The game featured play in a 3D environment from a first-person perspective. The game did not change any game play mechanics of the original game, except adding a multiplayer feature. The game cabinet itself was expensive, as was play which cost five dollars for five minutes. The cabinet was a 2000 SU series model, where the player stood in a ring set at the waist line. The player could turn his head and a tracking system built into the glasses would detect it and turn Pac-Man's head in the game. Crouching and standing tall were also allowed and movement was done with a joy stick. An adaption for the SU-3000 Systems was released later on, making Pac-man VR the only non-shooting game ever released for SU-3000 systems.
The promotional page that was originally on Virtuality's web site (which no longer exists), describes the game:
- PAC-MAN fever is spreading again with this new fully immersive 3D virtual reality game from Virtuality in which the player actually becomes PAC-MAN himself. Through a licensing agreement with NAMCO, the creators of the original PAC-MAN, Virtuality brings this fun packed game for Solo, Duo and Quattro Series 2000 SU systems.
- Retaining all of the original gameplay, Virtuality have enhanced this classic game by networking up to four PAC-MAN characters together, enabling them to see, talk and compete with each in the same virtual maze while still trying to outwit the ghosts.
- "VR Pac-Man to Hit Arcades". Next Generation. No. 20. Imagine Media. August 1996. p. 25.
- The Many Incarnations of Pac-Man Archived 2009-08-01 at the Wayback Machine. Accessed August 6th, 2009.
- Arcade Museum Accessed August 6th, 2009.
- Virtuality official website Accessed August 24th, 2009.
- "Pac-Man VR." Virtuality. February 27, 1997.
- Mirror of Virtuality's Pac-Man VR Web Site
- PAC-MAN Leaps Into VR; Virtuality Brings PAC-MAN into the Third-Dimension with PAC-MAN VR
- Video introduction to the game
- SU3000 software page
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