Parallel universe (fiction)
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A parallel universe is a hypothetical self-contained reality co-existing with one's own. A specific group of parallel universes are called a "multiverse", although this term can also be used to describe the possible parallel universes that constitute reality. While the terms "parallel universe" and "alternative reality" are generally synonymous and can be used interchangeably in most cases, there is sometimes an additional connotation implied with the term "alternative reality" that implies that the reality is a variant of our own. The term "parallel universe" is more general, without any connotations implying a relationship, or lack of relationship, with our own universe. A universe where the very laws of nature are different – for example, one in which there are no Laws of Motion – would in general count as a parallel universe but not an alternative reality and a concept between both fantasy world and earth.
The actual quantum-mechanical hypothesis of parallel universes is "universes that are separated from each other by a single quantum event."
- 1 Introduction
- 2 Science fiction
- 3 Fantasy
- 4 Films
- 5 Television
- 6 Comic books
- 7 Video games
- 8 Fan fiction
- 9 See also
- 10 References
- 11 Bibliography
- 12 External links
Fantasy has long borrowed an idea of "another world" from myth, legend and religion. Heaven, Hell, Olympus, and Valhalla are all "alternative universes" different from the familiar material realm. Plato reflected deeply on the parallel realities, resulting in Platonism, in which the upper reality is perfect while the lower earthly reality is an imperfect shadow of the heavenly. The lower reality is similar but with flaws.
Modern fantasy often presents the concept as a series of planes of existence where the laws of nature differ, allowing magical phenomena of some sort on some planes. This concept was also found in ancient Hindu mythology, in texts such as the Puranas, which expressed an infinite number of universes, each with its own gods. Similarly in Persian literature, "The Adventures of Bulukiya", a tale in the One Thousand and One Nights, describes the protagonist Bulukiya learning of alternative worlds/universes that are similar to but still distinct from his own.[page needed] In other cases, in both fantasy and science fiction, a parallel universe is a single other material reality, and its co-existence with ours is a rationale to bring a protagonist from the author's reality into the fantasy's reality, such as in The Chronicles of Narnia by C. S. Lewis or even the beyond-the-reflection travel in the two main works of Lewis Carroll. Or this single other reality can invade our own, as when Margaret Cavendish's English heroine sends submarines and "birdmen" armed with "fire stones" back through the portal from The Blazing World to Earth and wreaks havoc on England's enemies. In dark fantasy or horror the parallel world is often a hiding place for unpleasant things, and often the protagonist is forced to confront effects of this other world leaking into his own, as in most of the work of H. P. Lovecraft and the Doom computer game series, or Warhammer/40K miniature and computer games. In such stories, the nature of this other reality is often left mysterious, known only by its effect on our own world.
The concept also arises outside the framework of quantum mechanics, as is found in Jorge Luis Borges short story El jardín de senderos que se bifurcan ("The Garden of Forking Paths"), published in 1941 before the many-worlds interpretation had been invented. In the story, a Sinologist discovers a manuscript by a Chinese writer where the same tale is recounted in several ways, often contradictory, and then explains to his visitor (the writer's grandson) that his relative conceived time as a "garden of forking paths", where things happen in parallel in infinitely branching ways. One of the first Sci-Fi examples is Murray Leinster's Sidewise in Time, in which portions of alternative universes replace corresponding geographical regions in this universe.
While this is a common treatment in Sci-Fi, it is by no means the only presentation of the idea, even in hard science fiction. Sometimes the parallel universe bears no historical relationship to any other world; instead, the laws of nature are simply different from those in our own, as in the novel Raft by Stephen Baxter, which posits a reality where the gravitational constant is much larger than in our universe. (Note, however, that Baxter explains later in Vacuum Diagrams that the protagonists in Raft are descended from people who came from the Xeelee Sequence universe.)
One motif is that the way time flows in a parallel universe may be very different, so that a character returning to one might find the time passed very differently for those he left behind. This is found in folklore: King Herla visited Fairy and returned three centuries later; although only some of his men crumbled to dust on dismounting, Herla and his men who did not dismount were trapped on horseback, this being one folkloric account of the origin of the Wild Hunt.[full citation needed] C. S. Lewis made use of this in The Chronicles of Narnia; indeed, a character points out to two skeptics that there is no need for the time between the worlds to match up, but it would be very odd for the girl who claims to have visited a parallel universe to have dreamed up such a different time flow.
The division between science fiction and fantasy becomes fuzzier than usual when dealing with stories that explicitly leave the universe we are familiar with, especially when our familiar universe is portrayed as a subset of a multiverse. Picking a genre becomes less a matter of setting, and more a matter of theme and emphasis; the parts of the story the author wishes to explain and how they are explained. Narnia is clearly a fantasy, and the TV series Sliders is clearly science fiction, but works like the World of Tiers series or Glory Road tend to occupy a much broader middle ground.
While technically incorrect, and looked down upon by hard science-fiction fans and authors, the idea of another "dimension" has become synonymous with the term "parallel universe". The usage is particularly common in movies, television and comic books and much less so in modern prose science fiction. The idea of a parallel world was first introduced in comic books with the publication of Flash #123 - "Flash of Two Worlds".
In written science fiction, "new dimensions" more commonly – and more accurately – refer to additional coordinate axes, beyond the three spatial axes with which we are familiar. By proposing travel along these extra axes, which are not normally perceptible, the traveler can reach worlds that are otherwise unreachable and invisible.
In 1884, Edwin A. Abbott wrote the seminal novel exploring this concept called Flatland: A Romance of Many Dimensions. It describes a world of two dimensions inhabited by living squares, triangles, and circles, called Flatland, as well as Pointland (0 dimensions), Lineland (1 dimension), and Spaceland (three dimensions) and finally posits the possibilities of even greater dimensions. Isaac Asimov, in his foreword to the Signet Classics 1984 edition, described Flatland as "The best introduction one can find into the manner of perceiving dimensions."
In 1895, The Time Machine by H. G. Wells used time as an additional "dimension" in this sense, taking the four-dimensional model of classical physics and interpreting time as a space-like dimension in which humans could travel with the right equipment. Wells also used the concept of parallel universes as a consequence of time as the fourth dimension in stories like The Wonderful Visit and Men Like Gods, an idea proposed by the astronomer Simon Newcomb, who talked about both time and parallel universes; "Add a fourth dimension to space, and there is room for an indefinite number of universes, all alongside of each other, as there is for an indefinite number of sheets of paper when we pile them upon each other".
There are many examples where authors have explicitly created additional spatial dimensions for their characters to travel in, to reach parallel universes. In Doctor Who, the Doctor accidentally enters a parallel universe while attempting to repair the TARDIS console in "Inferno". The parallel universe was similar to the real universe but with some different aspects, Britain has a fascist government and the royal family has been executed. Douglas Adams, in the last book of the Hitchhiker's Guide to the Galaxy series, Mostly Harmless, uses the idea of probability as an extra axis in addition to the classical four dimensions of space and time similar to the many-worlds interpretation of quantum physics. Though, according to the novel, they're not really parallel universes at all but only a model to capture the continuity of space, time and probability. Robert A. Heinlein, in The Number of the Beast, postulated a six-dimensional universe. In addition to the three spatial dimensions, he invoked symmetry to add two new temporal dimensions, so there would be two sets of three. Like the fourth dimension of H. G. Wells' "Time Traveller", these extra dimensions can be traveled by persons using the right equipment.
