|Developer||Oculus VR, Qualcomm, Xiaomi|
|Type||Virtual reality headset|
|Release date||May 1, 2018|
|Introductory price||$199 (32GB), $249 (64GB)|
|Units sold||1,000,000 (January 2019 estimate)|
|System-on-chip used||Snapdragon 821|
|Storage||32 GB or 64 GB NAND flash|
|Display||5.5" fast-switching LCD with a resolution of 2560×1440 (1280×1440 per eye) @ 72 Hz|
|Input||non-positional 3DOF tracking|
|Controller input||Oculus Go controller, a wireless orientation-tracked remote controller with pointer capabilities|
|Connectivity||Micro-USB, 3.5 mm headphone jack|
|Online services||Oculus Store|
|Mass||468 g (1.032 lb)|
|Compatible with software developed for Samsung Gear VR|
|Predecessor||Samsung Gear VR|
|Related articles||Oculus Quest|
The Go is an untethered all-in-one headset, meaning it contains all the necessary components to display graphics and doesn't require a connection to an external device to use. It's equipped with a Snapdragon 821 SoC and is powered by 2600 mAh battery. It uses a single 5.5-inch LCD display with a resolution of 1280x1440 pixels per eye and a refresh rate of 72 or 60 Hz, depending on the application. Input is provided with a wireless controller that functions much like a laser pointer. The headset and controller utilise non-positional 3-degrees-of-freedom tracking, making it capable of seated or static-standing activities but unsuitable for roomscale applications.
The headset was announced on October 11, 2017 and released on May 1, 2018 to positive reviews. By January 2019, the Go was estimated to have sold over one million units.
The headset was announced on October 11, 2017 at the Oculus Connect developer conference. Oculus Go was developed in partnership with Qualcomm, a large US mobile SoC designer, and Xiaomi, China's largest smartphone maker. In partnership with Oculus, Xiaomi launched a rebranded version of the headset called Xiaomi Mi VR aimed specifically at the Chinese market.
In September 2018, Walmart announced the company would be using Oculus Go headsets to expand its employee VR training program across the U.S. The company would be sending four headsets to every Walmart supercenter and two units to every Neighborhood Market and discount store, with over 17,000 units in stores by the end of 2018.
Like the Samsung Gear VR and Google's Daydream, the device is not tethered to a computer and it does not require a gaming system to work. It only consists of a headset but the device is not powered by a smartphone. The headset is outfitted with a 5.5-inch 2560 x 1440 resolution display, higher-quality fresnel lenses used in Oculus Rift and is based on Qualcomm's Snapdragon 821 processor. It has non-positional 3 degrees of freedom tracking and a small controller that can be moved like a laser pointer.
The Oculus Go controller is a wireless orientation-tracked remote controller with pointer capabilities. The controller allows for the use of the VR headset’s many features. Connecting the remote requires a single AA battery and the Oculus App to be downloaded on a computer or mobile device. The remote differs from previous VR controllers because it allows for either hand to be chosen to function through the Oculus Go.
The Go is available in two storage configurations: a model with 32GB of internal storage for US$199 or 64GB of internal storage for US$249. A business-oriented bundle with additional accessories, warranty, and support is also available.
Oculus offers accessories and replacement parts through their website, including a carrying case and a fitted facial interface for people with low nose bridges and high or wide cheekbones. A replacement controller and facial interface are also available. The new facial interface can be purchased through various websites including Amazon. The replacement remote can only be bought at the Oculus website for US$25. In addition, Oculus promotes the online eyewear retailer FramesDirect.com as a source of prescription lenses for the Go.
Third-party variants and accessories
In January 2019, TPCast announced TPCAST Air for the Oculus Go, a wireless solution that allows VR content to be streamed to the headset from a PC using Wi-Fi. The Air is aimed for architecture, engineering, and construction industries as well as interior design and education, and is shipped together with an Oculus Go headset.
In February 2019, virtual reality porn producer BaDoinkVR began selling Porn In-a-Box, a 32GB Oculus Go model pre-loaded with adult content. The content is accessed via an app pre-installed to the device by BaDoinkVR.
To use the Oculus Go, the Oculus application must be downloaded on a computer or mobile device. With connection to Bluetooth from the headset and the device the application is downloaded on, the headset and remote are accessible.
The application allows for the remote control to be paired to the VR headset. The remote can be connected and disconnected using the app. The replacement controller can also be connected/disconnected through this application once purchased and received from the Oculus website. Once the Oculus Go and remote are functional, the VR headset can connect to WIFI, access the Oculus store, browse the Internet, and use the many features that the Oculus Go provides.
The headset released to generally positive reviews. Critics praised the Go's design and feel, display, built-in speakers, and reasonable price, while criticising its lack of fast charging, limited motion tracking and lack of expandable storage. CNET characterised the headset as "VR for the masses" – a view echoed by other publications – while The Verge stated it was "the best that simple mobile VR has ever been."
In May 2018, Andreas Hronopoulos, CEO of adult entertainment company Naughty America, described the Go as "a game changer" and said that the company had seen an increase in sales of VR content since the Oculus Go went on sale earlier that month. Xavi Clos, head of production at BaDoinkVR, expected the device to act as a major gateway to the company's content and described the Oculus Go as "the perfect porn device."
While official sales numbers haven't been released, according to IDC the Oculus Go and Xiaomi Mi VR had sold nearly a quarter million units combined during the third quarter of 2018, and in January 2019 market analysis firm SuperData estimated that over a million Oculus Go units had been sold since the device's launch. In his keynote at 2018's Oculus Connect developer conference, John Carmack revealed that the Go's retention rate was as high as the Rift's, something that nobody at the company had predicted. Carmack also noted that the Go had done especially well in Japan despite the device's lacking internationalization support and the company not specifically catering to the Japanese market.
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Now, I was probably the most optimistic inside Oculus about how well Go would do, but it turned out that it exceeded even my expectations. A remarkable point is, Go is retaining as well as Rift. And that's pretty shocking. Nobody predicted that.
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The one shock was how well we've done in Japan. … we are not catering to the Japanese market. We don't have great internationalisation for Japanese and different areas, but something about Go has really struck a nerve in the Japanese market consciousness.
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