|Brian Greenstone, CEO|
Pangea Software is an Apple product game company based in Austin, Texas that is owned and operated by Brian Greenstone. Founded in 1987, the company began as a developer of Apple IIGS games, with the first (and most notable) being Xenocide. In 1991, they switched to Macintosh development; notable titles included Power Pete, Nanosaur, Bugdom, Cro-Mag Rally, and Otto Matic. Since 2008, the company has mostly ceased developing Mac games and instead chosen to focus on iOS games, due to the latter being a more lucrative market.
Pangea specializes in video games, the majority of which are 3D third person shooters. They have a shareware/demo version available for download from their website; serial numbers must be purchased to unlock the full versions. In 1995, Pangea made a deal with Apple to bundle their games with Macintosh computers; this deal ended in 2006, when Apple transitioned to Intel CPUs and decided to stop bundling third-party software.
In addition to games, Pangea also specializes in panoramic photography services.
List of games
- Apple IIGS
- Runic (Macintosh, 2007), developed by CodeTurbine
In 1984 Brian Greenstone released his first game, Bloodsuckers, as shareware for the 8-bit Apple II. In 1993 he programmed and co-designed Harley's Humongous Adventure for the Super Nintendo Entertainment System.
- Chris Ullrich. "TUAW @SXSW Interview: Pangea Software CEO Brian Greenstone".