Perhaps the most common use of the concept of a parallel universe in science fiction is the concept of hyperspace. Used in science fiction, the concept of "hyperspace" often refers to a parallel universe that can be used as a faster-than-light shortcut for interstellar travel. Rationales for this form of hyperspace vary from work to work, but the two common elements are:
- at least some (if not all) locations in the hyperspace universe map to locations in our universe, providing the "entry" and "exit" points for travellers.
- the travel time between two points in the hyperspace universe is much shorter than the time to travel to the analogous points in our universe. This can be because of a different speed of light, different speed at which time passes, or the analogous points in the hyperspace universe simply being much closer to each other.
Sometimes "hyperspace" is used to refer to the concept of additional coordinate axes. In this model, the universe is thought to be "crumpled" in some higher spatial dimension and that traveling in this higher spatial dimension, a ship can move vast distances in the common spatial dimensions. An analogy is to crumple a newspaper into a ball and stick a needle straight through, the needle will make widely spaced holes in the two-dimensional surface of the paper. While this idea invokes a "new dimension", it is not an example of a parallel universe. It is a more scientifically plausible use of hyperspace. (See wormhole.)
While use of hyperspace is common, it is mostly used as a plot device and thus of secondary importance. While a parallel universe may be invoked by the concept, the nature of the universe is not often explored. So, while stories involving hyperspace might be the most common use of the parallel universe concept in fiction, it is not the most common source of fiction about parallel universes.
Time travel and alternative history
Parallel universes may be the backdrop to or the consequence of time travel, their most common use in fiction if the concept is central to the story. A seminal example of both is in Fritz Leiber's novel The Big Time where there's a war across time between two alternative futures manipulating history to create a timeline that results in or realizes their own world.
Time travelers in fiction often accidentally or deliberately create alternative histories, such as in The Guns of the South by Harry Turtledove where the Confederate Army is given thousands of AK-47 rifles and ends up winning the American Civil War. (However, Ward Moore reversed this staple of alternative history fiction in his Bring the Jubilee (1953), where an alternative world where the Confederate States of America won the Battle of Gettysburg and the American Civil War is destroyed after a historian and time traveler from the defeated United States of that world travels back to the scene of the battle and, by inadvertently causing the death of the Confederate officer whose troops occupied Little Round Top, changes the result so that the Union forces are victorious.) The alternative history novel 1632 by Eric Flint explicitly states, albeit briefly in a prologue, that the time travelers in the novel (an entire town from West Virginia) have created a new and separate universe when they're transported into the midst of the Thirty Years' War in 17th century Germany. (This sort of thing is known as an ISOT among alternative history fans, after S. M. Stirling's Island in the Sea of Time: an ISOT is when territory or a large group of people is transported back in time to another historical period or place.)
Ordinarily, alternative histories are not technically parallel universes. The concepts are similar but there are significant differences. Where characters travel to the past, they may cause changes in the timeline (creating a point of divergence) that result in changes to the present. The alternative present will be similar in different degrees to the original present as would be the case with a parallel universe. The main difference is that parallel universes co-exist whereas only one history or alternative history can exist at any one moment. Another difference is that moving to a parallel universe involves some inter-dimensional travel whereas alternative histories involve some type of time travel. (However, since the future is only potential and not actual, it is often conceived that more than one future may exist simultaneously.)
The concept of "sidewise" time travel, a term taken from Murray Leinster's "Sidewise in Time", is often used to allow characters to pass through many different alternative histories, all descendant from some common branch point. Often worlds that are similar to each other are considered closer to each other in terms of this sidewise travel. For example, a universe where World War II ended differently would be "closer" to us than one where Imperial China colonized the New World in the 15th century. H. Beam Piper used this concept, naming it "paratime" and writing a series of stories involving the Paratime Police who regulated travel between these alternative realities as well as the technology to do so. Keith Laumer used the same concept of "sideways" time travel in his 1962 novel Worlds of the Imperium. More recently, novels such as Frederik Pohl's The Coming of the Quantum Cats and Neal Stephenson's Anathem explore human-scale readings of the "many worlds" interpretation of quantum mechanics, postulating that historical events or human consciousness spawns or allows "travel" among alternative universes.
Universe 'types' frequently explored in sidewise and alternative history works include worlds whose Nazis won the Second World War, as in The Man in the High Castle by Philip K. Dick, SS-GB by Len Deighton, and Fatherland by Robert Harris, and worlds whose Roman Empire never fell, as in Roma Eterna by Robert Silverberg and Romanitas by Sophia McDougall. The novel Warlords of Utopia by Lance Parkin explored a multiverse in which the universes whose Rome never fell go to war with all those whose Nazis won World War II. It fits loosely in the Faction Paradox series initiated by Lawrence Miles, several of whose novels featured an artificially created universe existing within another; specifically, within a bottle. Dead Romance explored the consequences of inhabitants of the 'real' universe entering the Universe-in-a-Bottle.
In Philip Pullman's trilogy His Dark Materials, the protagonist begins in a world that is a Victorian counterpart to ours, although it takes place at the same time. It also appears that the Protestant Reformation happened differently with John Calvin becoming the last Pope.
The concept of Counter-Earth is typically similar to that of parallel universes but is actually a distinct idea. A counter-earth is a planet that shares Earth's orbit but is on the opposite side of the Sun and, therefore, cannot be seen from Earth. There would be no necessity that such a planet would be like Earth in any way though typically in fiction; it is usually nearly identical to Earth. Since Counter-Earth is always within the universe (and the Solar System), travel to it can be accomplished with ordinary space travel.
Gerry and Sylvia Anderson used this conceit in their 1969 movie Doppelgänger (released outside Europe as Journey to the Far Side of the Sun), in which a Counter-Earth is detected by astronomers and a manned mission launched by a US-European space consortium to explore it.
Convergent evolution is a biological concept whereby unrelated species acquire similar traits because they adapted to a similar environment and/or played similar roles in their ecosystems. In fiction, the concept is extended whereby similar planets will result in races with similar cultures and/or histories.
Technically this is not a type of parallel universe since such planets can be reached via ordinary space travel, but the stories are similar in some respects. Star Trek frequently explored such worlds:
- In "Bread and Circuses" the Enterprise encounters a planet called Magna Roma, which has many physical resemblances to Earth such as its atmosphere, land to ocean ratio, and size. The landing party discovers that the planet is at roughly a late 20th-century level of technology but its society is similar to the Roman Empire, as if the Empire had not fallen but had continued to that time: there is also a reference to the Roman god Jupiter as the namesake of a new line of automobile, and gladiator fights are televised in primetime. Slavery on this world has also developed into an institution, with slaves guaranteed medical benefits and old-age pensions, so the workers grew more content and never rebelled. At the end of the episode, it is discovered that the society has just found their own version of Jesus, referred simply as "the son" (whose followers they had previously mistaken for sun worshipers).
- In "The Omega Glory", the crew visit a planet on which there is a conflict between two peoples called the Yangs and the Kohms. They discover that the Yangs are like Earth's "Yankees" (in other words, Americans) and the Kohms are like Earth's Communists; the Yangs, who had at some point in the past been conquered by the Kohms, had a ritual speech that was word for word identical to the American Pledge of Allegiance, and treated the U.S. Constitution as a sacred text. (A deleted scene from the episode, however, implied that both the Yangs and Kohms were actually descendants of human colonists.)
- In "Miri", the Enterprise crew encounter a planet that is physically identical to Earth. Histories on the two planets were apparently identical until the 20th century when scientists had accidentally created a deadly virus that killed all the adults but extended the lives of the children (who call themselves the "Onlies").
