Boulder Dash (video game)

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(Redirected from Peter Liepa)
Boulder Dash
Developer(s)
Publisher(s)
Designer(s)
  • Peter Liepa
  • Chris Gray
Programmer(s)
  • Kazunori Ishiguri
  • Toshiyuki Sakai
  • Hisatada Ohta (1990 arcade)
Composer(s)
  • Azusa Hara
  • Fuse (1990 arcade)
Platform(s)
Release
March 1984
  • Atari 8-bit
  • C64
    • NA: April 1984
    • UK: 1984
  • Apple II
  • PC-88
    • JP: October 1984
  • FM-7
    • JP: November 1984
  • ColecoVision
    • NA: December 1984
  • Arcade
    • NA: 1984
    • JP: August 1985
    • JP: May 1990 (1990 arcade)
  • IBM PC
  • 1984
  • ZX Spectrum
  • CPC
    • UK: August 1985
  • MSX
  • 1985
  • Super Cassette Vision
  • BBC, Electron
  • NES
    • JP: March 23, 1990
    • NA: June 1990
    • EU: 1990
  • Game Boy
    • JP: September 21, 1990
    • EU: 1990
  • Atari 2600
  • June 2012
  • Intellivision
    • NA: March 18, 2015
Genre(s)Puzzle, maze[3]
Mode(s)Single-player

Boulder Dash is a 2D maze-puzzle video game released in 1984 by First Star Software for Atari 8-bit computers.[4] It was created by Canadian developers Peter Liepa and Chris Gray. The player controls Rockford, who collects treasures while evading hazards.[5]

Boulder Dash was ported to many 8-bit and 16-bit systems and turned into a coin-operated arcade game. It was followed by multiple sequels and re-releases and influenced games such as Repton and direct clones such as Emerald Mine.

As of January 2018, BBG Entertainment GmbH owns the intellectual property rights to Boulder Dash.[citation needed]

The game's name is a pun on balderdash.[4]

Gameplay[edit]

Rockford drops a series of boulders on butterflies which explode into diamonds and fall down the shafts.

Boulder Dash takes place in a series of caves, each of which is laid out as rectangular grid of blocks. The player guides the player character, Rockford, with a joystick or arrow keys. In each cave, Rockford has to collect as many diamonds as are needed and avoid dangers, such as falling rocks. When enough diamonds have been collected, the exit door opens, and going through this exit door completes the cave.

Development[edit]

As an aspiring game developer, Peter Liepa reached out to a local publisher called Inhome Software. They put him in touch with a young man—Chris Gray—who had submitted a game programmed in BASIC that was not commercial quality, but had potential.[6] The project began with the intention of converting this game to machine language and releasing it through Inhome, but according to Liepa, the game was very primitive.[7] He decided to expand the concept and add more interesting dynamics, and he wrote the new version in Forth[8] in about six months.[9] When it became clear that the game was worth releasing, Liepa rewrote Boulder Dash in 6502 assembly language.[10]

Dissatisfied with the lack of a contact from Inhome Software, Liepa searched for a new publisher.[11] He settled on First Star Software, which, according to him, was very happy to publish the game.[12]

Ports[edit]

The game was licensed by Exidy for use with their Max-A-Flex arcade cabinet. Released in 1984, it allows buying 30 seconds of game time.[13] This was the first home computer game to be converted to an arcade console.[13]

Reception[edit]

II Computing said that "bright, colorful animation coupled with a breezy story line make this game more than just a momentary diversion".[21] Computer Games magazine called it an "incredible addicting maze game" along the lines of Dig Dug, but faster and more exciting.[3]

Mean Machines gave the Game Boy port of Boulder Dash a score of 90%, praising it as "one of the finest video games ever written", describing the game as "one to buy as soon as possible" and noting its faithfulness to the original Commodore 64 version.[22] The same publication reviewed the NES version favourably, stating that it was "an extremely impressive title" and "one of the greatest games ever written". It was given a 92% rating.[23]

The ZX Spectrum version was placed ninth in the Your Sinclair Top 100 Speccy Games Of All Time (Ever) by journalist Stuart Campbell.[24]

