Phantasy Star III

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Phantasy Star III: Generations of Doom
Phantasy Star III box US.jpg
Box art for the North American release
Developer(s)Sega
Publisher(s)Sega
Director(s)Hiroto Saeki
Producer(s)Kazunari Tsukamoto
Designer(s)Hirondo Saiki
Artist(s)Saru Miya
Writer(s)Hiroto Saeki
Yang Watt
Composer(s)Izuho Numata
SeriesPhantasy Star
Platform(s)Sega Genesis
Release
  • JP: April 21, 1990
  • NA: July 1991
  • UK: 1991
Genre(s)Role-playing game
Mode(s)Single-player

Phantasy Star III: Generations of Doom[1] is a role-playing video game developed and published by Sega. It was released for the Sega Genesis in Japan in April 1990, and worldwide the following year. It is the third game in the original Phantasy Star series, and is a distant sequel to the previous games, with the connections to those games not being immediately obvious. However, gameplay is similar to the previous games, with turn-based combat and random encounters. Players explore various overworld maps and dungeons in order to progress through the game.

It was later re-released on the Virtual Console, and also for various emulated retro collections such as the Phantasy Star Collection, Sega Genesis Collection, and Sonic's Ultimate Genesis Collection.

Gameplay[edit]

Phantasy Star III mostly follows the traditional roleplaying game formula seen throughout the series, with the exploration of several 2-D worlds, character recruitment, and random enemy encounters using a turn-based battle system. Unlike previous games, the "technique" magic system plays a somewhat diminished role in combat. New features in the combat system include the auto-battle feature and the icon-based menu system.[2]

The feature that mostly separates Phantasy Star III, however, is that the story spans three generations of characters. At critical points throughout the game, the main character is given the option of marrying one of two women he has encountered during his travels. This choice determines the new main character of the next generation—the child (or children) of the previous lead. The choice also affects the gameplay, as the main character may be Orakian or a mix of Layan and Orakian, which differ in their ability to use techniques and their level of proficiency with them. Two paths in the second generation in turn lead to four paths in the third and final generation, and depending on which of the four main characters is played, the ending will vary.

Plot[edit]

Phantasy Star III appears at first to take place in a medieval fantasy setting, in contrast to the science-fiction settings of previous games. A thousand years before the start of the game, two factions — one led by the swordsman Orakio, the other by the sorceress Laya — were engaged in a bitter conflict. An attempt at peace was made when the two leaders met for an armistice, but soon afterwards they both mysteriously vanished. This placed the two factions in a precarious situation, as each blamed the other for their leader's disappearance. All communication between the Orakians and Layans was suspended, travel between their respective worlds was prohibited, and the two groups teetered on the brink of war.

Players take control of Rhys, Crown Prince of the Orakian kingdom of Landen, on the day of his wedding to Maia, a mysterious amnesiac who washed up on Landen's shore two months earlier. During the ceremony, a dragon — identified as a Layan — suddenly appears and snatches Maia, in what seems to be an overt escalation of the Layan-Orakian conflict. During Rhys's search for Maia, he recruits various characters to his cause. Ultimately, it is revealed that Maia herself is Layan — Princess of the kingdom of Cille — and that her kidnapping was actually a rescue attempt by her people, who believed she had been stolen from them by the "hostile" Orakians.

Development[edit]

The game was developed and published by Sega for the Sega Genesis, where it first released in Japan in April 1990 and in North America in July 1991.[3] Producer Kazunari Tsukamoto described Phantasy Star III as being similar to a collection of side stories when compared to the connected narrative of its predecessor and the sequel Phantasy Star IV: The End of the Millennium. This and its altered graphic style was due to the team being different from earlier Phantasy Star entries.[4] Hirondo Saiki acted as game designer.[5] The game's multiple endings proved difficult to implement due to data storage limitations. The branching narrative and gameplay paths were added to set the game apart from other role-playing games (RPGs) due to the crowded market at the time.[4] The game was the first time designers and programmers came together as a team rather than separate units, but Saiki became fatigued during development of the game's later stages due to being sole designer. In order to realise the planned scale of the world, several portions of the narrative needed to be cut.[5] Character designs and the cover art were done by Saru Miya, who remembered experiencing great hardships with the project, describing it as something which she considered a "home-spun" project.[6] The music for Phantasy Star III was composed by Izuho Numata, who had only been at Sega for two years. She later claimed that the project was challenging due to her lack of experience with composing for RPGs.[7]

