OpenGL Utility Library
||This article includes a list of references, related reading or external links, but its sources remain unclear because it lacks inline citations. (February 2013) (Learn how and when to remove this template message)|
It consists of a number of functions that use the base OpenGL library to provide higher-level drawing routines from the more primitive routines that OpenGL provides. It is usually distributed with the base OpenGL package. GLU is not implemented in the embedded version of the OpenGL package, OpenGL ES.
Among these features are mapping between screen- and world-coordinates, generation of texture mipmaps, drawing of quadric surfaces, NURBS, tessellation of polygonal primitives, interpretation of OpenGL error codes, an extended range of transformation routines for setting up viewing volumes and simple positioning of the camera, generally in more human-friendly terms than the routines presented by OpenGL. It also provides additional primitives for use in OpenGL applications, including spheres, cylinders and disks.
All GLU functions start with the
glu prefix. An example function is
gluOrtho2D which defines a two dimensional orthographic projection matrix.
Specifications for GLU are still available here