Peter McConnell

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Peter McConnell
McConnell in 2010
McConnell in 2010
Background information
Birth namePeter Nelson McConnell
Also known asPeter Mc, Pete McConnell
Born1960 (age 60–61)
Pittsburgh, Pennsylvania, U.S.
GenresVarious
Occupation(s)Composer, musician
Years active1991–present
Associated actsClint Bajakian
Michael Land
The Gone Jackals
Websitepetermc.com

Peter Nelson McConnell (born April 19, 1960),[1] also known as Peter Mc, is an American video game composer and musician, best known for his work at LucasArts and for composing the soundtracks for every Sly Cooper game since the second installment.

Biography[edit]

McConnell was born in Pittsburgh, Pennsylvania. Peter studied music as an undergraduate at Harvard University in the 1980s under Timothy Vincent Clarke, Curt Cacioppo and Ivan Tcherepnin. In Harvard McConnell befriended the future LucasArts composer Michael Land,[2] who composed many of the company's titles, and worked with him at the audio company Lexicon. While beginning his career in the Sound Department at LucasArts, Land needed someone who would both compose and implement music into his second project Monkey Island 2: LeChuck's Revenge and McConnell stepped in.[3] McConnell and Land co-invented iMUSE, LucasArts' patented interactive music system.[4]

During his time at LucasArts, McConnell composed many soundtracks for games such as those in the Monkey Island, Indiana Jones and Star Wars series. Notable titles from this time include Grim Fandango, scored with unique Mexican influenced jazz, klezmer and traditional film score style, and Full Throttle, featuring rock soundtrack which McConnell scored with rock group The Gone Jackals. While composing music for these two games, McConnell worked closely with Tim Schafer, who later hired him to compose scores for the titles Psychonauts, Brütal Legend, and Costume Quest for his company Double Fine Productions.

McConnell left LucasArts in 2000, but contributed to Escape from Monkey Island and special edition of The Secret of Monkey Island. Since then, McConnell has composed scores for Psychonauts, Sly 2: Band of Thieves, Sly 3: Honor Among Thieves (about which McConnell says that he was influenced by Henry Mancini works),[5] and Kinectimals.

McConnell is one of the founding members of G.A.N.G., the Game Audio Network Guild. He is also known live-action music performer, playing the electric violin.

In 2013, McConnell returned to the Sly Cooper franchise to score the fourth game, Sly Cooper: Thieves in Time, which was released in February of that year. The score of the game is performed by the Nashville Music Scoring orchestra. Also, for the first time ever, McConnell's entire score was released on iTunes to accompany the release of the game.

Recently, McConnell has worked on the Double Fine titles Broken Age and the remastered version of Grim Fandango, both of which include performances by the Melbourne Symphony Orchestra. He married Amy McConnell and they now have two children, Eben and Alice. McConnell has also been announced to return to score the upcoming Psychonauts 2, set to be released in 2020.[6]

Works[edit]

