Otogi: Myth of Demons

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Otogi: Myth of Demons
Developer(s) FromSoftware
Publisher(s) Sega
  • JP: FromSoftware
Director(s) Rintaro Yamada
Producer(s) Masanori Takeuchi
Designer(s) Daisuke Satake
Programmer(s) Takeshi Suzuki
Platform(s) Xbox
Release date(s)
  • JP: December 12, 2002
  • NA: August 27, 2003
  • EU: September 5, 2003
Genre(s) Hack and slash
Mode(s) Single-player

Otogi: Myth of Demons, known in Japan as simply Otogi (御伽?), is a hack and slash action video game developed by FromSoftware and published by Sega for the Xbox. The game was followed by a sequel, titled Otogi 2: Immortal Warriors, in 2003.


The game's protagonist Raikoh Minamoto (based on Minamoto no Yorimitsu) was born into a clan of executioners under the emperor's command. Raikoh was given the order to kill his own father. He couldn't bring himself to do it, so he stole Soul Shrine, his clan's ancestral sword, and fled the capital city of Kyoto. Upon his departure, the seal separating the demon and human worlds was broken. Kyoto was all but leveled and a wave of demons appeared. Raikoh was almost killed by the flood of darkness, but a princess banished to the netherworld saved him and held him in a state between life and death. The princess gave him a new body in exchange for his services. She would allow him to repent for his sins as an assassin by saving the world from the demons unleashed upon it. Raikoh begins his quest to restore the seal and stop the one responsible for its collapse.


Otogi boasted a number of notable features including destructible environments (for which the game awards the player) and an unusually high level count for a 3D action game (29 stages).


Aggregate score
Aggregator Score
Metacritic 80/100[1]
Review scores
Publication Score
EGM 8.33/10[2]
Eurogamer 6/10[3]
Famitsu 31/40[4]
Game Informer 6.75/10[5]
GamePro 3.5/5 stars[6]
Game Revolution B[7]
GameSpot 8.4/10[8]
GameSpy 4/5 stars[9]
GameZone 9.4/10[10]
IGN 8.3/10[11]
OXM 9/10[12]

The gave received "favorable" reviews according to video game review aggregator Metacritic.[1] In Japan, Famitsu gave it a score of 31 out of 40.[4]


  1. ^ a b "Otogi: Myth of Demons for Xbox Reviews". Metacritic. Retrieved December 18, 2015. 
  2. ^ EGM staff (October 2003). "Otogi: Myth of Demons". Electronic Gaming Monthly (171): 154. Archived from the original on June 26, 2004. Retrieved December 19, 2015. 
  3. ^ Reed, Kristan (October 7, 2003). "Otogi - Myth of Demons". Eurogamer. Retrieved December 19, 2015. 
  4. ^ a b "Xbox - O・TO・GI -御伽-". Famitsu. 915: 108. June 30, 2006. 
  5. ^ "Otogi: Myth of Demons". Game Informer (126): 133. October 2003. 
  6. ^ Pong Sifu (August 27, 2003). "Otogi: Myth of Demons Review for Xbox on GamePro.com". GamePro. Archived from the original on February 12, 2005. Retrieved December 19, 2015. 
  7. ^ Liu, Johnny (September 2003). "Otogi [Myth of Demons] Review". Game Revolution. Retrieved December 19, 2015. 
  8. ^ Kasavin, Greg (August 25, 2003). "Otogi: Myth of Demons Review". GameSpot. Retrieved December 19, 2015. 
  9. ^ Vassar, Darryl (September 5, 2003). "GameSpy: Otogi: Myth of Demons". GameSpy. Archived from the original on November 5, 2005. Retrieved December 19, 2015. 
  10. ^ Raymond, Justin (September 8, 2003). "Otogi - Myth of Demons Review". GameZone. Archived from the original on October 7, 2008. Retrieved December 19, 2015. 
  11. ^ Goldstein, Hilary (August 22, 2003). "Otogi: Myth of Demons Review". IGN. Retrieved December 19, 2015. 
  12. ^ "Otogi: Myth of Demons". Official Xbox Magazine: 68. October 2003. 

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