them - Four makes the Numbertaker take more than he wants to.

Numberjacks: Three, Four, Five, Six
Agents: 28, 101, 85, 70

Volume 4
15 The Cuck-Cuck-Cuck-Oo-Oo-Oo Bird 3 November 2006 There's a pattern to the problems the Puzzler causes - and Five has to break that pattern.

Numberjacks: Three, Four, Five, Six
Agents: 14, 47, 73, 96

Volume 4
16 Stop And Go 19 February 2007 Things don't move when they should - Six has got to sort Spooky Spoon out.

Numberjacks: Zero Three, Four, Five, Six
Agents: 34, 52, 73, 100

N/A
17 Off Colour 20 February 2007 Spooky Spoon wants to be the most colourful character around - Four is out to stop her.

Numberjacks: Three, Four, Five, Six
Agents: 88, 34, 25, 100

Volume 1
18 A Game Of Two Halves 21 February 2007 The Shape Japer makes half a load of trouble, and Four has to make things whole again.

Numberjacks: Two, Three, Four, Five, Six
Agents: 14, 47, 73, 96

Volume 3
19 Out For The Count 22 February 2007 Two is out and about and making everyone count wrongly - Six is after him.

Numberjacks: Two, Three, Four, Five, Six
Agents: 96, 61, 100, 25

Volume 4
20 The Container Drainer 23 February 2007 Everything is empty thanks to the Puzzler - Three helps Five to fill things up again, until Three gets kidnapped by the Puzzler.

Numberjacks: Two, Three, Four, Five, Six
Agents: 96, 61, 100, 25

Volume 5
21 Tens Moments 26 February 2007 One and Zero get out and about and make ten of everything - Five has got more work to do.

Numberjacks: Zero, One, Three, Four, Five, Six
Agents: 25, 52, 61, 88

N/A
22 3 Things Good 27 February 2007 Three is out on her own trying to do battle with the Shape Japer, who does not like things in threes.

Numberjacks: One, Two, Three, Four, Five, Six
Agents: 25, 34, 88, 100

NOTE: This is the only episode where Five's imagination does not happen.

Volume 4
23 Say What You Mean 28 February 2007 Be clear what you mean or the Problem Blob will make trouble for you, as Four finds out.

Numberjacks: Three, Four, Five, Six
Agents: 34, 47, 100, 14

Volume 5
24 One Won 1 March 2007 The Numbertaker is making everything one - Six sorts things with help from One.

Numberjacks: One, Three, Four, Five, Six
Agents: 55, 68, 70, 94

Volume 2
25 Tricky Sixes 2 March 2007 The Numbertaker likes two lots of three today - Six is the Numberjack to sort him out.

Numberjacks: Three, Four, Five, Six
Agents: 42, 85, 55, 68

N/A
26 May The Fours Be With You 5 March 2007 The Shape Japer is after things that come in eights - Four goes on the mission.

Numberjacks: Two, Three, Four, Five, Six, Eight
Agents: 16, 42, 68, 101

Volume 5
27 Best Estimate 6 March 2007 The Problem Blob makes things go wrong when people can't estimate - Five to the rescue.

Numberjacks: Three, Four, Five, Six
Agents: 28, 55, 70, 101

Volume 2
28 On and Off 7 March 2007 Spooky Spoon is mixing things up again, so instead of being on things are off - Four is on the case.

Numberjacks: Three, Four, Five, Six
Agents: 16, 33, 68, 85

N/A
29 Zero the Hero 8 March 2007 Zero comes to the rescue when just for once, all the other nine Numberjacks are the problem and not the answer!

Numberjacks: Zero, One, Two, Three, Four, Five, Six, Seven, Eight, Nine
Agents: 33, 55, 85

Volume 3
30 Bad Circles 9 March 2007 The Shape Japer is making bad circles - Six is ready to sort her out.

Numberjacks: Three, Four, Five, Six
Agents: 28, 42, 70, 94

Volume 6
31 Famous Fives 12 March 2007 The Puzzler sets the problem - and Five is the right Numberjack to sort it out.

Numberjacks: One, Two, Three, Four, Five, Six
Agents: 16, 42, 68, 94

Volume 6
32 Fair Shares 13 March 2007 Things aren't being shared fairly, thanks to the Problem Blob - Six makes everything all right.

