Hobbyist operating system development

From Wikipedia, the free encyclopedia
  (Redirected from Operating system development)
Jump to: navigation, search

Hobbyist operating system development is one of the more involved and technical options for a computer hobbyist. The definition of a hobby operating system can sometimes be vague. It can be from the developer's view, where the developers do it just for fun or learning; it can also be seen from the users view, where the users are only using it as a toy; or it can be defined as an operating system which doesn't have a very big user base. [1] Development can begin from existing resources like a kernel, an operating system or a bootloader, or it can also be made completely from scratch. The development platform could be a bare hardware machine, which is the nature of an operating system, but it can be developed and tested on a virtual machine. Since the hobbyist must claim more ownership for adapting a complex system to the ever changing needs of the technical terrain, much enthusiasm is common amongst the many different groups attracted to operating system development.

Development[edit]

Elements of operating system development include:

The C programming language is frequently used for hobby operating system programming, as well as assembly language, though other languages can be used as well.

The use of assembly language is common with small systems, especially those based on eight bit microprocessors such as the MOS Technology 6502 family or the Zilog Z-80, or in systems with a lack of available resources because of its small output size and low-level efficiency.[2]

User Interface[edit]

Most hobby operating systems use a command-line interface or a simple text user interface due to ease of development. More advanced hobby operating systems may have a graphical user interface.

Use of BIOS[edit]

Main article: BIOS interrupt call

This section is predominantly x86 oriented.

The term BIOS (Basic Input/Output System) refers to firmware that initialises computer hardware and has provisions to load an operating system.[3] The BIOS also sets up a standard interface for several low-level device drivers at boot time. BIOS resources are often used by hobbyist operating systems, especially those written on 16-bit x86 machines, as many hobby operating systems developers lack the time to write complex low level drivers themselves or they simply want to get into writing software for the system as soon as possible.

The most commonly used BIOS functions are VideoBIOS and Disk services. These are used because video cards and disk drives vary significantly on different machines and specialised drivers are often difficult to write.

The use of the BIOS is uncommon in operating systems that operate in Protected mode or Long mode, because the system must switch to real mode which BIOS drivers run in.[4]

See also[edit]

References[edit]

External links[edit]