Pai gow

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Not to be confused with Pai gow poker.
A set of Chinese dominoes. The top double-row of tiles lists the eleven matching pairs, in descending value from left to right. Below them are five non-matching pairs, worth less than the matching pairs, and also in descending value from left to right. The Gee Joon tiles, lower right, are the highest pair of all.

Pai gow (Chinese: 牌九; pinyin: pái jiǔ; jyutping: paai4 gau2) is a Chinese gambling game, played with a set of 32 Chinese dominoes. It is played in major casinos in China (including Macau); the United States (including Las Vegas, Nevada; Reno, Nevada; Connecticut; Atlantic City, New Jersey; Pennsylvania; and cardrooms in California); Canada (including Edmonton, Alberta and Calgary, Alberta); Australia; and, New Zealand. It dates back to at least the Song dynasty.

The name "pai gow" is sometimes used to refer to a card game called pai gow poker (or “double-hand poker”), which is loosely based on pai gow. Pai gow loosely translates to "make nine" and was the basis for Baccarat.[citation needed]

There are 35,960 four-tile combinations possible.

Rules[edit]

Starting[edit]

Tiles are shuffled on the table and are arranged into eight face-down stacks of four tiles each in an assembly known as the woodpile. Individual stacks or tiles may then be moved in specific ways to rearrange the woodpile, after which the players place their bets.

Next, each player (including the dealer) is given one stack of tiles and must use them to form two hands of two tiles each. The hand with the lower value is called the front hand, and the hand with the higher value is called the rear hand. If a player's front hand beats the dealer's front hand, and the player's rear hand beats the dealer's rear hand, then that player wins the bet. If a player's front and rear hands both lose to the dealer's respective hands, the player loses the bet. If one hand wins and the other loses, the player is said to push, and gets back only the money he or she bet. Generally seven players will play, and each player's hands are compared only against the dealer's hands.

Evaluations of three basic hands

Basic scoring[edit]

The name "pai gow" is loosely translated as "make nine" or "card nine". This reflects the fact that, with a few high-scoring exceptions, the best a hand can score is nine. The value of a hand is determined by adding up the total number of pips on its two tiles and dropping the tens digit. Examples:

  • 1-3 tile paired with a 2-3: value 9 (nine pips altogether)
  • 2-3 paired with 5-6: value 6 (16 pips; drop the 10)
  • 5-5 paired with 4-6: value 0 (20 pips; ones digit is zero)
A Day tile (left) and a Teen tile (right)

Gongs and Wongs[edit]

There are special ways in which a hand can score more than nine points. The double-one tiles and double-six tiles are known as the Day and Teen tiles, respectively. The combination of a Day or Teen with an eight results in a Gong, worth 10 points, while putting either of them with a nine creates a Wong, worth 11. However, when a Day or Teen is paired with any other tile, the standard scoring rules apply.

Gee Joon tiles[edit]

The 1-2 and the 2-4 tiles are called Gee Joon tiles and act as limited wild cards. When used as part of a hand, these tiles may be scored as either 3 or 6, whichever results in a higher hand value. For example, a hand of 1-2 and 5-6 scores as seven rather than four.

Pairs[edit]

The matching pair of eights (left) is worth more than the non-matching pair of eights (right). If a hand contained one of the tiles on the left and one of the tiles on the right, these would not form a pair at all, since the tiles that make pairs are defined by tradition.

The 32 tiles in a Chinese dominoes set can be arranged into 16 pairs, as shown in the picture at the top of this article. Eleven of these pairs have identical tiles, and five of these pairs are made up of two tiles that score the same, but look different. (The latter group includes the Gee Joon tiles, which can score the same, whether as three or six.) If a hand is made up of a pair, it always scores higher than a non-pair, no matter what the value of the pips are. (Pairs are often thought of as being worth 12 points each.)

When the player and dealer both have a pair, the higher-ranked pair wins. Ranking is determined not by the sum of the tiles' pips, but rather by aesthetics; the order must be memorized. The highest pairs are the Gee Joon tiles, the Teens, the Days, and the red eights. The lowest pairs are the mismatched nines, eights, sevens, and fives.

Ties[edit]

When the player and banker display hands with the same score, the one with the highest-valued tile (based on the pair rankings described above) is the winner. For example, a player's hand of 3-4 and 2-2 and a banker's hand of 5-6 and 5-5 would each score one point. However, since the banker's 5-5 outranks the other three tiles, he would win the hand.

If the scores are tied, and if the player and banker each have an identical highest-ranking tile, the hand is ruled a copy and the banker wins. For example, if the player held 2-2 and 1-6, and the banker held 2-2 and 3-4, the banker would win since the scores (1 each) and the higher tiles (2-2) are the same. The lower-ranked tile in each hand is never used to break a tie.

There are two exceptions to the method described above. First, although the Gee Joon tiles form the highest-ranking pair, they are considered to have no value when evaluating ties. Second, any zero-zero tie is won by the Banker, regardless of the tiles in the two hands.

Strategy[edit]

The key element of pai gow strategy is to present the optimal front hand and rear hand given four tiles dealt to the player. There are three ways to arrange four tiles into two hands, though practically some combinations may be the same.

There are three ways to arrange these tiles into two hands.

Using the tiles shown at right, the following hands and scores are possible:

  • A and B (0), C and D (0)
  • A and C (5), B and D (5)
  • A and D (3), B and C (7)

The player must decide which combination is most likely to give a set of front/rear hands that can beat the dealer, or at least break a tie in the player's favor. In some cases, a player with weaker tiles may deliberately attempt to attain a push so as to avoid losing the bet outright. Many players rely on superstition or tradition to choose tile pairings.

See also[edit]

External links[edit]