Oddworld: Munch's Oddysee

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Oddworld: Munch's Oddysee
Oddworld - Munch's Oddysee Coverart.png
Developer(s)Oddworld Inhabitants
Art Co., Ltd (GBA)
Just Add Water (PC, PlayStation 3, PlayStation Vita)
Publisher(s)Microsoft Game Studios/Infogrames (Xbox)
THQ (GBA)
Oddworld Inhabitants
Director(s)Lorne Lanning
Producer(s)Shane Keller
Brian Urquhart
Designer(s)Jeffrey Martin Brown
Lorne Lanning
Programmer(s)Charles Bloom
Erik Yiskis
Artist(s)Farzad Varahramyan
Writer(s)Chris Ulm
Composer(s)Michael Bross
Tommy Tallarico (opening cinematic cutscene)
SeriesOddworld
EngineGamebryo
Platform(s)Xbox
Game Boy Advance
Microsoft Windows
PlayStation 3
PlayStation Vita
iOS
Android
OS X
Nintendo Switch
Release
November 15, 2001
  • Xbox
    • NA: November 15, 2001
    • PAL: March 14, 2002
    Game Boy Advance
    • NA: September 24, 2003
    • PAL: October 10, 2003
    Microsoft Windows
    • WW: December 20, 2010
    PlayStation 3
    • EU: December 19, 2012[1]
    • NA: December 24, 2012
    PlayStation Vita
    • NA: December 16, 2014
    • EU: December 17, 2014
    iOS
    • WW: November 12, 2015
    Android
    • WW: November 17, 2015
    OS X
    • WW: January 26, 2016
    Nintendo Switch
    • WW: May 14, 2020
Genre(s)Platform
Mode(s)Single-player

Oddworld: Munch's Oddysee is a 2001 video game, released for the Xbox. It is the third game made by Oddworld Inhabitants, the second chapter of the Oddworld Quintology, following Abe's Oddysee, and the third overall Oddworld game.

Originally announced as a title in development for PlayStation 2, it was instead released exclusively as one of the launch titles for Xbox. While an "Oddboxx" containing the first four Oddworld games was originally intended for a holiday season 2009 release on Steam, the fourth game in the series was not released until December 20, 2010 on Steam, over two years after the first three.

Synopsis[edit]

Characters[edit]

Munch's Oddysee features a selection of new species: the Vykkers, who act as researchers and conduct immoral experiments on other species; the Gabbits, a frog-like species that has been nearly driven to extinction thanks to Glukkons harvesting them; and the Fuzzles, a puffball-like species that the Vykkers frequently experiment on, causing them to be highly aggressive. The game's main protagonist and narrator is Munch, a Gabbit who is captured at the beginning, but subsequently breaks free thanks to a device that grants him new powers. While his story focuses on him rescuing Fuzzles and the last eggs of his species, the game is also joined by the Mudokon hero Abe, who assists in this task in order to find the eggs of unborn Mudokon being held by the Glukkons. The main antagonists of the game include the Vykkers researcher Humphrey, and the Glukkon queen Lady Margaret, both of whom seek to stop the duo while achieving their own goals.

Plot[edit]

As the game opens following the destruction of SoulStorm Brewery, the Glukkons commercially harvest the froglike Gabbits nearly to extinction, harvesting them for their eggs, to create a caviar-based delicacy called "Gabbiar", and their lungs, needed to replace their own because of their excessive chain-smoking habit. Munch, the last surviving Gabbit, is captured and brought to Vykkers Labs, a floating research fortress, where the Vykkers prepare to harvest his lungs for the Glukkon queen, Lady Margaret. After having an electronic device attached to his head, Munch finds he can use it to help break free captured Fuzzles, who help him to break free from his own confinement. At the same time, the Mudokon hero Abe is instructed by the "Almighty Raisin", an ancient oracular creature, to find and rescue Munch upon learning of his predicament. Abe reaches the Lab, just as Munch manages to escape via a waste chute, and work together to return to the Raisin.