Convergent evolution due to contamination
A similar concept in biology is gene flow. In this case, a planet may start as different from Earth, but due to the influence of Earth culture, the planet comes to resemble Earth in some way; technically this is not a type of parallel universe since such planets can be reached via ordinary space travel, but the stories are similar in some respects. Star Trek used this theory as well: in "Patterns of Force", a planet is discovered that has become very similar to Nazi Germany due to the influence of a historian that came to reside there (believing that the Nazi fascism itself was not evil and under benevolent leadership could be "good government"), while in "A Piece of the Action, the Enterprise crew visits a planet that, 100 years after a book Chicago Mobs of the Twenties that had been left behind by previous Earth craft, their society resembles mob ruled cities of the Prohibition era United States.
Simulated realities are digital constructs featured in science fiction such as The Matrix.
Stranger in a strange land
Fantasy authors often want to bring characters from the author's (and the reader's) reality into their created world. Before the mid-20th century, this was most often done by hiding fantastic worlds within hidden parts of the author's own universe. Peasants who seldom if ever traveled far from their villages could not conclusively say that it was impossible that an ogre or other fantastical beings could live an hour away, but increasing geographical knowledge meant that such locations had to be farther and farther off. Characters in the author's world could board a ship and find themselves on a fantastic island, as Jonathan Swift does in Gulliver's Travels or in the 1949 novel Silverlock by John Myers Myers, or be sucked up into a tornado and land in Oz. These "lost world" stories can be seen as geographic equivalents of a "parallel universe", as the worlds portrayed are separate from our own, and hidden to everyone except those who take the difficult journey there. The geographic "lost world" can blur into a more explicit "parallel universe" when the fantasy realm overlaps a section of the "real" world, but is much larger inside than out, as in Robert Holdstock's novel Mythago Wood. Madeleine L'engle, "Wrinkle in Time" series: characters go from the present time to places in the universe.
After the mid-20th century, perhaps influenced by ideas from science fiction, perhaps because exploration had made many places on the map too clear to write "Here there be dragons", many fantasy worlds became completely separate from the author's world. A common trope is a portal or artifact that connects worlds together, prototypical examples being the wardrobe in C. S. Lewis' The Lion, the Witch and the Wardrobe, or the sigil in James Branch Cabell's The Cream of the Jest. In Hayao Miyazaki's Spirited Away, Chihiro Ogino and her parents climb over a small stream into the spirit world. The main difference between this type of story and the "lost world" above, is that the fantasy realm can only be reached by certain people, or at certain times, or after following certain rituals, or with the proper artifact.
In some cases, physical travel is not even possible, and the character in our reality travels in a dream or some other altered state of consciousness. Examples include the Dream Cycle stories by H. P. Lovecraft or the Thomas Covenant stories of Stephen R. Donaldson. Often, stories of this type have as a major theme the nature of reality itself, questioning if the dream-world can have the same "reality" as the waking world. Science fiction often employs this theme (usually without the dream-world being "another" universe) in the ideas of cyberspace and virtual reality.
Between the worlds
Most stories in this mold simply transport a character from the real world into the fantasy world where the bulk of the action takes place. Whatever gate is used – such as the tollbooth in The Phantom Tollbooth by Norton Juster, or the mirror in Lewis Carroll's Through the Looking-Glass – is left behind for the duration of the story, until the end, and then only if the protagonists will return.
However, in a few cases the interaction between the worlds is an important element, so that the focus is not on one world or the other, but on both, and their interaction. After Rick Cook introduced a computer programmer into a high fantasy world, his wizardry series steadily acquired more interactions between this world and ours. In Aaron Allston's Doc Sidhe our "grim world" is paralleled by a "fair world" where the elves live and history echoes ours. A major portion of the plot deals with preventing a change in interactions between the worlds. Margaret Ball, in No Earthly Sunne, depicts the interaction of our world with Faerie, and the efforts of the Queen of Faerie to deal with the slow drifting apart of Earth and Faerie. Poul Anderson depicts Hell as a parallel universe in Operation Chaos, and the need to transfer equivalent amounts of mass between the worlds explains why a changeling is left for a kidnapped child. Interactions between magical and scientific universes, and the protagonists' attempts to restore and maintain the balance between them, are major plot points in Piers Anthony's Apprentice Adept series; he depicts two worlds, the "SF" planet Proton and the fantasy-based Phaze, such that every person born in either world has a physical duplicate on the other world. Only when one duplicate has died can the other cross between the worlds. Several of his Xanth novels also revolve around interactions between the magical realm of Xanth and "Mundania".
Multiple worlds, rather than a pair, increase the importance of the relationships. In The Lion, the Witch and the Wardrobe, there are only our world and Narnia, but in other of C. S. Lewis's works, there are hints of other worlds, and in The Magician's Nephew, the Wood between the Worlds shows many possibilities, and the plot is governed by transportation between worlds, and the effort to right problems stemming from them. In His Dark Materials by Philip Pullman, the two protagonist Lyra and Will find themselves lost amongst many worlds, and travel them looking for the other. In Andre Norton's Witch World, begun with a man from Earth being transported to this world, gates frequently lead to other worlds – or come from them. While an abundance of illusions, disguises, and magic that repels attention make certain parts of Witch World look like parallel worlds, some are clearly parallel in that time runs differently in them, and such gates pose a repeated problem in Witch World. In the radio sitcom Undone, the main character, Edna Turner, prevents people from a parallel version of London called "Undone" from moving to London and making the city too weird. There are other parallel versions of London, and one of the main plots in the series is the attempt by The Prince to unite all versions of London together. Travel between the manyworlds is the central conceit of Ian McDonald's Everness, where the protagonist travels to a parallel London in a world without fossil fuels.
Linking rooms of various types (not all actual rooms) can hook together any number of worlds. The characters may chose only one, but the choice is all important in determining the worlds.
The idea of a multiverse is as fertile a subject for fantasy as it is for science fiction, allowing for epic settings and godlike protagonists. Among the most epic and far-ranging fantasy "multiverses" is that of Michael Moorcock. Like many authors after him, Moorcock was inspired by the many worlds interpretation of quantum mechanics, saying:
It was an idea in the air, as most of these are, and I would have come across a reference to it in New Scientist (one of my best friends was then editor) ... [or] physicist friends would have been talking about it. ... Sometimes what happens is that you are imagining these things in the context of fiction while the physicists and mathematicians are imagining them in terms of science. I suspect it is the romantic imagination working, as it often does, perfectly efficiently in both the arts and the sciences.
Unlike many science-fiction interpretations, Moorcock's Eternal Champion stories go far beyond alternative history to include mythic and sword and sorcery settings as well as some worlds more similar to our own. However, the Eternal Champion himself is incarnate in all of them.
Roger Zelazny used a mythic cosmology in his Chronicles of Amber series. His protagonist is a member of the royal family of Amber, whose members represent a godlike pantheon ruling over a prototypical universe that represents Order. All other universes are increasingly distorted "shadows" of it, ending finally at the other extreme, Chaos, which is the complete negation of the prototype. Travel between these "shadow" universes is only possible by beings descended from the blood of this pantheon. Those "of the blood" can walk through Shadow, imagining any possible reality and then walk to it, making their environment more similar to their desire as they go. It is argued between the characters whether these "shadows" even exist before they're imagined by a member of the royal family of Amber, or if the "shadows'" existence can be seen as an act of godlike creation.
