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Open Shading Language

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This is an old revision of this page, as edited by Zundark (talk | contribs) at 12:50, 17 May 2017 (rewording (so that it doesn't sound like it's talking about a Cycles render engine in V-Ray)). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Open Shading Language (OSL) is a shading language developed by Sony Pictures Imageworks for use in its Arnold Renderer. It is also supported by V-Ray 3,[1] and by the Cycles render engine in Blender (starting with Blender 2.65). OSL's surface and volume shaders define how surfaces or volumes scatter light in a way that allows for importance sampling; thus, it is well suited for physically-based renderers that support ray tracing and global illumination.

Movies

See also

References

  1. ^ "V-Ray OSL Support". docs.chaosgroup.com. Retrieved 2016-09-13.
  2. ^ a b c "OSL_Introduction - openshadinglanguage - Introduction to the OSL project and brief list of unique features. - Shading language for advanced renderers - Google Project Hosting". code.google.com. Retrieved 2015-11-04.