Numberjacks: One, Two, Three, Four, Five, Six, Seven, Eight
Agents: 28, 101, 85, 33

Volume 4
33 Being 3 14 March 2007 The Numbertaker is taking threes today - but he can't take Numberjack Three.

Numberjacks: One, Three, Four, Five, Six
Agents: 28, 55, 70, 101

Volume 3
34 Into the Teens 15 March 2007 The Numbertaker adds ten more things - Four has to sort him out.

Numberjacks: One, Three, Four, Five, Six, Seven, Eight, Nine
Agents: 33, 55, 70, 85

Volume 6
35 Slide and Turn 16 March 2007 The Shape Japer is moving things and causing problems - Five goes out there.

Numberjacks: One, Two, Three, Four, Five, Six
Agents: 17, 41, 60, 106

N/A
36 Six Of One 19 March 2007 The Problem Blob is making trouble with sixes - Numberjack Six to the rescue.

Numberjacks: Zero, One, Two, Three, Four, Five, Six
Agents: 22, 41, 60, 106

N/A
37 Time Trouble 20 March 2007 Time passes very strangely - thanks to Spooky Spoon. Five investigates.

Numberjacks: Three, Four, Five, Six
Agents: 38, 54, 79, 95

NOTE: This is the first appearance of the Beeper (a timing device).

Volume 5
38 1, 2, 3, Go 21 March 2007 It's 1, 2, 3 - pattern time! Three battles with the Puzzler.

Numberjacks: One, Two, Three, Four, Five, Six, Nine
Agents: 17, 54, 60, 106

NOTE: This is the only episode where the Brain Gain machine was never used.

N/A
39 More 4 22 March 2007 The Shape Japer makes trouble with symmetry - Four goes out to sort things out.

Numberjacks: Three, Four, Five, Six, Seven, Eight
Agents: 17, 22, 41, 38

N/A
40 Almost Human 23 March 2007 The Problem Blob causes trouble, with Four getting slimed and having to be a human, and the man sitting on the table getting the behaviours of a Numberjack!

Numberjacks: Three, Four, Five, Six
Agents: 79, 83, 95, 106

N/A
41 Two, Four, Six, Eight 26 March 2007 The Numbertaker takes all the even numbers (except 0) - Six and Eight fly out to put things right.

Numberjacks: Zero, One, Two, Three, Four, Five, Six, Seven, Eight, Nine
Agents: 79, 54, 57, 17

Volume 5
42 Round and Round 27 March 2007 The Problem Blob has gotten people going around in circles - can Five restore things to normal?

Numberjacks: One, Two, Three, Four, Five, Six
Agents: 41, 60, 83, 106

N/A
43 Square Dancing 28 March 2007 The Shape Japer's about - and One, Four, and Nine sort out problems with squares.

Numberjacks: One, Three, Four, Five, Six, Nine
Agents: 22, 41, 79, 95

N/A
44 Data Day 29 March 2007 Spooky Spoon is mixing things up - Three gets ready to take her on.

Numberjacks: Three, Four, Five, Six
Agents: 17, 54, 60, 106

Volume 4
45 How? What? Check! 30 March 2007 Five sorts out the Puzzler's problems - and checks to make sure.

Numberjacks: Three, Four, Five, Six
Agents: 22, 38, 83, 95

N/A
Series 1 Specials
46 Counting Down To Christmas N/A In this DVD exclusive episode; The Numbertaker, the Shape Japer and Spooky Spoon work together to make Christmas go wrong with Agent 20 being one of the victims. Five and Six fly out and save Christmas Day with help from Three and some other agents. In this episode, the Meanies work together.

Numberjacks: Zero, One, Two, Three, Four, Five, Six, Seven, Eight, Nine
Agents: 20, 77, 49

Volume 5 (Release date: 24 November 2008)
47 Seaside Adventure N/A The Numberjacks have a holiday at the beach, only to face troubles with all the five Meanies!

Numberjacks: Zero, One, Two, Three, Four, Five, Six, Seven, Eight, Nine
Agents: 39, 91, 121, 122, 20

NOTE: This is a 45 minute special.

Volume 6 (Release date: 3 August 2009)
Series 2 (2009) [2]
48 Ups and Downs 26 October 2009 Some upside down adventures as Four sorts out Spooky Spoon – with a little help from Eight.