In the World of Tiers novels by Philip José Farmer, the idea of godlike protagonists is even more explicit. The background of the stories is a multiverse where godlike beings have created a number of pocket universes that represent their own desires. Our own world is part of this series, but our own universe is revealed to be much smaller than it appears, ending at the edge of the Solar System.
The term 'polycosmos' was coined as an alternative to 'multiverse' by the author and editor Paul le Page Barnett, best known by the pseudonym John Grant, and is built from Greek rather than Latin morphemes. It is used by Barnett to describe a concept binding together a number of his works, its nature meaning that "all characters, real or fictional [...] have to co-exist in all possible real, created or dreamt worlds; [...] they're playing hugely different roles in their various manifestations, and the relationships between them can vary quite dramatically, but the essence of them remains the same."
There also are multiverses in the Warcraft universe, The Chronicles of Narnia, Terry Pratchett's Discworld series, and Diana Wynne Jones's Chrestomanci, Howl's Moving Castle and Deep Secret books and standalone book A Sudden Wild Magic.
Fictional universe as alternative universe
There are many examples of the meta-fictional idea of having the author's created universe (or any author's universe) rise to the same level of "reality" as the universe we're familiar with. The theme is present in works as diverse as H.G. Wells' Men Like Gods, Myers' Silverlock, and Heinlein's Number of the Beast. Fletcher Pratt and L. Sprague de Camp took the protagonist of the Harold Shea series through the worlds of Norse myth, Edmund Spenser's The Faerie Queene, Ludovico Ariosto's Orlando Furioso, and the Kalevala – without ever quite settling whether writers created these parallel worlds by writing these works, or received impressions from the worlds and wrote them down. In an interlude set in "Xanadu", a character claims that the universe is dangerous because the poem went unfinished, but whether this was his misapprehension or not is not established.
Some fictional approaches definitively establish the independence of the parallel world, sometimes by having the world differ from the book's account; other approaches have works of fiction create and affect the parallel world: L. Sprague de Camp's Solomon's Stone, taking place on an astral plane, is populated by the daydreams of mundane people, and in Rebecca Lickiss's Eccentric Circles, an elf is grateful to Tolkien for transforming elves from dainty little creatures. These stories often place the author, or authors in general, in the same position as Zelazny's characters in Amber. Questioning, in a literal fashion, if writing is an act of creating a new world, or an act of discovery of a pre-existing world.
Occasionally, this approach becomes self-referential, treating the literary universe of the work itself as explicitly parallel to the universe where the work was created. Stephen King's seven-volume Dark Tower series hinges upon the existence of multiple parallel worlds, many of which are King's own literary creations. Ultimately the characters become aware that they are only "real" in King's literary universe (this can be debated as an example of breaking the fourth wall), and even travel to a world – twice – in which (again, within the novel) they meet Stephen King and alter events in the real Stephen King's world outside of the books. An early instance of this was in works by Gardner Fox for DC Comics in the 1960s, in which characters from the Golden Age (which was supposed to be a series of comic books within the DC Comics universe) would cross over into the main DC Comics universe. One comic book did provide an explanation for a fictional universe existing as a parallel universe. The parallel world does "exist" and it resonates into the "real world." Some people in the "real world" pick up on this resonance, gaining information about the parallel world which they then use to write stories.
Robert Heinlein, in The Number of the Beast, quantizes the many parallel fictional universes - in terms of fictons. A number of fictional universes are accessible along one of the three axes of time which Dr. Jacob Burroughs' "time twister" can access. Each quantum level change - a ficton - along this time axis corresponds to a different universe from one of several bodies of fiction known to all four travellers in the inter-universal, time travelling vehicle Gay Deceiver. Heinlein also "breaks the fourth wall" by having "both Heinleins" (Robert and his wife Virginia) visit an inter-universal science-fiction and fantasy convention in the book's last chapter. The convention was convened on Heinlein character Lazarus Long's estate on the planet "Tertius" to attract the evil "Black Hats" who pursued the main characters of The Number of the Beast through space and time in order to destroy Dr. Burroughs and his invention. Heinlein continues this literary conceit in The Cat Who Walks Through Walls and To Sail Beyond the Sunset, using characters from throughout his science-fictional career, hauled forth from their own "fictons" to unite in the war against the "Black Hats."
Heinlein also wrote a stand-alone novel, Job: A Comedy of Justice, whose two protagonists fall from alternative universe into alternative universe (often naked), and after a number of such adventures die and enter a stereotypically Fundamentalist Christian Heaven (with many of its internal contradictions explored in the novel). Their harrowing adventures through the universes are then revealed to have been "destruction testing" of their souls by Loki, sanctioned by the Creator person of the Christian God (Yahweh). The Devil appears as the most sympathetic of the gods in the story, who expresses contempt for the other gods' cavalier treatment of the story's main characters.
Thus, Job: A Comedy of Justice rings in the theological dimension (if only for the purpose of satirizing evangelical Christianity) of parallel universes, that their existence can be used by God (or a number of gods, Loki seems to have made himself available to do Yahweh's dirty work in this novel). It manages also to have a fictional multiverse angle in that references are made to Heinlein's early SF/fantasy short story "They," a solipistic tale in which reality is constantly being transmogrified behind the scenes to throw the central character off his guard and keep him from seeing reality as it is, which was set in the same Heinlein fictional universe as The Moon is a Harsh Mistress.
On one hand, the land often appears to be contiguous with 'ordinary' land. Thomas the Rhymer might, on being taken by the Queen of Faerie, be taken on a road like one leading to Heaven or Hell.
This is not exclusive to English or French folklore. In Norse mythology, Elfland (Alfheim) was also the name of what today is the Swedish province of Bohuslän. In the sagas, it said that the people of this petty kingdom were more beautiful than other people, as they were related to the elves, showing that not only the territory was associated with elves, but also the race of its people.
While sometimes folklore seems to show fairy intrusion into human lands – "Tam Lin" does not show any otherworldly aspects about the land in which the confrontation takes place – at other times the otherworldly aspects are clear. Most frequently, time can flow differently for those trapped by the fairy dance than in the lands they come from; although, in an additional complication, it may only be an appearance, as many returning from Faerie, such as Oisín, have found that time "catches up" with them as soon as they have contact with ordinary lands.
Fantasy writers have taken up the ambiguity. Some writers depict the land of the elves as a full-blown parallel universe, with portals the only entry – as in Josepha Sherman's Prince of the Sidhe series or Esther Friesner's Elf Defense – and others have depicted it as the next land over, possibly difficult to reach for magical reasons – Hope Mirrlees's Lud-in-the-Mist, or Lord Dunsany's The King of Elfland's Daughter. In some cases, the boundary between Elfland and more ordinary lands is not fixed. Not only the inhabitants but Faerie itself can pour into more mundane regions. Terry Pratchett's Discworld series proposes that the world of the Elves is a "parasite" universe, that drifts between and latches onto others such as Discworld and our own world (referred to as "Roundworld" in the novels). In the young teenage book Mist by Kathryn James, the Elven world lies through a patch of mist in the woods. It was constructed when the Elven were thrown out of our world. Travel to and fro is possible by those in the know, but can have lethal consequences.
The most famous treatment of the alternative universe concept in film could be considered The Wizard of Oz, which portrays a parallel world, famously separating the magical realm of the Land of Oz from the mundane world by filming it in Technicolor while filming the scenes set in Kansas in sepia. At times, alternative universes have been featured in small scale independent productions such as Kevin Brownlow and Andrew Mollo's It Happened Here (1964), featuring an alternative United Kingdom which had undergone Operation Sea Lion in 1940 and had been defeated and occupied by Nazi Germany. It focused on moral questions related to the professional ethics of Pauline, a nurse forced into Nazi collaboration.
