Penumbra (video game series)

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Penumbra
Genres Survival horror
Developers Frictional Games
Publishers Paradox Interactive
Lexicon Entertainment
Composers Mikko Tarmia
Platform of origin Microsoft Windows, Mac OS X, Linux
First release Penumbra: Overture
March 30, 2007
Latest release Penumbra: Requiem
August 27, 2008

Penumbra is the name of an episodic survival horror video game series developed by Frictional Games and published by Paradox Interactive and Lexicon Entertainment. The games use the HPL Engine, initially developed as a tech demo. Penumbra is notable for its horror styling and for allowing advanced physical interaction with the game environment.[1]

Main series[edit]

Penumbra: Overture (2007)[edit]

Main article: Penumbra: Overture

Set in the year 2001, Penumbra: Overture follows the story of Philip, a thirty-year-old physicist whose mother recently died. After receiving a mysterious letter from his supposedly dead father, Philip follows a series of clues that lead him to a mysterious location in uninhabited northern Greenland.

Penumbra: Black Plague (2008)[edit]

The story of Black Plague begins as an email sent by Philip to a friend, explaining what has happened to him and begging him to finish the work he could not. The rest of the game then proceeds as a flashback narrated by Philip to his friend in the email, beginning from where the previous game left off.

Penumbra: Requiem (2008)[edit]

Main article: Penumbra: Requiem

The game starts as the last one ends, with Phillip sending the 'kill them all' message. As soon as he finishes, one of the Infected barges in and hits Phillip on the head with something unseen.

=Penumbra (Tech Demo)[edit]

Main article: Penumbra (Tech Demo)

The Penumbra series is based on Frictional Games' earlier game "Penumbra", a short tech demo meant to demonstrate the capabilities of the company's HPL Engine. The developers admitted to making significant modifications of the original engine to...

References[edit]

  1. ^ Interview With Frictional Games – Amnesia Linux Gaming News, November 25, 2009 (Article by Maxim Bardin)

External links[edit]