Open Sound Control
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Open Sound Control (OSC) is a protocol for networking sound synthesizers, computers, and other multimedia devices for purposes such as musical performance or show control. OSC's advantages include interoperability, accuracy, flexibility and enhanced organization and documentation.
OSC is a content format developed at CNMAT by Adrian Freed and Matt Wright comparable to XML, WDDX, or JSON. It was originally intended for sharing music performance data (gestures, parameters and note sequences) between musical instruments (especially electronic musical instruments such as synthesizers), computers, and other multimedia devices. OSC is sometimes used as an alternative to the 1983 MIDI standard, where higher resolution and a richer parameter space is desired. OSC messages are transported across the internet and within local subnets using UDP/IP and Ethernet. OSC messages between gestural controllers are usually transmitted over serial endpoints of USB wrapped in the SLIP protocol.
- Open-ended, dynamic, URI-style symbolic naming scheme
- Symbolic and high-resolution numeric data
- Pattern matching language to specify multiple recipients of a single message
- High resolution time tags
- "Bundles" of messages whose effects must occur simultaneously
There are dozens of OSC applications, including real-time sound and media processing environments, web interactivity tools, software synthesizers, programming languages and hardware devices. OSC has achieved wide use in fields including musical expression, robotics, video performance interfaces, distributed music systems and inter-process communication.
The TUIO community standard for tangible interfaces such as multitouch is built on top of OSC. Similarly the GDIF system for representing gestures integrates OSC.
OSC is used extensively in experimental musical controllers, and has been built into several open source and commercial products.
The Open Sound World (OSW) music programming language is designed around OSC messaging.
OSC is the heart of the DSSI plugin API, an evolution of the LADSPA API, in order to make the eventual GUI interact with the core of the plugin via messaging the plugin host. LADSPA and DSSI are APIs dedicated to audio effects and synths.
In 2007, a standardized namespace within OSC called SYN, for communication between controllers, synthesizers and hosts, was proposed,
Examples of software with OSC implementations:
- Bitwig Studio
- Crystal Space
- Digital Performer
- ENTTEC LED Mapper (E.L.M)
- Gesture Recognition Toolkit
- Isadora (v.1.1)
- JUCE (Framework)
- Logic Pro
- Overtone (Clojure)
- Pure Data
- Quartz Composer (as of v3.0 / Mac OS X v10.5)
- Sonic Pi
- Strand NEO
- Traktor DJ Studio
- Unreal Engine
Examples of hardware with OSC implementations:
OSC messages consist of an Address pattern, a Type tag string, Arguments and an optional time tag. Address patterns form a hierarchical name space, reminiscent of a Unix filesystem path, or a URL. Type tag strings are a compact string representation of the argument types. Arguments are represented in binary form with 4-byte alignment. The core types supported are
- 32-bit two's complement signed integers
- 32-bit IEEE floating point numbers
- Null-terminated arrays of 8 bit encoded data (C-style strings)
- arbitrary sized blob (e.g. audio data, or a video frame)
Applications commonly employ extensions to this core set. More recently some of these extensions such as a compact Boolean type were integrated into the required core types of OSC 1.1.
The advantages of OSC over MIDI are primarily internet connectivity; data type resolution; and the comparative ease of specifying a symbolic path, as opposed to specifying all connections as 7-bit numbers with 7-bit or 14-bit data types.
- Schmeder, A., Freed, A., and Wessel, D., "Best practices for Open Sound Control", Linux Audio Conference, Utrecht, The Netherlands, 2010.
- Freed, A., Schmeder, A., "Features and Future of Open Sound Control version 1.1 for NIME", NIME Conference 2009.
- Wright, M., Freed, A., "Open Sound Control: A New Protocol for Communicating with Sound Synthesizers", International Computer Music Conference, Thessaloniki, Greece, 1997.