IGN reviewed the Virtual Console release of the Commodore 64 version. Although the graphics and sound were both found to be dated they enjoyed the game stating that it "still feels as fresh as it did in 1984". They concluded by stating "though it doesn't look like much, Boulder Dash rocks".[25]

Boulder Dash was included in the top 30 Commodore 64 games by C't Magazin in Germany.[26]

The game sold more than 500,000 copies by August 1994.[27]

Legacy[edit]

Boulder Dash was the first in a long series of games:

  • Boulder Dash (1985 – Arcade) – in 1985 another arcade version was released on Data East's "DECO Cassette System", with improved graphics but a reduced display grid on a vertical monitor.[13]
  • Boulder Dash II (1985) – published under several different titles; Rockford's Riot on the MSX, Rockford's Revenge on the C64. The second release in Japan was titled Champion Boulder Dash,[13] but it is not a port of the western game.[28]
  • Boulder Dash 3 (1986 – Apple II, C64, Spectrum, PC) – monochrome space-themed graphics and poorly designed levels made this a critical failure.[13]
  • Boulder Dash Construction Kit (1986 – Apple II, C64, Spectrum, Atari 8-bit computers, Atari ST) – this release included a small number of levels (12 caves and 3 intermission levels),[29] but was titled Boulder Dash IV – The Game for the Spectrum re-release.[13] The title allowed players access to tools which allowed them to design their own levels.
  • Super Boulder Dash (1986 – Apple II, C64, PC) – a compilation of Boulder Dash and Boulder Dash II published by Electronic Arts.[30]
  • Rockford (1988 – Arcade, Amiga, Atari 8-bit, Atari ST, Arcade, Spectrum,[31] Amstrad, C64)[13] - Rockford was originally a licensed arcade game produced by Arcadia Systems, and later converted to various home computer formats.
  • Boulder Dash Part 2 (1990 – Arcade)[13]
  • Boulder Dash (1990 - Game Boy)[13]
  • Boulder Dash (1990 - NES)[13]
  • Boulder Dash EX (2002 – Game Boy Advance) - this one has a new "EX mode" and "Classic mode" which is a direct port of the 1984 PC version.[13]
  • Boulder Dash Xmas 2002 Edition (2002 – PC)[13]
  • GemJam Gold (2003 – PC) – the game's credits claim this is based on Boulder Dash, and is licensed by First Star.[13]
  • Boulder Dash – Treasure Pleasure (2003 – PC)[13]
  • Boulder Dash: Rocks! (2007 – DS, iOS)[13]
  • Boulder Dash Vol 1 (2009 – iOS)[13]
  • Boulder Dash-XL (2011 - Xbox Live Arcade, PC, iOS, 3DS)[32]
  • Boulder Dash - The Collection! (2011 – Android)[33]
  • Boulder Dash (2011 – Atari 2600) - limited edition of 250 copies.[34]
  • Boulder Dash 30th Anniversary (2014 – iOS, Android, Switch, PC, Mac) - co-published by TapStar Interactive and First Star Software, Inc., with a world designed by the original creator Peter Liepa as well as another world by TapStar CEO, Chris Gray. This sequel was developed in collaboration by TapStar Interactive, First Star Software, SoMa Play Inc. and Katsu Entertainment LLC (2014 - Android, iOS) as both a premium (paid) and a freemium game.[35]
  • Boulder Dash (2015 – Intellivision) – co-published by First Star Software, Inc. and Classic Game Publishers, Inc./Elektronite[36]
  • Boulder Dash Deluxe (2021 – Switch, Xbox, Atari VCS, Steam (PC and Mac), Windows Store and Mac Store) – developed and published by BBG Entertainment with a world designed by the original creator Peter Liepa and a Retro world with the 20 original levels from 1984.[37][38]
  • Boulder Dash Ultimate Collection (2022 – Switch)

References[edit]

