Phaser (game framework)
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2.6.2 / 26 August 2016
3.0.0 Beta 18 / 15 January 2018
Phaser uses both a Canvas and WebGL renderer internally and can automatically swap between them based on browser support. This allows for fast rendering across desktop and mobile. It uses the Pixi.js library for rendering.
Some of the elements available are:
- Images, spritesheets and tweens - Static and dynamic images, and a mechanism to animate them.
- Input control
- Game Physics - Phaser includes three main physics engines.
The Phaser website includes extensive documentation. It also hosts several official tutorials, and there are many other independently written. Finally there is a big section of examples to show the different features.
The last official version of Phaser 2 was 2.6.2, but to allow improvements to the stable version while working on Phaser 3, a new repository was created: Phaser CE (Community Edition). Phaser CE is thus the currently recommended stable platform for development with Phaser.
Phaser 3.0.0 was released on February 13, 2018 and development is ongoing on Github. Most elements and features of the framework have been rebuilt from scratch using a fully modular structure and data-orientated approach. Phaser 3 includes a brand-new custom WebGL renderer designed for modern 2D games. Much of the documentation and examples for users has yet to be completed, although the majority of features have already been implemented.
- photonstorm.com, Photon Storm -. "Phaser - The fast, fun and free HTML5 Game Framework". phaser.io. Retrieved 2018-05-15.
- Official website
- GitHub page
- Official Twitter account
- Slack channel
- Discussions at the HTML5 Game Devs Forum
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