Another common use of the theme is as a prison for villains or demons. The idea is used in the first two Superman movies starring Christopher Reeve where Kryptonian villains were sentenced to the Phantom Zone from where they eventually escaped. An almost exactly parallel use of the idea is presented in the campy cult film The Adventures of Buckaroo Banzai Across the 8th Dimension, where the "8th dimension" is essentially a "phantom zone" used to imprison the villainous Red Lectroids. Uses in horror films include the 1986 film From Beyond (based on the H. P. Lovecraft story of the same name) where a scientific experiment induces the experimenters to perceive aliens from a parallel universe, with bad results. The 1987 John Carpenter film Prince of Darkness is based on the premise that the essence of a being described as Satan, trapped in a glass canister and found in an abandoned church in Los Angeles, is actually an alien being that is the 'son' of something even more evil and powerful, trapped in another universe. The protagonists accidentally free the creature, who then attempts to release his "father" by reaching in through a mirror.
Some films present parallel realities that are actually different contrasting versions of the narrative itself. Commonly this motif is presented as different points of view revolving around a central (but sometimes unknowable) "truth", the seminal example being Akira Kurosawa's Rashomon. Conversely, often in film noir and crime dramas, the alternative narrative is a fiction created by a central character, intentionally – as in The Usual Suspects – or unintentionally – as in Angel Heart. Less often, the alternative narratives are given equal weight in the story, making them truly alternative universes, such as in the German film Run Lola Run, the short-lived British West End musical Our House and the British film Sliding Doors.
More recent films that have explicitly explored parallel universes are: the 2000 film The Family Man, the 2001 cult movie Donnie Darko, which deals with what it terms a "tangent universe" that erupts from our own universe; Super Mario Bros. (1993) has the eponymous heroes cross over into a parallel universe ruled by humanoids who evolved from dinosaurs; The One (2001) starring Jet Li, in which there is a complex system of realities in which Jet Li's character is a police officer in one universe and a serial killer in another, who travels to other universes to destroy versions of himself, so that he can take their energy; and FAQ: Frequently Asked Questions (2004), the main character runs away from a totalitarian nightmare, and he enters into a cyber-afterlife alternative reality. The current Star Trek films are set in an alternative universe created by the first film's villain traveling back in time, thus allowing the franchise to be rebooted without affecting the continuity of any other Star Trek film or show. Source Code is a 2011 American science fiction-techno-thriller film directed by Duncan Jones, written by Ben Ripley, starring Jake Gyllenhaal, Michelle Monaghan, Vera Farmiga, Russell Peters and Jeffrey Wright which employs the concepts of quantum reality and parallel universes.
At times, alternative universes have been featured in small scale independent productions such as Kevin Brownlow and Andrew Mollo's It Happened Here (1964), featuring an alternative United Kingdom which had undergone Operation Sea Lion in 1940 and had been defeated and occupied by Nazi Germany. It focused on moral questions related to the professional ethics of Pauline, a nurse forced into Nazi collaboration.
The 1990s TV series Sliders depicts a group of adventurers visiting assorted parallel universes, as they attempt to find their "home" universe. Included in the 1st season is a universe where the world is stuck in the ice age, with no life anywhere. Another episode includes 'Honest Abe' never to be president, in which the United States loses World War I and World War II, and they are controlled by a senator, and technology is at an all-time low.
One of the earliest television plots to feature parallel time was a 1970 storyline on soap opera Dark Shadows. Vampire Barnabas Collins found a room in Collinwood which served as a portal to parallel time, and he entered the room in order to escape from his current problems. A year later, the show again traveled to parallel time, the setting this time being 1841.
A well known and often imitated example is the original Star Trek episode entitled "Mirror, Mirror". The episode introduced an alternative version of the Star Trek universe where the main characters were barbaric and cruel to the point of being evil. When the parallel universe concept is parodied, the allusion is often to this Star Trek episode. A previous episode for the Trek series first hinted at the potential of differing reality planes (and their occupants) -titled "The Alternative Factor". A mad scientist from "our" universe, named Lazarus B., hunts down the sane Lazarus A.; resident of an antimatter-comprised continuum. His counterpart, in a state of paranoia, claims the double threatens his and the very cosmos' existence. With help from Captain Kirk, A traps B along with him in a "anti"-universe, for eternity, thus bringing balance to both matter oriented realms. A similar plot was used in the Codename: Kids Next Door episode Operation: P.O.O.L..
The mirror universe of Star Trek was further developed by later series in the franchise. In several episodes of Star Trek: Deep Space Nine, the later evolution of the mirror universe is explored. A two-part episode of Star Trek: Enterprise, entitled "In a Mirror, Darkly", serves as a prequel, introducing the early developments of the Mirror Universe.
In the 1970s young adult British SF series The Tomorrow People, its second-season episode, A Rift in Time (March–April 1974) pitted the three telepath core characters and allies against time travelling interlopers from an alternative history where the Roman Empire developed the steam engine in the first century CE, had a technological headstart, did not fragment during the fifth century and underwent accelerated technological development. The Roman eagle standard was planted on the Moon in the fifth century and by its alternative twentieth century, it had mastered interstellar travel, had a galactic empire and time travel. Consequently, the Tomorrow People had to rectify this aberrant timeline by dismantling and disabling the anomalous steam engine.
Multiple episodes of Red Dwarf use the concept. In "Parallel Universe" the crew meet alternative versions of themselves: the analogues of Lister, Rimmer and Holly are female, while the Cat's alternative is a dog. "Dimension Jump" introduces a heroic alternative Rimmer, a version of whom reappears in "Stoke Me a Clipper". The next episode, "Ouroboros", makes contact with a timeline in which Kochanski, rather than Lister, was the sole survivor of the original disaster; this alternative Kochanski then joins the crew for the remaining episodes.
Buffy the Vampire Slayer experienced a Parallel universe where she was a mental patient in Normal Again and not really "The Slayer" at all. In the end, she has to choose between a universe where her mother and father are together and alive (mother) or one with her friends and sister in it where she has to fight for her life daily. In The Wish (Buffy the Vampire Slayer), Cordelia Chase inadvertently created a dystopian alternative reality in which Buffy had never moved from LA to Sunnydale. Her core-universe allies Xander Harris and Willow Rosenberg had become vampires in that timeline.
The plot of the season four episode of Charmed, entitled "Brain Drain", features The Source of All Evil kidnapping Piper Halliwell and forcing her into a deep coma, where she experiences an alternative reality in which the Halliwell manor is actually a mental institution. She and her sisters serve as patients in this universe, their powers only a manifestation of their minds, a ruse put up to trick Piper into willingly relinquishing the sisters' magic.
The animated series, Futurama, had an episode where the characters travel between "Universe 1" and "Universe A" via boxes containing each universe; and one of the major jokes is an extended argument between the two sets of characters over which set were the "evil" ones.
The idea of a parallel universe and the concept of déjà vu was a major plot line of the first-season finale of Fringe, guest-starring Leonard Nimoy of Star Trek. The show has gone on to feature the parallel universe prominently.
In the 2010 season of Lost, the result of characters traveling back in time to prevent the crash of Oceanic Flight 815 apparently creates a parallel reality in which the Flight never crashed, rather than resetting time itself in the characters' original timeline. The show continued to show two "sets" of the characters following different destinies, until it was revealed in the series finale that there was really only one reality created by the characters themselves to assist themselves in leaving behind the physical world and passing on to an afterlife after their respective deaths.
