Paradox Development Studio
|Type||Subsidiary of Paradox Interactive|
|Products||Europa Universalis, Hearts of Iron, Crusader Kings, Stellaris and Victoria series|
Number of employees
Paradox Development Studio is a Swedish video game developer founded in 1995. It is closely associated with its parent company and video game publisher, Paradox Interactive. It is best known for its grand strategy wargame series Europa Universalis, Hearts of Iron, Crusader Kings, Victoria and Stellaris.
Paradox Development Studio is based on the heritage of the Swedish board game company Target Games, and has been a game developer of PC-focused grand strategy games since 1995, including the Europa Universalis, Hearts of Iron, Crusader Kings, and Victoria series. The company continued to create PC games and in 1999, the company was divided into two separate entities: Paradox Interactive, which focused on creating grand strategy games for PC, and Paradox Entertainment, which focused on creating board and role-playing games.
In January 2012, the company divided yet again into two studios, becoming Paradox Interactive and Paradox Development Studio. Paradox Interactive became the game publisher focused on PC games of various genres and Paradox Development Studio became the game development studio focused on grand strategy games.
The game development studio was one of the first video game developers to create games in the grand strategy genre, and most of the games the studio has developed fall into that category. Grand strategy games are historical strategy games that usually cover the entire world map and include elements such as economy, diplomacy and warfare.
To date, Paradox have engineered two main proprietary game engines for their titles, Europa and Clausewitz. Both were also designed to be open to anyone who wishes to modify the original game files to create mods. As a result, games can be modded with as little as a text editor, which has led to the development of strong modding communities for each of Paradox’s games.
Paradox developed its debut game Europa Universalis in 2000, and used large chunks of its code for its next games. Although this code overlap was subsequently referred to as the Europa Engine, studio manager Johan Andersson clarified that the 'engine' had not been part of the initial designs of each of the company's first six games, and that it just resulted from copy-pasting large parts of code from one game to the next. In April 2008, Paradox allowed certain indie game developers to freely use the (by then) superseded engine as part of their Europa Engine Licensing Program. The move led to the development of games such as For the Glory, Arsenal of Democracy, Darkest Hour, and Iron Cross.
In 2007, the studio debuted a new game engine, called Clausewitz Engine in Europa Universalis III. Named after the Prussian general Carl von Clausewitz, the new engine provides a 3D view of part or the totality of the world map, depending on the played game. Sengoku (released 2011) was the first game utilizing the Clausewitz 2 engine. The studio’s 17th game, Imperator: Rome (released 2019), was also built using Clausewitz, but with the addition of new 64-bit software known as "Jomini" (named after 19th century Swiss general Antoine-Henri Jomini) that allows for better 3D rendering and easier creation of mods. The newly improved engine now also features support for DirectX 11.
List of games developed
List of games developed by Paradox Development Studios. Note that in addition to this list there are two other games developed in the early 2000s when the studio was part of Paradox Entertainment, Crown of the North and Two Thrones, both part of the Svea Rike series.
|Europa Universalis II||2001||N/A||N/A|
|Hearts of Iron||2002||N/A||N/A|
|Victoria: An Empire Under the Sun||2003||Revolutions||2006|
|Crusader Kings||2004||Deus Vult||2007|
|Hearts of Iron II||2005||Doomsday||2006|
|Europa Universalis III||2007||Napoleon's Ambition||2007|
|Heir to the Throne||2009|
|Europa Universalis: Rome||2008||Vae Victis||2008|
|Hearts of Iron III||2009||Semper Fi||2010|
|For the Motherland||2011|
|Their Finest Hour||2012|
|Victoria II||2010||A House Divided||2012|
|Heart of Darkness||2013|
|Crusader Kings II||2012||Sword of Islam||2012|
|Legacy of Rome|
|The Old Gods|
|Sons of Abraham|
|Rajas of India||2014|
|Way of Life|
|The Reaper's Due|
|Monks and Mystics||2017|
|March of the Eagles||2013||N/A||N/A|
|Europa Universalis IV||2013||Conquest of Paradise||2014|
|Wealth of Nations|
|Art of War|
|Rights of Man|
|Mandate of Heaven||2017|
|Cradle of Civilization|
|Hearts of Iron IV||2016||Together for Victory||2016|
|Death or Dishonor||2017|
|Waking the Tiger||2018|
|Man the Guns||2019|
|Battle for the Bosporus|
|Imperator: Rome||2019||Magna Graecia||2020|
|Heirs of Alexander||2021|
|Crusader Kings III||2020||Northern Lords||2021|
- Andersson, Johan (20 June 2015). "Johan's 2015-06-20 reply regarding the number of employees". Archived from the original on 15 October 2020. Retrieved 20 June 2015.
- "GDC Vault - Blurring the Line Between Community & Studio". GDC Vault. Archived from the original on 20 February 2019. Retrieved 8 April 2016.
- Dickle, Mark; Woodsworth, John (12 November 2019). "The History of Clausewitz | PDXCON2019". YouTube. Archived from the original on 15 October 2020. Retrieved 12 November 2019.
- Susana (25 April 2008). "Free engine for gamers released!". Paradox Interactive Forums. Archived from the original on 15 October 2020. Retrieved 22 July 2019.
- "Europa Engine". Indie DB. Archived from the original on 8 March 2018. Retrieved 22 July 2019.
- Andersson, Johan (18 April 2008). "License the Europa Engine, and get your work published on Gamersgate". Paradox Interactive Forums. Archived from the original on 15 October 2020. Retrieved 22 July 2019.
- Savage, Phil (21 August 2015). "Stellaris: how Paradox plan to make an infinite grand strategy". PC Gamer. Archived from the original on 4 April 2016. Retrieved 8 April 2016.
- Brown, Fraser (14 October 2018). "The engine behind Paradox Development Studio's future games". VentureBeat. Archived from the original on 25 July 2019. Retrieved 21 July 2019.
- Horti, Samuel (14 October 2018). "Future Paradox games will be easier to mod thanks to engine upgrade". PC Gamer. Archived from the original on 7 December 2019. Retrieved 21 July 2019.
- Publishing Development Studio Jobs Contact Internships (30 April 2013). "Development Studio - Paradox Interactive". Paradoxplaza.com. Archived from the original on 2 August 2012. Retrieved 11 May 2013.
- "Archived copy". Archived from the original on 6 August 2020. Retrieved 5 September 2020.CS1 maint: archived copy as title (link)