Upon returning to see him, the Raisin reveals that both need to work together to get back into Vykkers Labs, where Abe can find the eggs off unborn Mudokons that he needs to save. Although not willing to return, Munch learns that the only way to save his species from extinction is to recover the last can of Gabbiar in existence, which is due to be auctioned in the Labs. The duo discover that the only way to infiltrate the Labs and the auction is to assist a lazy Glukkon named Lulu, who desire to achieve a fortune from other Glukkons and elevate himself to the highest rank amongst his species. To assist in this, the duo track down and force various wealthy Glukkons to donate their money to Lulu's accounts, swiftly making him a multi-millionaire. Lulu then heads to Vykkers Labs to bask in his new-found fame and wealth, to which Abe and Munch use the opportunity to break into the Labs - if the player fails to rescue enough Fuzzles and Mudokon scrubs, achieving the level of "Black Quarma", the bad ending shows the duo finding themselves ambushed by the Fuzzles, who turn on them for not rescuing their kind from the Vykkers. As a result, Abe is killed and has his head displayed as a trophy, while Munch is killed by the Vykkers while extracting his lungs for Lady Margaret, which it's revealed that the Gabbiar has been eaten and the Mudokon eggs have hatched into a new labor force.

If the player has saved a reasonable number of Fuzzles, and Mudokons scrubs, the good ending shows the duo beginning working to rescue the eggs of the Mudokons before the auction is to take place, sending them to a transport commandeered by Abe's fellow Mudokons. Eventually, the duo manipulate Lulu to attend the auction and take part in it, with Abe managing to maintain control on him win the auction. In the resulting chaos, the duo rescue the can of Gabbiar and escape from the Labs. As the duo leave across the skies, Abe and Munch watch as Vykkers Labs are destroyed by explosives planted within by the Fuzzles, and witness a second moon in the sky baring the footprint of the Gabbits on its face. If the player achieves the rank of "Angelic Quarma", it is revealed that in the aftermath of the destruction of Vykkers Labs, and the liberation of the Mudokon eggs, the industrial economy is thrown into disarray at the hands of Abe and Munch, and Lulu is blamed for it.

Gameplay[edit]

Abe and Munch fighting alongside their fellow Mudokon friends

Munch's Oddysee was the first game in the Oddworld series in 3D, unlike the 2D Abe's Oddysee and Abe's Exoddus.

Abe's chant possession ability (enabling the player to control NPCs) was also changed: in Munch's Oddysee, it appears as a small ball of energy which the player controls, and must be earned by the collection of the spherical 'spooceshrubs', which may also be used for opening some locked doors. Other new features include Abe's ability to pick up objects and people, and different vending machines, which supply new abilities for a brief moment. The most significant new feature is the ability to switch control between Abe and Munch. Munch has his own abilities, such as using his sonar to control the Snoozers from the control panel, as well as pick up grabbers. He can also swim in water, while Abe can not. In the game's booklet, it warns that Abe can only possess Industrialists, but in gameplay, the player can possess all the creatures permitted in Oddworld: Abe's Exoddus, and, for the first time, Slogs (the reptilian hounds kept by the industrialists as guards), though the options for controlling non-Industrialists are very limited, and usually result in the victim's destruction.

Development[edit]

Oddworld Inhabitants' Lorne Lanning's original vision was to create a series of five video games, the Oddworld Quintology, with each game introducing a new hero who would join the existing band of revolutionaries on their journey to put an end to the exploitation of cultures, people and the natural world by profiteering capitalists. Munch's Oddysee is the true second Quintology title. In 1998, after the release of Abe's Exoddus, work started on Oddworld: Munch's Oddysee in earnest. The gameplay moved from 2D to 3D, the platform from PlayStation 2 to Xbox, the publisher from GT Interactive (taken over by Infogrames) to Microsoft in October 2000.[2] Microsoft wanted to market the game to casual game players and proposed that the game be called Abe & Munch's Fun Adventures.[3]

Release[edit]

Game Boy Advance version[edit]

Oddworld: Munch's Oddysee was ported to the Game Boy Advance in 2003. It was developed by Art Co., Ltd and published by THQ. It is a top-down Platformer and the third Oddworld game made for a handheld console.

PS3 Port[edit]

An upgraded port of Munch's Oddysee was announced in April 2011 for release on PlayStation 3, developed by the team at Just Add Water. The game was released on the PlayStation Network and include enhanced 720p visuals, more detailed character models, remastered dialogue, and bonus material.[4] Just Add Water later confirmed that both Oddworld Munch's Oddysee and Stranger's Wrath would be released on the PlayStation Vita.[5] On November 30, 2011, a LittleBigPlanet 2 costume of Munch was released on the PlayStation Store. The game was released on December 19, 2012 in Europe, and on December 24 in North America.