Reception[edit]

Reception
Review scores
PublicationScore
AllGame3.5/5 stars[8]
MegaTech89%[9]

Praise was given to Phantasy Star III for its unique "generational" gameplay and characters. Others thought it was just too "different" in style from its peers. Critics cite the only subtle differences between the endings, lower quality battle animations, and the fact that it did not resolve the perceived cliffhanger ending of Phantasy Star II. Still, it maintains above average ratings, with an overall score of 70% on the aggregate site GameRankings.[10]

Computer Gaming World in 1991 praised the game's graphics and its "plenty of plot twists and turns". The magazine concluded that it was "a rewarding epic tale which should be told on every Genesis system".[11] The game was reviewed that year in Dragon #176 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars. They noted that they "didn't like it as much as Phantasy Star II" but still praised Phantasy Star III for being "creative in many ways," including the choices of whom to marry, the different possible endings, and the "longer play life" that this allows.[2] Electronic Gaming Monthly gave the game a score of 8 out of 10.[10] Nintendo Power named it the series' "lackluster third installment" and noted that series co-creator Rieko Kodama did not work on it.[12] The game's icon-based menu system later inspired a similar menu system in Shining in the Darkness (1991).[13]

The only downside according to MegaTech magazine was that "it costs a massive £50!" Mega placed the game at #12 in their Top Mega Drive Games of All Time.[14]

References[edit]

  1. ^ Toki no Keishōsha: Phantasy Star III 時の継承者 ファンタシースターIII
  2. ^ a b Lesser, Hartley; Lesser, Patricia & Lesser, Kirk (December 1991). "The Role of Computers". Dragon (176): 57–62.
  3. ^ Nekic, Bob (1991-07-14). "Phantasy Star III is out". Newsgrouprec.games.video. Retrieved 2012-07-25.
  4. ^ a b Tzukamoto, Kazunari (November 7, 2006). Sega Genesis Collection Bonus DVD. Sega.
  5. ^ a b ファンタシースターの世界 ~ファンタシースターを作った人たち~ [World of Phantasy Star: The People Who Made Phantasy Star] (in Japanese). Tokuma Shoten. 1993. pp. 62–65. ASIN B00JHXK5G0.
  6. ^ ファンタシースター公式設定資料集 [Phantasy Star Official Setting Book Collection] (in Japanese). SoftBank Creative. 1995. p. 37. ISBN 4-8354-5534-7.
  7. ^ blackoak. "Phantasy Star – Composer Retrospective". Shmuplations. Archived from the original on September 30, 2018. Retrieved September 30, 2018.
  8. ^ Cuson, Chris. "Phantasy Star III: Generations of Doom". AllGame. Archived from the original on 2014-11-14. Retrieved February 10, 2018.
  9. ^ MegaTech rating, EMAP, issue 5, page 78, May 1992
  10. ^ a b "Phantasy Star III: Generations of Doom". GameRankings. Retrieved 29 January 2012.
  11. ^ Taylor, Matt (November 1991). "Can Computer Gamers Convert to Cartridges?". Computer Gaming World. p. 70. Retrieved 18 November 2013.
  12. ^ Editors of Nintendo Power: Nintendo Power February 2009; issue 2 (in English). Future US Inc, 39-42. Retrieved February 1, 2010.
  13. ^ Lesser, Hartley; Lesser, Patricia & Lesser, Kirk (February 1992). "The Role of Computers". Dragon (178): 57–64.
  14. ^ Mega magazine issue 1, page 76, Future Publishing, Oct 1992