The anime Turn A Gundam attempted to combine all the parallel Gundam universes (other incarnations of the series, with similar themes but differing stories and characters, that had played out at different times since the debut of the concept in the 1970s) of the metaseries into one single reality.
The anime and manga series Eureka Seven: AO takes place in a parallel universe that is different from the one in the series' predecessor Eureka Seven. The E7 series started off in the year 12005, and the AO world, which takes place in the year 2025, would be the home of the two main characters' son.
The anime Neon Genesis Evangelion features a parallel world in one of the final episodes. This parallel world is a sharp contrast to the harsh, dark "reality" of the show and presents a world where all the characters enjoy a much happier life. This parallel world would become the basis for the new Evangelion manga series Angelic Days.
The anime series Bakugan features a parallel universe called Vestroia and is the homeworld of fantastic creatures called Bakugan. The series' hero Dan Kuso alongside his friends and teammates must save Earth and Vestroia from total destruction. Season 2 & 3 feature another universe where Dan and his team save the day. They go to another dimension or universe through a pathway. The other universe has also other life forms and other types of technology.
In another anime series, Digimon, there is parallel universe called "digital world". The show's child protagonists meet digital monsters, or digimon, from this world and becomes partners and friends. In the third story arc of Digimon Fusion, the Clockmaker (who is later revealed to be Bagramon) and his partner Clockmon travel through space-time to recruit heroes from previous series so they can help the Fusion Fighters to defeat Quartzmon before DigiQuartz can absorb each human and digital world in the multiverse.
In the anime series Umineko no Naku Koro ni the rounds of the battle between Battler and Beatrice take place in different dimensions, in order to show all kinds of possibilities (much to Battler's dismay) also the character Bernkastel is known for her ability to travel into different worlds by the usage of "fragments".
The Community episode Remedial Chaos Theory, six different timelines and one "prime" timeline are explored, each having a different outcome based on which member of the study group goes to get the pizza. One timeline, dubbed the "Darkest Timeline", results in the greatest amount of terrible incidents and ends with Abed donning a felt goatee bearing resemblance to Spock's in "Mirror, Mirror".
In the 2003 anime series of Fullmetal Alchemist, there exists a gateway that can be conjured by alchemists that acts as a source of all knowledge and energy; towards the end of the series, it is revealed that this gateway connects the world of the anime with the real world, set during the first decades of the 20th century. It is revealed that the two worlds shared a common history until their histories diverged, apparently due to the success of alchemy in one world and that of modern physics in the other.
As an ongoing subplot
Sometimes a television series will use parallel universes as an ongoing subplot. Star Trek: Deep Space Nine and Star Trek: Enterprise elaborated on the premise of the original series' "Mirror" universe and developed multi-episode story arcs based on the premise. Other examples are the science fiction series Stargate SG-1, the fantasy/horror series Buffy the Vampire Slayer, Supernatural and the romance/fantasy Lois & Clark: The New Adventures of Superman.
Following the precedent set by Star Trek, these story arcs show alternative universes that have turned out "worse" than the "original" universe: in Stargate SG-1 the first two encountered parallel realities featured Earth being overwhelmed by an unstoppable Goa'uld onslaught; in Buffy, two episodes concern a timeline in which Buffy came to Sunnydale too late to stop the vampires from taking control; Lois & Clark repeatedly visits an alternative universe where Clark Kent's adoptive parents, Jonathan and Martha Kent, died when he was ten years of age, and Lois Lane is also apparently dead. Clark eventually becomes Superman, with help from the "original" Lois Lane, but he is immediately revealed as Clark Kent and so has no life of his own.
In addition to following Star Trek's lead, showing the "evil" variants of the main storyline gives the writers an opportunity to show what is at stake by portraying the worst that could happen and the consequences if the protagonists fail or the importance of a character's presence. The latter could also be seen as the point of the alternative reality portrayed in the movie It's a Wonderful Life.
Once Upon a Time often talks about alternative realms or universes in which all different forms of magic, and non-magic may occur, depending on the realm. According to the Mad Hatter (Sebastian Stan), they "touch each other in a long line of lands, each just as real as the last." He referred to our world's tendency to deny such things as arrogant.
In the season 1 finale of The Flash, the Reverse-Flash opens a singularity that connects his world to a parallel universe called Earth-2. In the second season, The Flash starts facing villains from that earth who also have doppelgangers on Prime Earth sent by Zoom. The array of Earth-2 villains consists of Atom Smasher, Sand Demon, King Shark, and Dr. Light; all are sent by Zoom to kill The Flash with the assurance of being taken back home. However, they are not the only ones who arrive from the singularity; this also includes the Earth-2 Flash after a close death and loss of speed from a confrontation with Zoom. When the Earth-2 Flash (called Jay Garrick) introduces himself to Team Flash, Barry (The Flash) distrusts him at first and places him in the metahuman pipeline at S.T.A.R. Labs. When The Flash starts having a hard time facing off against Sand Demon, he frees Jay so that he could help him as well as train him in his speed. With a new trick taught by Jay, Barry defeats Sand Demon. Later on, the Earth-2 counterpart of the Reverse-Flash, Harrison Wells, arrives in Prime Earth as well. He steals a weapon from Mercury Labs and saves Barry from the Earth-2 King Shark. When Jay confronts and sees Wells again, the argument gets heated between them before Barry intercedes.
Television series involving parallel universes
There have been a few series where parallel universes were central to the series itself.
- The Fantastic Journey, in which several travelers lost in the Bermuda Triangle find themselves in another world
- Otherworld, in which a family gets trapped in an alternative world
- Sliders, where a young man invents a worm-hole generator that allows travel to "alternative" Earths. Several characters travel across a series of "alternative" Earths, trying to get back to their home universe
- Parallax, in which a boy discovers portals to multiple parallel universes in his home town
- Charlie Jade, in which the titular character is accidentally thrown into our universe and is looking for a way back to his own. The series features three universes - alpha, beta and gamma
- Awake, where a man switches between realities whenever he goes to sleep: one in which his wife survived a car accident that killed their son, and one in which his son survived but his wife died
- In the TV series Fringe, a main element of the series is the loss of balance and the eventual collision of two universes and the moral ramifications of it. Most main characters have a doppelganger who is usually slightly different from their prime selves.
- In the South Korean Drama Dr.Jin (2012), the concept of parallel universes was used. A doctor travels into the past - Joseon era & which results in major changes in history.
- Rick and Morty, in where there is an infinite numbers of realities and universes.
- Stranger Things, in which a small town becomes home to a gateway between dimensions.
Parallel universes in modern comics have become particularly rich and complex, in large part due to the continual problem of continuity faced by the major two publishers, Marvel Comics and DC Comics. The two publishers have used the multiverse concept to fix problems arising from integrating characters from other publishers into their own canon, and from having major serial protagonists having continuous histories lasting, as in the case of Superman, over 70 years. Additionally, both publishers have used new alternative universes to re-imagine their own characters. (See Multiverse (DC Comics) and Multiverse (Marvel Comics))
DC Comics inaugurated its multiverse in the early sixties, with the reintroduction of Golden Age superheroes the Justice Society of America now located on Earth-Two, and devised a "mirror universe" scenario of inverted morality and supervillain domination of Earth-Three shortly afterward, several years before Star Trek devised its own darker alternative universe. There was a lull before DC inaugurated additional alternative universes in the seventies, such as Earth-X, where there was an Axis victory in World War II, Earth-S, home to the Fawcett Comics superheroes of the forties and fifties, such as Captain Marvel, and Earth-Prime, where superheroes only existed in fictional forms.
