Paratrooper (video game)
The player controls a gun turret at the bottom of the screen. The turret can swivel to cover a large area of the screen, but cannot move from its base. Helicopters fly across the screen at varying heights, dropping paratroopers. The gun may fire multiple shots at once, and the shots may destroy helicopters or shoot paratroopers. Paratroopers may be disintegrated by a direct hit, or their parachutes may be shot, in which case they will plummet to earth (splattering and dying, killing any paratrooper onto whom they fall). Periodically, jets may fly by and drop bombs; the jets and bombs may be shot as well.
The player earns points by shooting helicopters, paratroopers, jets, and bombs. Firing a shell costs the player one point, so if one is playing for score, there is an incentive to conserve ammo.
The game ends when the player's turret is hit by a bomb, or when four paratroopers safely land on either the left or right of the turret (that is four on one side, not four total). Once this happens, they are able to build a human pyramid and climb up to the turret and blow it up.
PC Magazine gave Paratrooper 10.0 points out of 18. The magazine described it as "a well-executed but unexceptional game [which] quickly loses its appeal after a dozen or so plays". In 1984 Softline readers named Paratrooper the worst IBM program of 1983.
- "Paratrooper (DOS, 1982)". 2007-08-30. Archived from the original on 2007-12-23. Retrieved 2008-01-06.
- Sandler, Corey (July 1983). "Fun With Frogs And Flippers". PC Magazine. No. Vol. 2, No. 2. p. 447. Retrieved 19 January 2015.
The graphics (with very pretty explosions and cute little parachutes) and sound (including the stirring strains of Bach's Toccata and Fugue in D Minor at boot-up) are quite nice...
- "Night Raid (DOS, 1992)".
- "Manotrooper (Windows, 2010)".
- "The Best and the Rest". St.Game. Mar–Apr 1984. p. 49. Retrieved 28 July 2014.