Orcs Must Die! 2

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Orcs Must Die! 2
Orcs Must Die! 2 logo.png
Orcs Must Die! 2 logo
Developer(s) Robot Entertainment
Publisher(s) Robot Entertainment
Engine Vision
Platform(s) Microsoft Windows
Release July 30, 2012
Genre(s) Tower defense, action
Mode(s) Single-player, multiplayer

Orcs Must Die! 2 is a trap based action-tower defense video game that Robot Entertainment developed as the follow-up to the original Orcs Must Die!, with Microsoft Game Studios publishing the sequel for Microsoft Windows on July 30, 2012 in the United States. On April 2, 2012, Microsoft announced the development of Orcs Must Die! 2 at the Penny Arcade Expo in Boston (PAX East), with their emphasis on co-operative gameplay as the principal addition over the original.[1]

Gameplay[edit]

Like its predecessor, Orcs Must Die! 2 is a variation on a tower defense game. As either the War Mage or Sorceress in the campaign mode, the player must attempt to defend one or more Rifts (Up To 3) from an onslaught of orc armies that emerge from one or more doors in a given level. The orc armies arrive in waves, between which the player is given time to recover and place additional traps; except for Nightmare difficulty, roughly every three waves includes a longer respite that lets the player determine when to release the next wave.

To defeat the orcs, the player selects a number of traps, spells, and equipment from their Spellbook (up to ten in single player modes). Placing traps can be done at any time, but costs a certain amount of in-game currency to do so; this money is either given at the start of the level and as bonuses between level, for killing orcs, or as coins that can be picked up by the player. Traps can also be sold back but only during breaks between waves. Traps include those that are placed on ground, wall, or ceiling, which typically activate once and then require a short reset period before they are ready again; traps can also include Guardians, creatures that will act on their own like archers or knights, who can be injured and knocked down by the orcs until either the major respite between waves or by the player with special equipment. The player can also fight directly using weapons from their Spellbook, including magical abilities that consume mana. The player must watch their health; if they lose their health or fall off a level, they will respawn immediately but lose a number of Rift points. Players can heal by being near a Rift, collecting health or mana potions dropped by defeated orcs, or using special equipment.

Every orc that makes it through the player's traps to a Rift will cost a number of Rift points. If the Rift points drop to zero, the level is considered lost and the player will have to start again. Otherwise, if the player successfully completes the level, they are awarded a number of skulls; up to five skulls are earned based on the number of Rift points remaining and the how long it took to complete the level, and additional skulls can be gained based on score or collected from fallen orcs. The first five skulls can only be earned once on any level, while the bonus skulls are earned every time the level is played. Skulls are used to improve traps and equipment that will permanently remain with that player, allowing players to return to earlier levels with improved traps and equipment as to improve their score. Within the sequel, each trap and equipment can now be boosted up by three levels and include one or more optional improvements, such as causing additional status effects on affected orcs when activated, but only one of these improvements can be activate at any time for that trap or equipment. Players are also rewarded with a new trap or equipment the first time they complete a level.

The game includes a cooperative mode, where one player plays as the War Mage and the other as the Sorceress; within the campaign, the two characters gain traps and equipment in different order as rewards for completing levels; however, players can purchase new traps with skulls as well. In this mode, each player can be only 5 trap spells or equipment in addition to their main weapon. Within the game, players can interact with certain traps placed by the other player - such as triggering a ceiling rock fall - but otherwise cannot sell the other player's traps. Equipment can have benefits that apply to both players, such as an artifact that passively improves the speed of trap resets.

In addition to campaign mode, the game includes an "Endless" mode for both single and cooperative mode, where the players must hold off forty waves of orcs from all the various types in the game. The game offers weekly challenges, typically restricting the players to one or two types of traps and equipment. Additional downloadable content provides new levels, traps, equipment and monster types. The players also gain the ability to buy new costumes for their characters.

Plot[edit]

The game takes place a few days after the events of Orcs Must Die!. The Sorceress is hiding from The Mob when mysteriously, a Rift opens next to her. She steps through, and finds herself in the Dwarven Mines, right in front of The War Mage, who now works at the mines. She enlists his help in fighting off the Orcs. The two discover that more and more rifts are opening in different locations. They decide to enter the rift and return to the Dead World.

It is revealed that the War Mage's master had not died; he was still alive, and had opened a small, weak rift to allow the Sorceress to escape and battle the Mob together. After the War Mage and the Sorceress begin to communicate with their master, he explains that he started to open the Rifts again because the world beyond the Rifts could not cope without the magic the Rifts provided.

After the two have defended the last Rift, the magic fully returned to the world. The War Mage's master disappeared and the War Mage states that he and the Sorceress will 'always be out there on the Fortress walls, guarding the Rifts and protecting the world, because they (the Orc Mob) will always be out there'.

