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A parlour game is a group game played indoors. During the Victorian era in Great Britain and in the United States, these games were extremely popular among the upper and middle classes. They were often played in a parlour, hence the name.
"The Victorian age was certainly the Golden Age of the parlor game." During the 19th century, the upper and middle classes had more leisure time than people of previous generations. This led to the creation of a variety of parlour games to allow these gentlemen and ladies to amuse themselves at small parties. Boxed parlour games were very popular from around 1920 until into the 1960s, especially around Christmas. Parlour games competed for attention with the mass media, particularly radio, movies, and television. Though decreased in popularity, parlour games continue to be played. Some remain nearly identical to their Victorian ancestors; others have been transformed into board games such as Balderdash.
Many parlour games involve logic or word-play. Others are more physical games, but not to the extent of a sport or exercise. Some also involve dramatic skill, such as in charades. Most do not require any equipment beyond what would be available in a typical parlour. Parlour games are usually competitive, but cumulative scores are not usually kept. The length and ending time of the game is typically not set; play continues until the players decide to end the game.
By analogy, the phrase "parlour game" has been used to accuse political opponents of the use of deliberately nebulous or confusing language when describing their positions on issues.
Examples of parlour games include:
- Are you there Moriarty?
- Blind man's buff
- Elephant's foot umbrella stand
- Hyakumonogatari Kaidankai
- The Minister's Cat
- Six Degrees of Kevin Bacon
- Squeak Piggy Squeak
- Spinning the Trencher, Trencher or Toilet
- Twenty Questions
- Wink Murder
- Board game
- Drawing room
- House concert
- Monopoly (game)
- Party game
- Tabletop game
- Time's Up! (game)
- Beaver, Patrick (1978). Victorian Parlor Games, p.14. T. Nelson. ISBN 9780840766083.
- Jones, Myfanwy (2010). Parlour Games for Modern Families, unpaginated. Penguin UK. ISBN 9780141963020.
- Beaver (1978), p.45.
- (1882). Cassell's book of in-door amusements, card games and fireside fun, p.47. Cassell, Petter, Galpin. pre-ISBN.