Paradox Development Studio

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Not to be confused with Paradox Interactive.
Paradox Development Studio
Subsidiary of Paradox Interactive
Industry Video game industry
Founded 1995
Headquarters Stockholm, Sweden
Area served
Worldwide
Key people
Johan Andersson
(Studio manager)
Products Europa Universalis, Hearts of Iron, Crusader Kings, and Victoria series
Number of employees
80[1]
Parent Paradox Interactive
Website website

Paradox Development Studio is a Swedish video game developer founded in 1995. It is closely associated with its parent company and video game publisher, Paradox Interactive. It is best known for its grand strategy game series Europa Universalis, Hearts of Iron, Crusader Kings, Victoria and Stellaris.

History[edit]

Paradox Development Studio is based on the heritage of the Swedish board game company Target Games, and has been a game developer of PC-focused grand strategy games since 1995, including the Europa Universalis, Hearts of Iron, Crusader Kings, and Victoria series. The company continued to create PC games and in 1999, the company was divided into two separate entities: Paradox Interactive, which focused on creating grand strategy games for PC, and Paradox Entertainment, which focused on creating board and role-playing games.

In January 2012, the company divided yet again into two companies, becoming Paradox Interactive and Paradox Development Studio. Paradox Interactive became the game publisher focused on PC games of various genres and Paradox Development Studio became the game development studio focused on grand strategy games.

The game development studio was one of the first video game developers to create games in the grand strategy genre, and most of the games the studio has developed falls into that category. Grand strategy games are historical strategy games that usually cover the entire world map and include elements such as economy, diplomacy and warfare.

Clausewitz Engine[edit]

In 2007 the Paradox Development Studio debuted a proprietary game engine, titled Clausewitz (named after the Prussian general Carl von Clausewitz), in Europa Universalis III which has been put to use in every game developed by PDS since.[2] The engine provides a 3D view of part or the totality of the world map, depending on the played game. Sengoku was the first game utilizing the Clausewitz 2.5 engine.

The engine is designed to be open to anyone who wishes to modify the files to create "mods." This means only a text editor is required to mod the game, and has led to the development of strong modding communities for Paradox games.[3]

List of games developed[edit]

List of games developed by Paradox Development Studio.[4]

Name Released Expansions Expansion release
Europa Universalis 2000 N/A N/A
Europa Universalis II 2001 N/A N/A
Hearts of Iron 2002 N/A N/A
Victoria: An Empire Under the Sun 2003 Revolutions 2006
Crusader Kings 2004 Deus Vult 2007
Hearts of Iron II 2005 Doomsday 2006
Armageddon 2007
Europa Universalis III 2007 Napoleon's Ambition 2007
In Nomine 2008
Heir to the Throne 2009
Divine Wind 2010
Europa Universalis: Rome 2008 Vae Victis 2008
Hearts of Iron III 2009 Semper Fi 2010
For the Motherland 2011
Their Finest Hour 2012
Victoria II 2010 A House Divided 2012
Heart of Darkness 2013
Sengoku 2011 N/A N/A
Crusader Kings II 2012 Sword of Islam 2012
Legacy of Rome
Sunset Invasion
The Republic 2013
The Old Gods
Sons of Abraham
Rajas of India 2014
Charlemagne
Way of Life
Horse Lords 2015
Conclave 2016
The Reaper's Due
March of the Eagles 2013 N/A N/A
Europa Universalis IV 2013 Conquest of Paradise 2014
Wealth of Nations
Res Publica
Art of War
El Dorado 2015
Common Sense
The Cossacks
Mare Nostrum 2016
Stellaris 2016 N/A N/A
Hearts of Iron IV 2016 N/A N/A

In addition to this list there are two other titles developed in the early 2000s when the studio was part of Paradox Entertainment, Crown of the North and Two Thrones, both part of the Svea Rike series.

See also[edit]

External links[edit]

References[edit]

  1. ^ Andersson, Johan (20 June 2015). "Johan's 2015-06-20 reply regarding the number of employees". Retrieved 20 June 2015. 
  2. ^ Savage, Phil. "Stellaris: how Paradox plan to make an infinite grand strategy". PC Gamer. Retrieved April 8, 2016. 
  3. ^ "GDC Vault - Blurring the Line Between Community & Studio". www.gdcvault.com. Retrieved 8 April 2016. 
  4. ^ Publishing Development Studio Jobs Contact Internships (2013-04-30). "Development Studio - Paradox Interactive". Paradoxplaza.com. Retrieved 2013-05-11.