Panther (1986 video game)

From Wikipedia, the free encyclopedia
  (Redirected from Panther (1988 video game))
Jump to: navigation, search
Panther
Developer(s) Sculptured Software (Atari)[1]
Publisher(s) Mastertronic
Designer(s) Peter Adams[2]
Programmer(s) Chuck Peavey (Atari)[1]
Composer(s) David Whittaker
Platform(s) C64 (original)
ZX Spectrum, Atari 8-bit
Release 1986 (C64)
1987 (Atari)
1989 (Spectrum)
Genre(s) Scrolling shooter

Panther is a Commodore 64 game designed and implemented by Peter Adams and published by Mastertronic in 1986.[3] An Atari 8-bit family version followed in 1987,[1] then a ZX Spectrum port in 1989.[4] The player pilots a strange-looking aircraft, fighting off hordes of invading flying saucers and rescuing people by landing the craft and waiting for them to board. The game uses a diagonally scrolling isometric view, much like Zaxxon and Blue Max, using shadows to show the height of flying objects. Adams previously worked ports of both of those games.[2]

The Commodore 64 disk packaged Panther with L.A. SWAT, another Mastertronic game. The A-side of the disk contained the two programs for the C64/128, while the B-side contained Atari 8-bit family versions.

References[edit]

  1. ^ a b c "Panther". Atari Mania. 
  2. ^ a b "The Giant List of Classic Game Programmers". dadgum.com. 
  3. ^ Panther at Lemon 64
  4. ^ "Panther - World of Spectrum". www.worldofspectrum.org. Retrieved 2016-02-29.