Therefore, comic books in general are one of the few entertainment mediums where the concept of parallel universes are a major and ongoing theme. DC in particular periodically revisits the idea in major crossover storylines, such as Crisis on Infinite Earths and Infinite Crisis, where Marvel has a series called What If... that's devoted to exploring alternative realities, which sometimes impact the "main" universe's continuity. DC's version of "What If..." is the Elseworlds imprint.
DC Comics series 52 heralded the return of the Multiverse. 52 was a mega-crossover event tied to Infinite Crisis which was the sequel to the 1980s Crisis on Infinite Earths. The aim was to yet again address many of the problems and confusions brought on by the Multiverse in the DCU. Now 52 Earths exist and including some Elseworld tales such as Kingdom Come, DC's imprint WildStorm and an Earth devoted to the Charlton Comics heroes of DC. Countdown and Countdown Presents: The Search for Ray Palmer and the upcoming Tales of the Multiverse stories expand upon this new Multiverse.
Marvel has also had many large crossover events which depicted an alternative universe, many springing from events in the X-Men books, such as 1981's Days of Future Past, 1995's Age of Apocalypse, and 2006's House Of M. In addition the Squadron Supreme is a DC inspired Marvel Universe that has been used several times, often crossing over into the mainstream Universe in the Avengers comic. Exiles is an offshoot of the X-Men franchise that allows characters to hop from one alternative reality to another, leaving the original, main Marvel Universe intact. The Marvel UK line has long had multiverse stories including the Jaspers' Warp storyline of Captain Britain's first series (it was here that the designation Earth-616 was first applied to the mainstream Marvel Universe).
Marvel Comics, as of 2000, launched their most popular parallel universe, the Ultimate Universe. It is a smaller subline to the mainstream titles and features Ultimate Spider-Man, Ultimate X-Men, Ultimate Fantastic Four and the Ultimates (their "Avengers"). The line in many ways both inspired and was inspired by aspects of the new movie franchises in addition to creating younger versions of the modern heroes.
The graphic novel Watchmen is set in an alternative history, in a 1985 where superheroes exist, the Vietnam War was won by the United States, and Richard Nixon is in his fifth term as President of the United States. The Soviet Union and the United States are still locked in an escalating "Cold War" as in our own world, but as the Soviet Union invades Afghanistan in this world and threatens Pakistan, nuclear war may be imminent.
In 1973, Tammy published The Clock and Cluny Jones, where a mysterious grandfather clock hurls bully Cluny Jones into a harsh alternative reality where she becomes the bullied. This story was reprinted in Misty annual 1985 as Grandfather's Clock.
In 1981, Jinty published Worlds Apart. Six girls experience alternative worlds ruled by greed, sports-mania, vanity, crime, intellectualism, and fear. These are in fact their dream worlds becoming real after they are knocked out by a mysterious gas from a chemical tanker that crashed into their school. In 1977 Jinty also published Land of No Tears where a lame girl travels to a future world where people with things wrong with them are cruelly treated, and emotions are banned.
The parallel universe concept has also appeared prominently in the Sonic the Hedgehog comic series from Archie Comics. The first and most oft-recurring case of this is another "mirror universe" where Sonic and his various allies are evil or anti-heroic while the counterpart of the evil Dr. Robotnik is good. Another recurring universe featured in the series is a perpendicular dimension that runs through all others, known as the No Zone. The inhabitants of this universe monitor travel between the others, often stepping in with their Zone Cop police force to punish those who travel without authorization between worlds.
In more recent years, the comic has adapted the alternative dimension from the video games Sonic Rush and Sonic Rush Adventure, home to Sonic's ally Blaze the Cat. The continuities seen in various other Sonic franchises also exist in the comic, most notably those based on the cartoon series Sonic Underground and Sonic X. For some years, a number of other universes were also featured that parodied various popular franchises, such as Sailor Moon, Godzilla, and various titles from Marvel Comics. Archie has also used this concept as the basis for crossovers between Sonic and other titles that they publish, including Sabrina the Teenage Witch and Mega Man.
The various Transformers comics also feature the parallel universe concept, and feature the various continuities from different branches of the franchise as parallel worlds that occasionally make contact with each other. Quite notably, the annual Botcon fan convention introduced a comic storyline that featured Cliffjumper, an Autobot from the original Transformers series, entering an alternative universe where his fellow Autobots are evil and the Decepticons are good.
In The Legend of Zelda: Ocarina of Time after the main protagonist, Link, defeats the dark lord, Ganon, he travels back in time to his childhood. This results in two alternative histories for Hyrule. In one a younger version Link travels to the land of Termina in The Legend of Zelda: Majora's Mask. In the other Link is no longer present allowing Ganon to return to go on a rampage that forced the gods of Hyrule to flood the world in The Legend of Zelda: The Wind Waker. There is also a scenario in which Link is killed by Ganon in the final battle, resulting in an alternative history in which Hyrule is put in an era of decline, leading to the events of The Legend of Zelda: A Link to the Past.
In the 1992 psychological horror point-and-click adventure game Dark Seed, the main character Mike Dawson discovers a parallel universe by going through his living room mirror.
The Kingdom Hearts series features a Disney/Square Enix's Final Fantasy multiverse, in which various worlds are based on Disney films or concepts from the Final Fantasy line. The series also introduces the concepts of different "Realms" corresponding to Light, Darkness, Twilight, and Nothingness.
In the 1999 role-playing game Outcast, a probe is sent to a parallel universe and is attacked by an "entity". Cutter Slade must escort a team of scientists across to the other world in order to retrieve and repair the damaged probe before the earth is consumed by a black hole.
The Half-Life series revolves heavily around alternate universes. Xen is a location in the first Half-Life game, accidentally discovered by scientists and described as a border world between dimensions, where the player must travel to stop an alien invasion. Half-Life 2 features a multidimensional empire called The Combine which has successfully conquered Earth and subdued humanity, among countless other universes and species.
In the survival horror video game series Silent Hill, the town of Silent Hill fluctuates between the real world, where Silent Hill is seemingly just an ordinary tourist town, the Fog World, which is like the real world, except the town is shrouded in thick fog and is nearly uninhabited except for monsters and a few people, and a dark and dilapidated version of the town called the "Other World".
In the 1993 adventure PC game Myst, the unnamed protagonist travels to multiple alternative worlds through the use of special books, which describe a world within and transport the user to that world when a window on the front page is touched.
In the 1996 adventure PC game 9: The Last Resort, after resolving several mind-blowing and unique puzzles, the player gets past "The Tiki Guards"; and a door opens up to "The Void" - actually a room to another universe, which houses the entirety of space.
Both titles of the When They Cry visual novel series (Higurashi and Umineko for short) contain the concept of parallel worlds. These series both involve some kind of murder mystery. As soon as the main character has 'lost', another parallel world, called a Fragment, is chosen to be observed. This continues until the entire mystery is solved.
EarthBound features many areas of the game that can be considered alternative dimensions. The first is an illusion created by the Mani Mani Statue that transforms the metropolis of Fourside into a bizarre neon metropolis called Moonside, filled with unusual characters and enemies. The second is Magicant, the world of Ness's subconscious that is accessed after obtaining the Eight Melodies. Finally, toward the end of the game, the protagonists arrive at the Cave to the Past, where they travel back in time to the haunting past dimension of the cave to face Giygas.
