Phantom Crash

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Phantom Crash
Phantom Crash.jpg
Developer(s) Genki
Publisher(s) Phantagram
Distributor(s) Encore
Designer(s) Ichiro Kojima
Platform(s) Xbox
Release date(s)
  • JP: June 20, 2002
  • NA: November 4, 2002
  • EU: November 22, 2002
Genre(s) Action, Mech Simulator
Mode(s) Single-player, Multiplayer

Phantom Crash[1] is a high-speed Mech combat simulator released by Genki in 2002 for the Microsoft Xbox console. It allowed for large amounts of customization for the weapons, from the AI controlling the mech all the way down to the paintjob. The game rights were sold to Konami and a sequel, S.L.A.I.: Steel Lancer Arena International, was released exclusively for the PlayStation 2 console.[citation needed]


The game takes place in a cyberpunk setting in the year 2031. Old Tokyo is a deserted ruin, but a haven for Rumbling, a new form of televised combat sport involving mecha known in the game as SVs. The SVs are capable of wielding different weapons and abilities such as temporary invisibility thanks to AI installed in each SV. Players assume the role of a recent, nameless arrival intent on climbing the ranks of this sport who meets many characters involved in the sport along the way; each character has different sub-plots and problems that contribute to the setting providing an interesting distraction. Although unknown to the rest of the cast, the First Ranker of the sport along with her AI companion seem to notice something about the main character.


  1. ^ Phantom Crash (ファントムクラッシュ?)