Penguin Adventure

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Penguin Adventure
Penguin Adventure.jpg
European box art
Developer(s) Konami
Zemina (SMS Only)
Publisher(s) Konami
Zemina (SMS Only)
Designer(s) Ryouhei Shogaki
Hideo Kojima
Composer(s) Yoshinori Sasaki
Kenichi Matsubara
Platform(s) MSX, Sega Master System, Mobile phones, Virtual Console, Microsoft Windows
Release date(s) MSX
  • JP October 28, 1986
  • EU 1987
Master System
    Mobile Phones
    • JP May 31, 2006
    Virtual Console
    • JP November 24, 2009 (Wii)
    • JP January 29, 2014 (Wii U)
    Genre(s) Platform game
    Action-adventure game
    Mode(s) Single player
    Multiplayer (alternating)

    Penguin Adventure (夢大陸アドベンチャー Yume Tairiku adobenchā?, lit. "Dream Continent Adventure") is an action-adventure platform video game released by Konami in 1986. It is a sequel to Antarctic Adventure and has the distinction of being the first game that game designer Hideo Kojima worked on;[2] he was an assistant designer. It has been acclaimed as one of the best MSX action games for its gameplay, depth, variety and rich pseudo-3D tile-based graphics with sprites. The story follows Penta, a penguin who has to bring home a golden apple in order to cure Penguette (Penko Hime in the Japanese version), the Penguin Princess.


    This title significantly expanded upon the gameplay of Antarctic Adventure by most notably adding a greater variety of stages and enemies and RPG elements: boss fights, purchasable items, and several mini-games. Items can be purchased through three different fisherman, in exchange for fish, that give Penta new abilities. One of the items that can be bought is a gun, which reflects the charactization Pentarou (Penta's son) will be given in his appearances in the Parodius series. Level design and variety has increased from Antarctic Adventure; there are forest levels, ice levels, water-based levels, caves, and even an outer-space bonus level.[3] There are several shortcuts, usually hidden underneath holes (which are typically harmful hazards) in the game, that allow the player to go on almost completely different paths. The game also featured multiple endings, with the hidden good ending available when the player pauses the game a certain number of times.[4] In the bad ending, the princess dies, while in the good ending, she lives, an idea that Kojima would later use again in Metal Gear Solid and, to an extent, Metal Gear Solid 2: Sons of Liberty.[5]


    • The Sega Master System Version was released in Korea, and Developed and Published by Zemina on 1987.
    • The MSX Version was re-released for Compilation of Sony PlayStation and Sega Saturn Konami's Antiques MSX Collection.
    • An Mobile Version was released on May 31, 2006 in Japan.
    • A MSX Version was re-released for Wii Virtual Console on November 24, 2009 in Japan.
    • A MSX Version was re-released for Wii U Virtual Console on January 29, 2014 in Japan.
    • A MSX Version was re-released for PC (as Project EGG) on April 11, 2014 in Japan.

    Other Media[edit]

    Penguin Adventure: Penta no daibōken Korokorokokoro no Penko-hime
    夢大陸アドベンチャー -ペン太の大冒険 コロコロココロのペン子姫-
    (Yume Tairiku Adobenchā: Penta no daibōken Korokorokokoro no Penko-hime)
    Published by Konami Digital Entertainment
    Magazine Weekly Konami Magazine
    Published September 15, 2009 - February 2, 2007
    Volumes 20
    Anime and Manga portal

    In 2006, Konami Digital Entertainment Tokyo serialize a series of digital comic based on video game of same name titled Yume Tairiku Adobenchā: Penta no daibōken Korokorokokoro no Penko-hime (夢大陸アドベンチャー -ペン太の大冒険 コロコロココロのペン子姫- lit. "Dream Continent Adventure: Penta's Adventure, Penguette's Colosse Heart"?).[6]


    External links[edit]