Pax Imperia: Eminent Domain
|Pax Imperia: Eminent Domain|
|Release date(s)||October 31, 1997|
|Mode(s)||Single player, multiplayer|
Pax Imperia: Eminent Domain is a real-time strategy computer game. The game emphasizes empire building and customization. Instead of using a single large map as do most of the current real-time strategy games, Pax Imperia revolves around star systems connected by wormholes or jump points, which connect a system of star systems in a large web. The game allowed for the player to customise the species that they were to play to a high degree. Players could focus on construction, reproduction, research, espionage, or the acquisition of money. Players could select special qualities, such as having psychic powers or an aquatic physiology, and could tailor their species to be better at peaceful colonisation or conquest.
Different planets had different types of atmosphere, so that certain species could more easily colonise some than others, and each planet additionally had different quantities of natural resources, similar to the Space Empires series of games.
Unlike the Master of Orion series of games, Pax Imperia: Eminent Domain is not a turn based strategy game, but is instead real time. The game speed can be adjusted during the game, to speed up moments and slow down important parts in which a lot of interaction is needed.
- Customize galaxy size and its characteristics
- Customize your own race
- Customize your ship designs
Unlike the original the only way to travel between star systems is through wormholes.
In 1995, Blizzard Entertainment, in association with Changeling Software, announced the development of the sequel to Pax Imperia, Pax Imperia 2, for release upon both the Macintosh and PC platforms for Christmas 1995.
In August 1996, Blizzard Entertainment announced the sale of the game rights to THQ, and Heliotrope Studios continued to finish its development. In 1997, Pax Imperia 2 was released under the name of Pax Imperia: Eminent Domain, exclusively on the PC and Macintosh platforms.