Port[edit]

On February 25, 2016, Oddworld Inhabitants announced a public beta for a re-working port for the PC version of Oddworld: Munch's Oddysee. The port made by Square One has released on macOS, iOS, tvOS and Android. This is for the Steam version for Microsoft Windows. The new port will clear up all bugs that the original version had.[6]

Reception[edit]

Oddworld: Munch's Oddysee received fair reviews from critics upon its release.[7][9] More critical of the title, GameSpot gave the game a 7.9, stating "Oddworld: Munch's Oddysee is a very smart game with great puzzles, yet there's not enough variety in those puzzles to keep it completely entertaining throughout.".[14] IGN gave the game a 7.4, saying "The final product comes off as anything but polished, and suffers from a lack of variety, and an overabundance of repetition that keeps this game from truly shining like I wished it would. As much as I like the characters and the design of the new Munch game, I'm still hoping for the true spiritual sequel to my good old Abe."[15]

The Academy of Interactive Arts & Sciences awarded Munch's Oddysee its 2001 "Outstanding Achievement in Animation" prize.[16] It was a nominee in the Academy's "Innovation in Console Gaming" and "Outstanding Achievement in Art Direction" categories,[17] but these went to Pikmin and Ico, respectively.[16]

References[edit]

  1. ^ http://www.eurogamer.net/articles/2012-12-13-oddworld-munchs-oddysee-hd-due-next-week-on-ps3
  2. ^ http://www.oddworld.com/oddworld-history/
  3. ^ "The Making Of… Oddworld". Edge. Future plc. 28 August 2008. Retrieved 17 October 2013.
  4. ^ Adam Ghiggino29 Apr, 2011 (2011-04-29). "Oddworld: Munch's Oddysee HD remake on the way, Hand of Odd revived – PlayStation 3 Video Game News – PAL Gaming Network". Palgn.com.au. Archived from the original on 2011-12-30. Retrieved 2012-03-03.
  5. ^ Jim Reilly. "E3 2011: Oddworld Comes to PlayStation Vita – PSP News at IGN". Psp.ign.com. Retrieved 2012-03-03.
  6. ^ "Munch's Oddysee 2016 Beta Released on Steam". Oddworld Inhabitants. Retrieved 26 February 2016.
  7. ^ a b "Oddworld: Munch's Oddysee for Xbox". GameRankings. CBS Interactive. Archived from the original on 2019-12-09. Retrieved 2020-12-19.
  8. ^ "Oddworld: Munch's Oddysee for Game Boy Advance". GameRankings. CBS Interactive. Archived from the original on 2019-12-09. Retrieved 2020-12-19.
  9. ^ a b "Oddworld: Munch's Oddysee for Xbox Reviews". Metacritic. CBS Interactive. Retrieved 2020-12-19.
  10. ^ "Oddworld: Munch's Oddysee for Game Boy Advance Reviews". Metacritic. CBS Interactive. Retrieved 2020-12-19.
  11. ^ "Oddworld: Munch's Oddysee HD for PlayStation Vita Reviews". Metacritic. CBS Interactive. Retrieved 2020-12-19.
  12. ^ "Oddworld: Munch's Oddysee HD for Switch Reviews". Metacritic. CBS Interactive. Retrieved 2020-12-19.
  13. ^ Musgrave, Shaun (2015-12-02). "'Oddworld: Munch's Oddysee' Review – Munch Joins Abe In This Odd Adventure". TouchArcade. Retrieved 2020-12-19.
  14. ^ http://www.gamespot.com/reviews/oddworld-munchs-oddysee-review/1900-2824045/
  15. ^ http://www.ign.com/articles/2001/11/10/oddworld-munchs-oddysee-4
  16. ^ a b "Academy of Interactive Arts and Sciences Announces Recipients of Fifth Annual Interactive Achievement Awards" (Press release). Las Vegas: Academy of Interactive Arts & Sciences. March 1, 2002. Archived from the original on March 6, 2002.
  17. ^ "Academy of Interactive Arts and Sciences Announces Finalists for the 5th Annual Interactive Achievement Awards" (Press release). Los Angeles: Academy of Interactive Arts & Sciences. February 5, 2002. Archived from the original on June 2, 2002.
  18. ^ http://oddworldlibrary.net/archives/web/oddworld.com/oddworld/company/ow_awards_mo.shtml

External links[edit]