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|Genre(s)||Adventure, survival horror|
There is no direct plot, but the game focuses on a town where The Devil has invaded and the player has four days to eliminate all possessed citizens (led by a witch and a vampire) and finally purge the evil by defeating the Devil himself before he can take over.
The game makes use of a combination of text-based commands, clickable verbal commands and clickable objects to progress. A compass indicates which directions the player can travel. Much of the game's movement and actions are real time based so there is a day and night cycle. The player's inventory can be viewed in the respective menu. There are many encounters that can kill the player (ideally at night time) unless the player performs a proper action to avoid them. Newer versions of the game omitted the encounters where the players gets garroted. The player loses the game if four days pass and all the required possessed citizens have not been killed and the devil has not been repelled.
Personal Nightmare was generally well-received, including the ratings of 87% by Zzap! (Amiga), 84% by Computer + Video Games (Amiga and Atari ST), 74% by CU Amiga (Amiga)  and 7/10 by Datormagazin (Amiga).
- "Personal Nightmare Review from Computer + Video Games 93b (Aug 1989) - Amiga Magazine Rack" (93b). August 1989. p. 79. Retrieved 9 November 2013.
- "Personal Nightmare Review from Zzap 53 (Sep 1989) - Amiga Magazine Rack" (53). September 1989. pp. 20, 21. Retrieved 9 November 2013.
- "Personal Nightmare Review from CU Amiga-64 (Jul 1989) - Amiga Magazine Rack". July 1989. p. 62. Retrieved 9 November 2013.
- "Personal Nightmare Review from Datormagazin Vol 1989 No 11 (Aug 1989) - Amiga Magazine Rack" (11). August 1989. pp. 14, 15. Retrieved 9 November 2013.