Numberjacks: Zero, One, Two, Three, Four, Five, Six, Eight
Agents: 18, 37, 58

N/A
49 On the Move 27 October 2009 People keep counting when they don’t need to - thanks to the Problem Blob. Five sorts things out.

Numberjacks: Three, Four, Five, Six
Agents: 81, 44, 63

N/A
50 Very Shapely 28 October 2009 The Shape Japer is into extreme shapes – Six gets busy sorting things out.

Numberjacks: One, Three, Four, Five, Six
Agents: 99, 72, 27

N/A
51 Wee Three Phone Home 29 October 2009 The Puzzler sets a puzzle, and Three is up to the challenge, with a little help from Seven, Eight and Nine.

Numberjacks: Zero, One, Two, Three, Four, Five, Six, Seven, Eight, Nine
Agents: 108, 12, 63

N/A
52 Did You Notice Anything? 30 October 2009 The Numbertaker’s causing problems, but strangely people don’t notice. Four to the rescue.

Numberjacks: Zero, Three, Four, Five, Six
Agents: 81, 108, 27

N/A
53 Measured Response 2 November 2009 The Shape Japer’s changing the lengths of things – Six and his buddy sticks are on the case.

Numberjacks: Three, Four, Five, Six
Agents: 72, 44, 37

N/A
54 Think Again 3 November 2009 Sometimes it's good to think again, as Five discovers when she’s dealing with Spooky Spoon's latest stirrings.

Numberjacks: Three, Four, Five, Six
Agents: 58, 63, 99

N/A
55 Carry On Counting 4 November 2009 People need to carry on counting, not start again – Six sorts out the Problem Blob.

Numberjacks: Zero, Three, Four, Five, Six, Seven, Eight
Agents: 12, 108, 81

N/A
56 A Record In The Charts 5 November 2009 People need more information – so Four goes out there battling with the Puzzler.

Numberjacks: Three, Four, Five, Six, Seven, Eight, Nine
Agents: 27, 72, 44

N/A
57 Half Time 6 November 2009 The Numbertaker is halving the number of things – Four is out there at the double.

Numberjacks: Three, Four, Five, Six, Eight
Agents: 37, 58, 99

N/A
58 A Close Thing 9 November 2009 The Problem Blob keeps putting things in the wrong position – Six is the Numberjack for the job.

Numberjacks: Two, Three, Four, Five, Six
Agents: 58, 37, 18

N/A
59 A Circle at Both Ends 10 November 2009 The Shape Japer is having fun with cylinders - Five to the rescue.

Numberjacks: Three, Four, Five, Six
Agents: 44, 63, 81

N/A
60 Matchmaking 11 November 2009 Numbers don’t match when the Numbertaker's about - until Three saves the day.

Numberjacks: One, Three, Four, Five, Six
Agents: 99, 72, 27

N/A
61 A Different Sort 12 November 2009 Spooky Spoon is jumping things about – and Four is the one to sort her out.

Numberjacks: Zero, One, Three, Four, Five, Six, Eight, Nine
Agents: 12, 108, 63

N/A
62 Areas of Concern 13 November 2009 The Puzzler is making things bigger and smaller – Six and his buddy tiles save the day.

Numberjacks: Three, Four, Five, Six
Agents: 18, 37, 99

N/A
63 The Dreaded Lurgi 7 December 2009 Five to the rescue when things are going up and down and round and round, all thanks to the Problem Blob.

Numberjacks: Zero, Three, Four, Five, Six
Agents: 58, 81, 18, 12, 72, 44, 99, 37, 108, 63

N/A
64 Fraction Action 8 December 2009 The Shape Japer is splitting things into fractions, and Three is on the case.

Numberjacks: Three, Four, Five, Six
Agents: 12, 44, 72

N/A
65 Interesting Times 9 December 2009 Seven tells the story to Zero and One of how Three, Four, Five and Six had to sort out day and night when Spooky Spoon mixed things up.

Numberjacks: Zero, One, Three, Four, Five, Six, Seven
Agents: 37, 58, 99

N/A
66 More Ways Than One 10 December 2009 When the Puzzler bubbles Eight, Four has to find three different ways making eight to release him.

