Bomberman: Panic Bomber
|Bomberman: Panic Bomber|
|Platform(s)||PC Engine Super CD-ROM², FM Towns, NEC PC-9821, Neo Geo MVS, Super Famicom, Virtual Boy, X68000, PlayStation Portable|
Bomberman: Panic Bomber[a] is a 1994 puzzle video game developed and published by Hudson Soft for the PC Engine (in Super CD-ROM² format) on December 22, 1994. It was later released for the Neo Geo, Super Famicom, Sharp X68000, FM Towns, NEC PC-9821, Virtual Boy, and PlayStation Portable. It saw a re-release for the Wii and Wii U's Virtual Console services. Panic Bomber is a falling block game with the players' goal being to clear matching blocks using bombs, ensuring that their screen does not fill and that their opponents' screens do. It received mixed to positive reception, identified as a decent game by multiple critics. It has been compared to the falling block puzzle game Tetris. The Virtual Console version was received mixed reception for its handling of the platform's visual capabilities.
It is a "falling blocks" puzzle game based on the Bomberman franchise. The goal of the game is essentially to cause your opponent to lose by causing their gameplay field to fill to the top with objects. You do this by causing chains of bombs to explode, sending useless rubble over to your opponent's field, which they must then remove themselves. Bombs are earned by causing chains of three identical blocks to disappear. Bombs can only be blown up with an explosion from a lit bomb, which falls from the top of the screen every so often. If the player causes enough damage, they can eventually earn a giant bomb, which will remove a large amount of debris from the playing field, and cause their opponent a good deal of trouble.
The game's regular story mode revolves around Bomberman's hunt for the Golden Bomber statue. During his trek, he fights against several different odd characters, like Drifty the balloon, or Cecil the tiger. However, all that can really be earned from playing through this mode is a harder difficulty level, earned by finishing the entire story at the "hard" difficulty level. The player's progress is saved by a password system.
Panic Bomber was ported to:
- Neo Geo
- Super Famicom (Released as Super Bomberman: Panic Bomber World,[b] stylistically as Super Bomberman: Panic Bomber W[c])
- Multiple Japanese home computers such as Sharp X68000, FM Towns and NEC PC-9821
- Virtual Boy (Released simply as Panic Bomber[d])
- PlayStation Portable
The Virtual Boy version uses a red-and-black color scheme and parallax, an optical trick that is used to simulate a 3D effect. A mini-game similar to Panic Bomber was also included in Bomberman Land 2. The original PC-Engine CD version of Panic Bomber was later re-released on Wii in 2008 and the Wii U Virtual Console in Japan in 2015 (with the latter release also being available for the first time for North America and Europe in 2017, albeit untranslated). A port for the Neo Geo CD was also showcased but never released.
The Neo Geo version of Panic Bomber was a moderate success in Japan.
On release, Famicom Tsūshin scored the Super Famicom version of the game a 22 out of 40, giving the Virtual Boy version a 20 out of 40. The four reviewers of Electronic Gaming Monthly gave the Neo Geo version a 7 out of 10, describing it as a decent if unexceptional Tetris clone, with one reviewer commenting that "This genre is so flooded that it's hard to come up with a unique angle, and there isn't one for Panic Bomber", while the other three argued that the game "has enough originality to make it stand on its own." GamePro remarked that the gameplay and graphics are too simple to justify the game's appearance on the powerful Neo Geo, but praised its play mechanics and addictive nature and concluded, "For a system renowned for fighting games, Panic is a refreshing presence."
Reviewing the Virtual Boy version, a Next Generation critic said that while the game itself is "decent" and "addictive", it is poorly suited for the Virtual Boy, since it does not use the console's 3D capabilities and is less fun to play without colors to distinguish the different pieces. He gave it two out of five stars. GamePro, in contrast, said the game "pushes the Virtual Boy engine to its max", while admitting the 3D effects are "a little timid". The reviewer hailed the gameplay as being "as addictive as Zoop or Tetris."
- "Backwards Compatible: The Virtual Boy". ABC Good Game. 2009-06-01. Archived from the original on 2019-05-30. Retrieved 2015-04-13.
- "Archived copy". Archived from the original on 2011-05-28. Retrieved 2011-05-28.CS1 maint: archived copy as title (link)
- "Archived copy". Archived from the original on 2019-05-11. Retrieved 2018-10-13.CS1 maint: archived copy as title (link)
- "Archived copy". Archived from the original on 2017-12-28. Retrieved 2018-10-13.CS1 maint: archived copy as title (link)
- "WCES Special - Winter CES '95 - SNK". GameFan. Vol. 3 no. 3. Shinno Media. March 1995. p. 109. Archived from the original on 2019-01-13. Retrieved 2019-06-02.
- Knight, Kyle (1998). "Panic Bomber - Review". Allgame. All Media Network. Archived from the original on November 17, 2014. Retrieved January 25, 2021.
- "ボンバーマン ぱにっくボンバー". Famitsu (in Japanese). Kadokawa Corporation. Archived from the original on November 18, 2015. Retrieved January 25, 2021.
- "Panic Bomber". Next Generation. No. 15. Imagine Media. March 1996. p. 87.
- Frear, Dave (May 25, 2009). "Panic Bomber Review (VB)". Nintendo Life. Gamer Network. Archived from the original on October 27, 2020. Retrieved January 25, 2021.
- "Game Machine's Best Hit Games 25". Game Machine (in Japanese). No. 490. Amusement Press. March 1, 1995. p. 21.
- NEW GAMES CROSS REVIEW: スーパーボンバーマン パニックボンバーW. Weekly Famicom Tsūshin. No.327. Pg.37. 24 March 1995.
- NEW GAMES CROSS REVIEW: とびだせ！ぱにボン. Weekly Famicom Tsūshin. No.347. Pg.30. 11 August 1995.
- "Review Crew: Panic Bomber" (PDF). Electronic Gaming Monthly. No. 70. Sendai Publishing. May 1995. p. 36.
- "ProReview: Panic Bomber". GamePro. No. 82. IDG. July 1995. p. 69.
- "ProReview: Panic Bomber". GamePro. No. 90. IDG. March 1996. p. 69.