Parkitect

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search

Parkitect
Parkitect Logo.png
Developer(s)Texel Raptor
Publisher(s)Texel Raptor
Designer(s)Sebastian Mayer
Garret Randell
Programmer(s)Sebastian Mayer
Artist(s)Garret Randell
Composer(s)Gordon McGladdery
EngineUnity
Platform(s)Microsoft Windows, macOS, Linux
ReleaseNovember 29, 2018
Mode(s)Single-player

Parkitect is a construction and management simulation video game developed and published by Texel Raptor. After a successful Kickstarter campaign and a two year-long early access beta period, the game was released worldwide on November 29, 2018. Parkitect simulates amusement park management, similar to the RollerCoaster Tycoon series.

Gameplay[edit]

An in-game screenshot of Parkitect.

The premise of the game is to build a theme park. Similar to the RollerCoaster Tycoon series (primarily that series' first and second games), the player must build rides, manage the park, and keep their guests happy. The player may hire staff to fulfill the needs of the park. Parkitect introduces several aspects that differentiate from the classic RollerCoaster Tycoon series including staff buildings, resource depots, and hidden staff-only areas.[1] Furthermore, the game introduces a branching map system within its campaign mode.[2] The campaign levels were created long-time users Silvarret and Joshua Tjarks.[3]

Development[edit]

In March 2014, development started as an attempt to simulate coaster physics before deciding to turn it into a full theme park simulation game. On June 1, 2014, Sebastian Mayer posted a screenshot of the yet-to-be titled game on Reddit.[4] Texel Raptor launched the Kickstarter of the game on August 22, 2014 as Parkitect.[5][6] By September 2014, the campaign had raised over $63,730.[7] From then on, Texel Raptor released weekly images and stats regarding the development of the game.[8][9] Texel Raptor released the pre-alpha to those who pre-ordered and backed the game in September 2015. On April 2016, Texel Raptor announced that Parkitect would be released on Steam's early access program on May 5, 2016.[10][11][12] The game released out of early access on November 29, 2018.[2]

Reception[edit]

Reception
Aggregate score
AggregatorScore
MetacriticTBD[13]
Review scores
PublicationScore
Destructoid9/10[14]
EurogamerRecommended[15]

Alex Donaldson of VG247 praised the game, claiming that the game is connected "to the first two sprite-based RCT games [as] Planet Coaster [is connected] to the later 3D entries."[16] Two years after Parkitect's release on Early Access, Ellen McGrody of PC Gamer noted that the game "has grown from a simple recreation of the isometric rollercoaster sim to an evolution of it".[17] Right before the game's release, Matt Wales of Eurogamer wrote that the game already possessed a "thriving modding scene".[18]

References[edit]

  1. ^ Wales, Matt (November 21, 2016). "Planet Coaster review". Eurogamer.net. Retrieved November 13, 2018.
  2. ^ a b Devore, Jordan (November 12, 2018). "Theme park sim Parkitect exits Early Access soon with a Campaign mode". Destructoid. Retrieved November 13, 2018.
  3. ^ Adams, Robert (November 14, 2018). "Parkitect Release Date Announced, Campaign Details Revealed". Tech Raptor. Retrieved November 15, 2018.
  4. ^ Christiansen, Tom (June 4, 2014). "Is This Indie Game the next RollerCoaster Tycoon?". Retrieved April 10, 2016.
  5. ^ "Parkitect - Retro inspired theme park designer gets a Kickstarter". Indie Retro News. August 23, 2014. Retrieved April 10, 2016.
  6. ^ "The Return Of The Theme Park Simulator". Kotaku. August 26, 2014. Retrieved January 24, 2016.
  7. ^ Indie Spotlight, July 21, 2015, archived from the original on July 21, 2015, retrieved December 25, 2015
  8. ^ "Roll Out The Coasters: Parkitect". Rock, Paper, Shotgun. June 20, 2015. Retrieved January 24, 2016.
  9. ^ Griffiths, Josh (January 6, 2016). "Parkitect shows how following through on a kickstarter is done". Retrieved April 10, 2016.
  10. ^ Devore, Jordan (April 6, 2016). "Parkitect nails that classic theme park sim vibe". Retrieved April 10, 2016.
  11. ^ Batchelor, Carl (April 7, 2016). "Parkitect, An Indie Park Design Sim, Headed For Early Access This May". Retrieved April 10, 2016.
  12. ^ Estrada, Marcus (May 5, 2016). "Make Your Own Theme Park in Parkitect". Retrieved May 6, 2016.
  13. ^ "Parkitect for PC Reviews". Metacritic. Retrieved November 30, 2018.
  14. ^ Patrick, Hancock (November 27, 2018). "Review: Parkitect". Destructoid. Retrieved November 28, 2018.
  15. ^ Wales, Matt. "Parkitect review - the finest theme park sim for years". Eurogamer. Retrieved 6 December 2018.
  16. ^ Donaldson, Alex (January 4, 2017). "The Theme Park management sim is having a renaissance and I couldn't be happier". VG247.com. Retrieved January 7, 2017.
  17. ^ McGrody, Ellen (April 9, 2018). "Parkitect is reviving the classic rollercoaster sim". PC Gamer. Retrieved June 7, 2018.
  18. ^ Wales, Matt (November 11, 2018). "Superb theme park management sim Parkitect finally leaves Early Access later this month". Eurogamer.net. Retrieved November 14, 2018.

External links[edit]