Numberjacks: One, Two, Three, Four, Five, Six, Seven, Eight, Nine
Agents: 27, 63, 18

N/A
67 Hundreds and Thousands 11 December 2009 Six saves the day when the Numbertaker is taking hundreds and thousands.

Numberjacks: Zero, One, Two, Three, Four, Five, Six, Seven, Eight, Nine
Agents: 44, 81, 108

N/A

Awards[edit]

  • Awarded Best Schools Programme - 0-5 Years (for the episode "Nine Lives")[3]
  • Royal Television Society Educational Television Awards 2007
  • Awarded Best Schools Programme - 0-5 Years (for the episode "Zero the Hero")[4]

UK DVD Releases[edit]

Numberjacks Are On Their Way (Volume 1) (Early issues of this volume have Three, Four and Five watching Six on a TV and Two in the Brain Gain (despite appearing in these episodes) on the cover)

  • 1. The Trouble With Nothing
  • 2. Going Wrong, Going Long
  • 4. In, Out, Shake It All About
  • 10. 4 He's A Jolly Good Fellow
  • 11. Boxing Day
  • 17. Off Colour

Calling All Agents! (Volume 2)

  • 3. Sphere Today, Gone Tomorrow
  • 5. One More Time
  • 8. Getting Heavy
  • 13. Nine Lives
  • 24. One Won
  • 27. Best Estimate

Standing By To Zoom! (Volume 3) (This volume also contained a special free Christmas CD, which was released in December 2007)

  • 6. Forward Thinking
  • 7. Seven Wonders
  • 9. Belongings
  • 18. A Game Of Two Halves
  • 29. Zero The Hero
  • 33. Being 3

Brain Gain! (Volume 4) (Early issues of this volume have 5 in the centre of the cover while later reissues have 4 instead)

  • 14. Takeaway
  • 15. The Cuck-Cuck-Cuck-Oo-Oo-Oo Bird
  • 19. Out For The Count
  • 22. 3 Things Good
  • 32. Fair Shares
  • 44. Data Day

Counting Down To Christmas! (Volume 5)

  • 20. The Container Drainer
  • 23. Say What You Mean
  • 26. May the Fours Be With You
  • 37. Time Trouble
  • 41. Two, Four, Six, Eight
  • 46. Counting Down To Christmas (17 minutes)

Seaside Adventure (Volume 6)

  • 30. Bad Circles (as an extra story)
  • 31. Famous Fives (as an extra story)
  • 34. Into The Teens (as an extra story)
  • 47. Seaside Adventure (45 minutes)

Other merchandise[edit]

  • Books based on the episodes Sphere Today, Gone Tomorrow, In, Out, Shake It All About, 4 He's A Jolly Good Fellow, and Out of Order were released in 2008, along with a sticker book based on the episode Stop and Go in 2009; three sticker scene books were also released in 2008, along with two board books entitled 3 and Me! and 4 and More!, a "pocket library" of six board books (one for each Numberjack from One to Six), a "magic doodle" book, a "magnet book" including ten Numberjack magnets, a "chalkboard" activity book and a "bumpy line" colouring book in 2009, a "bumper activity book" in 2010 and two hardcover annuals for 2009 & 2010 in August 2008 & 2009. A "10-Minute Tales" book based on the episode Fair Shares was also released in 2010 - which had an accompanying CD.
  • Four craft kits for a Numberjack Three tambourine (which depicted her as red), a clock, a reward chart, and a mobile were released in 2008.
  • Socks featuring the Numberjacks (in sizes 3-5½, 6-8½ and 9-12), along with pyjamas featuring them (for ages 1–4) were released in 2008.
  • Birthday cards featuring the Numberjacks, along with birthday and Christmas wrapping paper featuring them on five differently-coloured backgrounds (the birthday ones had "Happy Birthday" and the Christmas one had them wearing Santa Claus hats) were released in 2008.
  • Plush toys of Numberjacks Zero, Two, Three, Four, Five and Six were released in three sizes in 2008, but Numberjacks One, Seven, Eight and Nine were never produced; jigsaw puzzles, a board game, a skittle set, footballs in two colours, a tricycle, and pairs of roller skates (in sizes 6-8½) were also released at around that time, along with edible cake decorations featuring the Numberjacks (which could be personalised) in two shapes.

References[edit]

External links[edit]