Video game soundtracks
Title Year Notes
Monkey Island 2: LeChuck's Revenge 1991 With Michael Land and Clint Bajakian
Indiana Jones and the Fate of Atlantis 1992
Star Wars: X-Wing 1993
Sam & Max Hit the Road
Day of the Tentacle
Star Wars: Rebel Assault Sound advice, with Michael Land
Star Wars: TIE Fighter 1994
Star Wars: Rebel Assault II: The Hidden Empire 1995 Sound Quality Control
Full Throttle Orchestral Composer & Music Producer, Additional Programming
The Dig iMUSE Music System
Shadows of the Empire 1996 Music Editor/Sound Quality Control
Afterlife
Star Wars Jedi Knight: Dark Forces II 1997
Herc's Adventures Music Consultant
Star Wars: Yoda Stories Music Editing
Star Wars: X-Wing vs. TIE Fighter
Star Wars: X-Wing - Collector Series 1998
Star Wars Jedi Knight: Mysteries of the Sith
Grim Fandango
Star Wars: X-Wing Alliance 1999 iMUSE Music System
Star Wars Episode I: Racer Music Editing
Star Wars Episode I: The Phantom Menace
Star Wars: Yoda's Challenge - Activity Center
Star Wars: Anakin's Speedway With Clint Bajakian
Star Wars: Force Commander 2000 Additional Music Composition, Lead Music Production and Editing
Escape from Monkey Island With Clint Bajakian, Anna Karney, Michael Land, Michael Lande
Star Wars Rogue Squadron II: Rogue Leader 2001 Voice of Admiral Ackbar
Star Wars: Battlefront 2004 Music editing
The Bard's Tale With Tommy Tallarico, Clint Bajakian, Jared Emerson-Johnson
Sly 2: Band of Thieves With Bill Wolford
Sly 3: Honor Among Thieves 2005
Psychonauts
Thrillville 2006 With Alistair Lindsay, David Collins and Jesse Harlin
Calling All Cars! 2007
The Sims 2: Celebration! Stuff Stereo Object Music
The Sims 2: Castaway Additional music
Pain
Insecticide 2008
LEGO Indiana Jones: The Original Adventures Music editor
Tornado Outbreak 2009 Musician Magician, Composer Extraordinaire and all around "Groovy" Guy
The Secret of Monkey Island: Special Edition Violin, special thanks
inFAMOUS
Brütal Legend Original Music Composer, Orchestrator and Production
Costume Quest 2010
Kinectimals Music Supervisor, with Jared Emerson-Johnson
Sports Champions Additional music
Monkey Island 2: LeChuck's Revenge - Special Edition Original music, special thanks
Kinect Disneyland Adventures 2011 With Paul Lipson, Laura Karpman, Mark Griskey, Wataru Hokoyama and Lennie Moore
Star Wars: The Old Republic Cantina Music
Stacking Music composer, orchestrations, production
Iron Brigade
PlayStation All-Stars Battle Royale 2012 Sly Cooper music
Sly Cooper: Thieves in Time 2013 With Michael Bricker
Plants vs. Zombies 2: It's About Time With Laura Shigihara, Korby Sears, Lee Nicklen, Christopher Ballew and C. Andrew Rohrmann
Hearthstone
Plants vs. Zombies: Garden Warfare 2014
Costume Quest 2
Broken Age With Karim Elmahmoudi
Grim Fandango: Remastered 2015
Plants vs. Zombies: GW2 2016
Day of the Tentacle: Remastered Original music, special thanks
Psychonauts in the Rhombus of Ruin 2017
Full Throttle: Remastered Orchestral Music Revoicing
World of WarCraft: Battle for Azeroth 2018 Additional music
Irony Curtain: From Matryoshka with Love 2019 With Arkadiusz Reikowski
Plants vs. Zombies: Battle for Neighborville
Psychonauts 2 2021

Written works[edit]

  • McConnell, Peter (September 1999). "Dance of the Dead: The Adventures of a Composer Creating the Game Music for Grim Fandango". Electronic Musician. New York: NewBay Media, LLC. 15 (9): 30–32, 35–36, 38–40, 42. ISSN 0884-4720.
  • US patent 5315057, LAND MICHAEL Z [US]; MCCONNELL PETER N [US], "Method and apparatus for dynamically composing music and sound effects using a computer entertainment system (iMUSE patent)", assigned to LUCASARTS ENTERTAINMENT CO [US] 

References[edit]

  1. ^ MySpace profile of Peter Mc.
  2. ^ Bowe, Miles (June 21, 2015). "When Mexican folk music danced with film noir: FACT meets Peter McConnell, the composer behind Grim Fandango". Fact. The Vinyl Factory. Archived from the original on July 13, 2019.
  3. ^ According to interview with Peter McConnell in 22/11/2003 Archived July 14, 2011, at the Wayback Machine: "Michael Land and I had been working on projects together since we were at Harvard in the 80's. He really started the Sound Department at LucasArts, and was looking for someone who could both compose and design code, and I guess he figured I would fit the job pretty well. He must have been right, since I ended up working there for nearly 10 years."
  4. ^ Sweet, Michael (October 2, 2014). Writing Interactive Music for Video Games: A Composer's Guide. Addison-Wesley Professional. p. 99. ISBN 978-0321961587. Frustrated with the state of music in games at the time, two composers at LucasArts Peter MccConnell and Michal Land created one of the first adaptive music systems, called iMuse. iMuse (Interactive MUsic Streaming Engine) let composers insert branch and loop markers into a sequence that would allow the music to change based on the decisions of the player. The iMuse engine was one the first significant contributions to interactive music for video games. Its importance in shaping many of the techniques that you see in video games today cannot be overemphasized. (...)
  5. ^ Lucasdelirium.it gives an interview to Peter McConnell.[permanent dead link]
  6. ^ MacDonald, Keza (December 3, 2015). "How Psychonauts 2 Came to Be". Kotaku. Retrieved December 3, 2015.

Further reading[edit]

External links[edit]