Super Mario Bros. 2 features a "Magic Potion" item that when used, creates a doorway allowing the player to temporarily access "Subspace"; a mirrored silhouette version of the world where items can be found.
After the completion of the Special World in Super Mario World, the overworld transforms from a green-colored springtime to an orange-colored autumnal setting. Many enemies encountered in the game are transformed into bizarre counterparts.
Super Mario 64 features a world called "Tiny Huge Island" which has two variants: one scaled up, the other scaled down. The player can only access certain parts of the level to obtain certain stars depending on which variant they are into. The two variants can be switched between via portals in the world.
Banjo-Kazooie features a world called "Click Clock Wood", which has spring, summer, autumn and winter variants. The environment develops between the seasons making some areas accessible or inaccessible, and actions taken in one season affect the outcome in others.
The Legend of Zelda: Oracle of Seasons and Oracle of Ages use a similar concept to that which is used in The Legend of Zelda: A Link to the Past. In those games, the player must switch between the parallel past and present worlds (Ages) and between spring, summer, autumn and winter (Seasons) to progress through the game.
In the first half of The Legend of Zelda: Twilight Princess, areas of Hyrule are veiled by the Twilight Realm. These areas are dusky and brooding in appearance, Link cannot transform out of wolf form, characters only appear as spirits that cannot be communicated with, and enemies are twilight variations of their regular forms. Otherwise, the Twilight Realm is identical to regular Hyrule.
Resistance: Fall of Man is set in alternative universe where Tsarist Russia never experienced the Russian Revolution but instead became the bridgehead for an aggressive alien invasion from a species known as the "Chimera", who then proceed to overrun Western Europe, Great Britain, Canada and much of the United States, and where there has been no Second World War as a result. The events of the game and its sequels begin in its alternative 1951.
Each Zone in Sonic CD has four variations: Past, Present, Bad Future and Good Future, each displaying some subtle and not-so subtle alterations. The series has also seen alternative dimensions in the case of the Sonic Rush series, in which Sonic encounters a hero from another world named Blaze the Cat whose nemesis is an alternative counterpart of his own foe, Dr. Eggman. The Sonic series also makes use of the concept of alternative timelines.
The story of Chrono Cross centers around travel between two alternative timelines, the original or "Another World" and "Home World" which is a branch created by the actions of the heroes of the game's predecessor, Chrono Trigger.
In Super Paper Mario, the town "Flipside" (which acts as the game's central hub) has an alternative mirrored version called "Flopside". While Flipside appears pristine and the residents there are typically cheerful, Flopside appears somewhat dilapidated and is populated by surly characters.
The series Legacy of Kain is played through several realms and timelines.
Sudeki is set in a realm of light and a parallel realm of darkness.
The Elder Scrolls IV: Oblivion features an alternative hellish world called "Oblivion", as well as a painting you can climb into and a quest where you enter a dream world.
The Darkness pivots around a world of darkness you travel to when you die, which is occupied by World War 1 soldiers.
Metroid Prime 2: Echoes involves a world, "Aether", having an alternative self in the, "Dark" realm, universe, or dimension. The protagonist, Samus, finds out that she just dropped into a hopeless war for the Luminoth, the dominant species of Light Aether against the Ing, the dominant species of Dark Aether. She also finds her counterpart, Dark Samus or Metroid Prime's essence inside Samus's Phazon Suit.
Crash Twinsanity features Crash, Cortex, and Nina traveling to the "10th dimension," which could also be a parallel universe (suggested by the theme and how everything seems to be opposite).
Minecraft features an alternative dimension called "The Nether", that includes a 'hell' like theme. It also contains a second alternative dimension called "The End", home world of the Endermen, a type of monster that spawns rarely in the main world.
Persona 2: Eternal Punishment takes place in an alternative universe called "This Side" where in the events of Innocent Sin did not take place and the characters have never met in the past.
The Fallout series takes place in a subtly different universe. For example, the ship that landed the first men on the moon in 1969 is called Valiant 11, rather than Apollo 11. This universe diverged from ours after World War II, which resulted in a lack of advanced computers, the Cold War, VHS, etc.
The MMORPG City of Heroes features a Player vs Player (PvP) zone called Recluse's Victory. It is an alternative future in a constant state of flux, as heroes and villains battle for the future of Earth.
In the text-based science fiction MMORPG OtherSpace, refugees from Earth's universe were forced to migrate to a parallel universe called Hiverspace, whose quantum divergence occurred billions of years in the past, after damage to the time/space continuum began to tear their own universe apart. Eventually, they were able to find a means back to a past universe whose quantum divergence from their original ones was relatively minor.
2011 action-adventure video game Portal 2 features a game-mode entitled "Perpetual Testing Initiative" (PeTI), where a plot item features protagonist "Bendy" through thousands of different worlds of which character Cave Johnson exist in different roles entitled "The Multiverse", and the PeTI's parallel universes are different from the main Half-Life/Portal timeline.
The 2012 visual novel/puzzle video game Zero Escape: Virtue's Last Reward heavily uses the concept of multiple realities as the basis for its plot as well as its central gameplay mechanic of traversing through realities and altering history.
The world of the classic cult adventure games of The Longest Journey created by Ragnar Thornqast, along with its sequels, deals with the existence of two parallel universes – technological (Stark) and magical (Arcadia).
The 2014 crossover video game Heroes of the Storm features the iconic characters of Blizzard Entertainment. In the game, heroes and villains from Warcraft, Diablo, and StarCraft have been sucked into a trans-dimensional storm called "Nexus". Stranded in a strange limbo of clashing universes, these combatants are joined by the same fate to battle for dominance.
- Fictional universe
- Interdimensional being
- List of fiction employing parallel universes
- World as Myth
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- Moorcock, Michael (2004). Wizardry & Wild Romance: A Study of Epic Fantasy (Revised ed.). Austin, Texas: MonkeyBrain. p. 88. ISBN 1932265074.
- "Official Legend of Zelda Timeline Revealed". December 22, 2011. Archived from the original on April 26, 2012.
- Fred Dutton (May 3, 2010). "Zelda Timeline Explained". Official Nintendo Magazine. Future Publishing Limited. Archived from the original on 31 October 2014. Retrieved March 2, 2015.
- Wes Platt (2012). Otherspace: Down to Earth Chronicle. p. 139.
..."You did not 'jump' in time. You have jumped dimensions." Nix clarifies. "Hiverspace's timeline is obviously different from you own. ... Our universe, our Orion Arm, was destroyed by untold number of black holes created by a young Kamir not in control of his own powers. The rest of the Kamir gathered as many people from our universe as possible and rifted us all here. Our universe is gone, but it sound like your version of Normalspace still exists, not destroyed by some cataclysmic event. Such is similar for many others who have been brought here. You are just the newest in a long list that ever growing. But, I am not surprised that you were brought here by Kamir-influenced artifacts. In fact, I would be less surprised if you were not."
- Clifford A. Pickover (August 2005). Sex, Drugs, Einstein, and Elves: Sushi, Psychedelics, Parallel Universes, and the Quest for Transcendence (Discusses parallel universes in a variety of settings, from physics to psychedelic visions to Proust parallel worlds to Bonnet syndrome). Smart Publications. ISBN 1-890572-17-9.
- Michio Kaku (2004). Parallel Worlds: A Journey Through Creation, Higher Dimensions, and the Future of the Cosmos. Doubleday. ISBN 0-385-50986-3.