Orphan works

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An orphan work is a copyright protected work for which rightsholders are positively indeterminate or uncontactable. Sometimes the names of the originators or rightsholders are known, yet it is impossible to contact them because additional details cannot be found.[1] A work can become orphaned through rightsholders being unaware of their holding, or by their demise (e.g. deceased persons or defunct companies) and establishing inheritance has proved impracticable.[2] In other cases, comprehensively diligent research fails to determine any authors, creators or originators for a work.

Extent[edit]

Precise figures of orphan works are not readily available, even though libraries, archives and museums hold a vast number of them. In April 2009, a study estimated that the collections of public sector organisations in the UK hold about 25 million orphan works.[2] Examples of orphan works include photographs that do not note the photographer, such as photos from scientific expeditions and historical images, old folk music recordings, little known novels and other literature.[1] Software which became an orphaned work is usually known as Abandonware. The Computerspielemuseum Berlin estimates that around 50 % of their video game collection consists of at least partial orphans.[3]

Impact[edit]

In countries whose laws do not specifically allow for the use of orphan works, orphan works are not available for legal use by filmmakers, archivists, writers, musicians, and broadcasters. Because rightsholders cannot be identified and located in order to obtain permission, historical and cultural records such as period film footage, photographs, and sound recordings cannot be legally incorporated in contemporary works in such countries (unless the incorporation qualifies as fair use).[4] Public libraries, educational institutions and museums, who digitise old manuscripts, books, sound recordings and film, may choose to not digitise orphan works, or make orphan works available to the public,[4] for fear that a re-appearing rightsholder may sue them for damages.[1]

Causes[edit]

According to Neil Netanel the increase in orphan works is the result of two factors: (1) that copyright terms have been lengthened, and (2) that copyright is automatically conferred without registration or renewal.[4] Currently only a fraction of old copyrighted works is available to the public. Netanel argues that rightsholders have "no incentive to maintain a work in circulation" or otherwise make their out-of-print content available unless they can hope to earn more money doing so than by producing new works or engaging in more lucrative activities.[4]

Specifics by country[edit]

Canada[edit]

Canada has created a supplemental licensing scheme, under Section 77 of its Copyright Act, that allows licenses for the use of published works to be issued by the Copyright Board of Canada on behalf of unlocatable rightsholders, after a prospective licensor has made "reasonable efforts to locate [holders of] copyright".[5] As of August 2008, the Board had issued 226 such licenses,[6] and denied 7 applications.[7]

European Union[edit]

The European Commission, the civil branch of the European Union, created a report on Digital Preservation of Orphan Works and Out-of-Print Works in 2007.[8] In 1998 with the passing of the Fairness in Music Licensing Act in the United States the European Commission brought an arbitration against the United States in the World Trade Organization for violation of the Berne Convention. The WTO sided with the EC in 2000,[9] and the US and EC announced a temporary settlement arrangement on June 23, 2003, with the Fairness in Music Licensing Act remaining in effect[10] and the US paying to a fund established in the EU for the benefit of rights-holders.[11] As of May 7, 2010, the US continues to file required status reports, with the WTO stating that they still working on a resolution with all parties.[12]

On June 4, 2008 European representatives of museums, libraries, archives, audiovisual archives and rightsholders signed a Memorandum of Understanding,[13] an orphan works legislation supported by rightsholders. It will help cultural institutions to digitize books, films and music whose authors are unknown, making them available to the public online.[8] In 2009 the Strategic Content Alliance and the Collections Trust published a report[2] on the scope and impact of orphan works and their effect on the delivery of web services to the public.