  1. ^ a b "Year-End Index" (PDF). Computer Entertainer. Vol. 3, no. 10. January 1985. p. 156.
  2. ^ "Boulder Dash". First Star Software.
  3. ^ a b c "1985 Software Buyer's Guide". Computer Games. Vol. 3, no. 5. United States: Carnegie Publications. February 1985. pp. 11–8, 51–8.
  4. ^ a b Weber, Arno (November 2005). "Interview: Peter Liepa". Boulder-dash.nl. Retrieved March 8, 2024.
  5. ^ "Boulder Dash". The International Arcade Museum. Retrieved October 6, 2013.
  6. ^ Liepa, 7:05.
  7. ^ Liepa, 7:48.
  8. ^ Liepa, 5:09.
  9. ^ Liepa, 10:28.
  10. ^ Liepa, 5:15.
  11. ^ Liepa, 12:37.
  12. ^ Liepa, 14:00.
  13. ^ a b c d e f g h i j k l m n o p Campbell, Stuart (2008). "The Definitive Boulder Dash". Retro Gamer (53): 32–41.
  14. ^ "Archive - Magazine viewer". World of Spectrum. Retrieved December 6, 2012.
  15. ^ "Archive - Magazine viewer". World of Spectrum. Retrieved December 6, 2012.
  16. ^ "Complete Games Guide" (PDF). Computer and Video Games. No. Complete Guide to Consoles. 16 October 1989. pp. 46–77.
  17. ^ "Archive - Magazine viewer". World of Spectrum. Retrieved December 6, 2012.
  18. ^ "Boulderdash". Ysrnry.co.uk. Archived from the original on June 16, 2013. Retrieved December 6, 2012.
  19. ^ "Zzap!64 100th Issue Pull-Out Special Page 5". Zzap!64. Retrieved December 6, 2012.
  20. ^ "Archive - Magazine viewer". World of Spectrum. Retrieved December 6, 2012.
  21. ^ Shapiro, Neil (Oct–Nov 1985). "Of Jewels and Ghouls and Butterflies and Strategies of War". II Computing. pp. 24–26. Retrieved January 28, 2015.
  22. ^ Rignall, Julian; Richard Leadbetter (June 1991). "Boulderdash review". Mean Machines (9). Archived from the original on December 21, 2016. Retrieved June 4, 2009.
  23. ^ "Boulderdash - Nintendo Entertainment System - Mean Machines review". www.meanmachinesmag.co.uk. Archived from the original on 2007-10-27.
  24. ^ Campbell, Stuart (January 1992). "The YS Top 100 Speccy Games Of All Time (Ever) - Number 24 to 2". Your Sinclair. No. 73. Future Publishing. Retrieved 10 May 2018.
  25. ^ "Boulder Dash Review". 23 June 2009.
  26. ^ "C't-Auswahl: Die 30 besten Spiele für den Commodore 64". 4 August 2017.
  27. ^ "Video game industry set to out-glitz Hollywood". Edmonton Journal. August 25, 1994. p. 56. Retrieved August 24, 2021 – via Newspapers.com.
  28. ^ "Oh! FM-7 Museum". Retropc.net. Retrieved December 6, 2012.
  29. ^ Boulder Dash Construction Kit manual page 6
  30. ^ "Super Boulder Dash Manual" (PDF). Electronic Arts. Retrieved June 1, 2019.
  31. ^ "Rockford". World of Spectrum. Retrieved November 23, 2008.
  32. ^ "Boulder Dash XL Announced". Bluesnews. November 9, 2010.
  33. ^ "Boulder Dash - The Collection for Android Announced". Archived from the original on 2011-09-26. Retrieved 2011-09-24.
  34. ^ "First Star Software's Boulder Dash Is Heading To The Atari 2600 | RetroCollect". www.retrocollect.com. Archived from the original on 2013-12-14.
  35. ^ Hilliard, Kyle (January 21, 2014). "Original Boulder Dash Creators Team-Up For Mobile Remake". Game Informer. GameStop. Retrieved January 21, 2014.
  36. ^ "Boulder Dash Officially Released for Intellivision 30 Years Later | RetroCollect". Archived from the original on 2016-03-18. Retrieved 2019-08-03.
  37. ^ "Boulder Dash Deluxe Launches First on Atari VCS | BBG-Entertainment". 10 February 2021.
  38. ^ "Boulder Dash Deluxe launches September 9 for Xbox One, Switch, and PC". 12 August 2021.

Bibliography[edit]

External links[edit]