Reception[edit]

Reception
Aggregate score
Aggregator Score
Metacritic 83/100[2]
Review scores
Publication Score
Destructoid 9/10[3]
Edge 8/10[4]
Eurogamer 8/10[5]
Game Informer 9.25/10[6]
GameSpot 8/10[7]
GameSpy 4.5/5 stars[8]
GameTrailers 8.5/10[9]
IGN 9/10[10]
Joystiq 4.5/5 stars[11]
PC Gamer (UK) 84%[12]
PC PowerPlay 8/10[13]
The Escapist 4.5/5 stars[14]
Metro UK 8/10[15]

Orcs Must Die! 2 received "favorable" reviews according to the review aggregation website Metacritic.[2][16][17]

The Digital Fix gave it nine out of ten and called it "one the biggest grin inducing PC titles on the market today."[18] The Escapist also gave it four-and-a-half stars out of five and said that the game "continues to build on its predecessor which cleverly matched together two different genres into a fun and quirky title, and the addition of co-op dials the enjoyment up a notch."[14] Metro UK gave the game a score of eight out of ten and called it "one of the best Tower Defense action hybrids so far, with considerably more depth than the original - even if it still looks like the same game."[15]

Sequel[edit]

On April 11, 2014, Robot Entertainment announced a third installment of the franchise called Orcs Must Die! Unchained. According to Robot Entertainment, the game is a multiplayer-only free-to-play game, able to support up to 5v5 battles between two factions (The Order and The Unchained), and released in 2016.

References[edit]

  1. ^ Sliwinski, Alexander (April 2, 2012). "Orcs Must Die! 2 announced with co-op, playable at PAX East". Engadget (Joystiq). Oath Inc. Retrieved May 31, 2018. 
  2. ^ a b "Orcs Must Die! 2 for PC Reviews". Metacritic. CBS Interactive. Retrieved July 31, 2012. 
  3. ^ Pinsof, Allistair (July 27, 2012). "Review: Orcs Must Die! 2". Destructoid. Enthusiast Gaming. Retrieved July 31, 2012. 
  4. ^ Edge staff (October 2012). "Orcs Must Die 2 review". Edge. No. 245. Future plc. p. 106. Archived from the original on October 14, 2012. Retrieved May 31, 2018. 
  5. ^ Whitehead, Dan (July 27, 2012). "Orcs Must Die! 2 Review". Eurogamer. Gamer Network. Retrieved July 31, 2012. 
  6. ^ Biessener, Adam (July 30, 2012). "Orcs Must Die 2: A Sequel To Die For". Game Informer. GameStop. Retrieved May 31, 2018. 
  7. ^ Meunier, Nathan (August 3, 2012). "Orcs Must Die! 2 Review". GameSpot. CBS Interactive. Retrieved May 31, 2018. 
  8. ^ Stapleton, Dan (July 28, 2012). "Orcs Must Die! 2 Review". GameSpy. Ziff Davis. Retrieved July 31, 2012. 
  9. ^ "Orcs Must Die! 2 - Review". GameTrailers. Viacom. August 1, 2012. Archived from the original on August 8, 2012. Retrieved May 31, 2018. 
  10. ^ Johnson, Leif (July 27, 2012). "Orcs Must Die! 2 Review". IGN. Ziff Davis. Retrieved July 31, 2012. 
  11. ^ Hughes, Matt (July 31, 2012). "Orcs Must Die! 2 review: Co-op and then some". Engadget (Joystiq). Oath Inc. Retrieved May 31, 2018. 
  12. ^ Francis, Tom (July 30, 2012). "Orcs Must Die 2 review". PC Gamer UK. Future plc. Retrieved May 31, 2018. 
  13. ^ "Review: Orcs Must Die! 2". PC PowerPlay. No. 206. Next Media Pty Ltd. September 2012. p. 58. 
  14. ^ a b Clouse, Justin (August 2, 2012). "Orcs Must Die 2 Review". The Escapist. Defy Media. Retrieved May 31, 2018. 
  15. ^ a b Hargreaves, Roger (July 30, 2012). "Orcs Must Die! 2 review – Tolkien massacre". Metro UK. DMG Media. Retrieved May 31, 2018. 
  16. ^ Kuchera, Ben (July 25, 2012). "Orcs Must Die 2 preview: co-op, weapon and trap customization, and Orcs. Lots and lots of Orcs". Penny Arcade. Archived from the original on July 27, 2012. Retrieved May 31, 2018. 
  17. ^ Kuchera, Ben (July 30, 2012). "Orcs Must Die 2 suffers in some single-player levels, but co-op players may have their GOTY". Penny Arcade. Archived from the original on August 2, 2012. Retrieved May 31, 2018. 
  18. ^ Stephenson, Tom (August 16, 2012). "Orcs Must Die! 2 Review". The Digital Fix. Poisonous Monkey. Archived from the original on March 14, 2016. Retrieved May 31, 2018. 

External links[edit]