In October 2012 the European Union adopted Directive 2012/28/EU on Orphan Works.[14] The directive applies to orphan works that were created in the EU as printed works (books, journals, magazines and newspapers), cinematographic and audio-visual works, phonograms and works embedded or incorporated in other works or phonograms (e.g. pictures in a book). Under certain conditions, the directive can also apply to unpublished works (such as letters or manuscripts).[15] Whether orphaned software and video games ("Abandonware") fall under the audiovisual works definition is a matter debated by scholars.[16]

United Kingdom[edit]

On the 29th October 2014 the Intellectual Property Office launched an online licensing scheme for orphan works.[17][18]

United States[edit]

Other nations[edit]

Hungary,[19] India,[20] Japan,[21] Saudi Arabia,[22] and South Korea[23] have established state licensing options for orphan works.

See also[edit]

References[edit]

  1. ^ a b c Borgman, Christine L. (2007). Scholarship in the digital age: information, infrastructure, and the internet. MIT Press. p. 108. ISBN 978-0-262-02619-2. 
  2. ^ a b c In from the Cold: An assessment of the scope of 'Orphan Works' and its impact on the delivery of services to the public (PDF). JISC Collections Trust. April 2009. p. 9. 
  3. ^ Maier, Henrike (2015). "Games as Cultural Heritage Copyright Challenges for Preserving (Orphan) Video Games in the EU" (PDF). JIPITEC. Humboldt Universität zu Berlin. p. 127. Retrieved 2016-01-18. The Computerspielemuseum in Berlin estimates that around 50 % of their collection consists of at least partial orphans. 
  4. ^ a b c d Netanel, Neil (2008). Copyright’s paradox. Oxford University Press US. p. 200. ISBN 978-0-19-513762-0. 
  5. ^ "Copyright Act, R.S., c 77". Copyright Board of Canada. 2005. Retrieved 2010-02-17. 
  6. ^ "Unlocatable Copyright Owners Licenses Issued". Copyright Board of Canada. 2008. Retrieved 2009-07-20. 
  7. ^ "Unlocatable Copyright Owners Applications Denied". Copyright Board of Canada. 2009. Retrieved 2009-07-20. 
  8. ^ a b "Report on Digital Preservation, Orphan Works and Out-of-Print Works, Selected Implementation Issues". European Commission. 2007-04-18. Retrieved 2007-06-09. 
  9. ^ http://www.wto.org/english/tratop_e/dispu_e/1234da.pdf
  10. ^ http://www.wto.org/english/tratop_e/dispu_e/cases_e/ds160_e.htm
  11. ^ Landau, Michael (Summer 2007). "Fitting United States Copyright Law into the International Scheme: Foreign and Domestic Challenges to Recent Legislation". Georgia State University Law Review. Georgia State University. 23: 847–892, at 887. (23 Ga. St. U.L. Rev. 847, 887). 
  12. ^ "WT/DS160/24/Add.65". May 7, 2010. Retrieved May 25, 2010. 
  13. ^ "Digital Libraries Initiative - High Level Expert Group (HLEG) | Europa - Information Society". Ec.europa.eu. Retrieved 2013-04-20. 
  14. ^ "Directive 2012/28/EU". Ec.europa.eu. Retrieved 2013-04-20. 
  15. ^ "Memo - Orphan works - FAQ". europa.eu. European Commission. Retrieved 27 May 2014. 
  16. ^ Maier, Henrike (2015). "Games as Cultural Heritage Copyright Challenges for Preserving (Orphan) Video Games in the EU" (PDF). JIPITEC. Humboldt Universität zu Berlin. p. 120. Retrieved 2016-01-18. 
  17. ^ "Apply for a licence to use an orphan work". www.gov.uk. IPO UK Government. Retrieved 29 October 2014. 
  18. ^ "Millions of unseen 'orphan' artworks to be put on show" by Adam Sherwi], The Independent, 29 October 2014
  19. ^ 1999. évi LXXVI törvény a szerzői jogról (Act LXXVI of 1999 on Copyright), §§ 41/A-41/K (Hung.).
  20. ^ Art. 31a, Indian Copyright Act.
  21. ^ Art. 67, Japanese Copyright Act.
  22. ^ Art. 16, Copyright Act of Saudi Arabia.
  23. ^ South Korean Copyright Act, Art. 47.