Open Music Model

From Wikipedia, the free encyclopedia
Jump to: navigation, search

The Open Music Model is an economic and technological framework for the recording industry based on research conducted at the Massachusetts Institute of Technology. It predicts that the playback of prerecorded music will be regarded as a service rather than as individually sold products, and that the only system for the digital distribution of music that will be viable against piracy is a subscription-based system supporting file sharing and free of digital rights management. The research also indicated that US$9 per month for unlimited use would be the market clearing price at that time, but recommended $5 per month as the long-term optimal price.[1]

Since its creation in 2002, a number of its principles have been adopted throughout the recording industry, and it has has been cited as the basis for the business model of many music subscription services.[2][3]

Overview[edit]

The model asserts that there are five necessary requirements for a viable commercial music digital distribution network:

# Requirement Description
1 Open file sharing users must be free to share files with each other
2 Open file formats content must be distributed in open formats with no DRM restrictions
3 Open membership copyright holders must be able to freely register to receive payment
4 Open payment payment should be accepted via multiple means, not a closed system
5 Open competition multiple such systems must exist which can interoperate, not a designed monopoly

The model was proposed by Shuman Ghosemajumder in his 2002 research paper Advanced Peer-Based Technology Business Models[1] at the MIT Sloan School of Management. The following year, it was publicly referred to as the Open Music Model.[4]

The model suggests changing the way consumers interact with the digital property market: rather than being seen as a good to be purchased from online vendor, music would be treated as a service being provided by the industry, with firms based on the model serving as intermediaries between the music industry and its consumers. The model proposed giving consumers unlimited access to music for the price of US$5 per month[1] (as of 2002), based on research showing that this could be a long-term optimal price, expected to bring in a total revenue of over US$3 billion per year.[1]

The research demonstrated the demand for third-party file sharing programs. Insofar as the interest for a particular piece of digital property is high, and the risk of acquiring the good via illegitimate means is low, people will naturally flock towards third-party services such as Napster and Morpheus (more recently, Bittorrent and The Pirate Bay).[1]

The research showed that consumers would use file sharing services not primarily due to cost but because of convenience, indicating that services which provided access to the most music would be the most successful.[1]

Industry adoption[edit]

The model predicted the failure of online music distribution systems based on digital rights management.[4][5]

Criticisms of the model included that it would not eliminate the issue of piracy.[6] Others countered that it was in fact the most viable solution to piracy,[7] since piracy was "inevitable".[8] Supporters argued that it offered a superior alternative to the current law-enforcement based methods used by the recording industry.[9] One startup in Germany, Playment, announced plans to adapt the entire model to a commercial setting as the basis for its business model.[10]

Several aspects of the model have been adopted by the recording industry and its partners over time:

Why would the big four music companies agree to let Apple and others distribute their music without using DRM systems to protect it? The simplest answer is because DRMs haven’t worked, and may never work, to halt music piracy.

Steve Jobs, Thoughts on Music[11] open letter, 2007
  • The abolition of digital rights management represented a major shift for the industry. In 2007, Steve Jobs, CEO of Apple, published a letter[11] calling for an end to DRM in music. A few months later, Amazon.com launched a DRM-free music store.[12] One year later, iTunes Store abolished DRM on most of its music.[13]
  • Open payment was relatively straightforward to implement, and the iTunes Store offered gift cards, which could be purchased with cash, from its launch in 2003.
  • In 2011, Apple launched its iTunes Match service with a subscription model, supporting file-sharing between a user's own devices.[15] However, the subscription price did not include the cost of acquiring content, which would still have to be purchased on a per track basis from the iTunes Store.
  • Pricing close to the model's suggested $5 per month price, or its $9 per month market clearing price, has been adopted by many platforms:
    • In 2005, Yahoo! Music was launched at $5 per month.
    • In 2011, Spotify introduced a $5 per month premium subscription in the United States.[16]
    • In 2011, Microsoft Zune offered a subscription service for music downloads known as a Zune Pass, at $10 a month.
    • in 2012, Google Play Music launched unlimited music streaming for a subscription price of $9.99 per month.[17]
  • In 2015, Apple announced Apple Music, which would offer unlimited streaming for a subscription price of $9.99 per month, and compensate artists on the basis of song popularity. Apple reportedly wanted to enter the market with a lower price but was pressured by record labels to adopt a higher subscription fee.[18]

See also[edit]

References[edit]

  1. ^ a b c d e f Shuman Ghosemajumder (May 10, 2002). "Advanced Peer-Based Technology Business Models". MIT Sloan School of Management. 
  2. ^ Marco Consoli (July 3, 2014). "Spotify, il business folle sbarca a Wall Street". L'Espresso. 
  3. ^ Karol Kopańko (June 5, 2015). "Dla użytkowników streaming muzyki jest spełnieniem marzeń, a dla wytwórni - źródłem obaw". Gazeta.pl. 
  4. ^ a b Ruth Suehle (November 3, 2011). "The DRM graveyard: A brief history of digital rights management in music". Red Hat Magazine. 
  5. ^ Emanuele Lunadei; Christian Valdiva Torres; Erik Cambria (May 18, 2014). "Collective Copyright". International World Wide Web Conference 2014. 
  6. ^ Sungwon Peter Choe (2006). "Music Distribution: Technology and the Value of Art in Society". KAIST. 
  7. ^ Andrew Traub (November 25, 2009). "Open music model". US Intellectual Property Law. 
  8. ^ Yrjö Raivio (4 December 2009). "Mobile Services and the Internet: A Study of Emerging Business Models" (PDF). Helsinki University of Technology. 
  9. ^ Matěj Myška (December 2007). "Flat Fee Music" (PDF). Masaryk University Journal of Law and Technology. 
  10. ^ Playment. "Playment - Our Solution". playment.com. 
  11. ^ a b Steve Jobs (February 6, 2007). "Thoughts on Music". Apple Inc. 
  12. ^ Marshall Kirkpatrick (September 25, 2007). "Amazon MP3 Launches DRM-Free Music Store". ReadWriteWeb. 
  13. ^ Peter Cohen (January 6, 2009). "iTunes Store goes DRM-free". MacWorld. 
  14. ^ Kit Eaton (April 26, 2010). "Rhapsody First Subscription Service in U.S. to Offer Offline Music on iPhone". FastCompany. 
  15. ^ Erik Rasmussen (November 16, 2011). "Cloud Music and iTunes Match". 
  16. ^ Charlie Sorrel (July 14, 2011). "Spotify Launches in the U.S at Last". Wired. 
  17. ^ Jefferson Graham (June 24, 2015). "First Look - Google Play Music has 1000s of free music playlists". USA Today. 
  18. ^ Popper, Ben; Singleton, Micah (June 8, 2015). "Apple announces its streaming music service, Apple Music". The Verge. Vox Media. Archived from the original on June 8, 2015. Retrieved June 8, 2015.