Phoenix (video game)
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|Developer(s)||Hiraoka / TPN|
|Platform(s)||Arcade, Atari 2600|
|Mode(s)||1-2 players alternating|
Phoenix is a fixed shooter arcade game released in December 1980. Developed in Japan by either Hiraoka or TPN, the game was released in Japan by Taito in December 1980. It was then released in Europe, and then in the Americas by Centuri and Amstar Electronics in January 1981.
The player controls a spaceship that moves horizontally at the bottom of the screen, firing upward. Enemies, typically one of two types of birds, appear on the screen above the player's ship, shooting at it and periodically diving towards it in an attempt to crash into it. The ship is equipped with a shield that can be used to zap any of the alien creatures that attempt to crash into it. The player cannot move while the shield is active and must wait approximately five seconds before using it again.
The player starts with three or six lives, depending on the settings. One life is lost whenever the ship is hit by any enemy or projectile while the shield is down.
Each level has five separate rounds. The player must complete a round to advance to the next.
- Rounds 1 and 2 – The player must destroy a formation of alien birds. While in formation, some of the birds fly down kamikaze style, in an attempt to destroy the player's spaceship by crashing into it. Hitting a birdlike enemy flying diagonally awards a bonus score. The birdlike enemies are yellow in round 1, and pink in round 2. The player's spaceship is given rapid fire for round 2, where the birdlike creatures fly somewhat more unpredictably.
- Rounds 3 and 4 – Flying eggs float on the screen and seconds later hatch, revealing larger alien birds, resembling phoenices, which swoop down at the player's spaceship. The only way to fully destroy one of these birdlike creatures is by hitting it in its belly; shooting one of its wings merely destroys that wing, and if both wings are destroyed, they will regenerate. From time to time the birdlike creatures may also revert to the egg form for a brief period. The birdlike creatures are blue in round 3, and pink in round 4.
- Round 5 – The player is pitted against the mothership, which is controlled by an alien creature sitting in its center. To complete this round, the player must create a hole in the conveyor belt-type shield to get a clear shot at the alien. Hitting the alien with a single shot ends the level and scores 400–8,200 points. The mothership fires missiles at the player's ship, moves slowly down towards it, and has alien birds (from rounds 1 and 2) protecting it. Defeating all of the birds will produce a new wave.
The game continues with increasing speed and unpredictability of the birdlike creature and phoenix flights.
Phoenix was produced by "a smaller Japanese developer" according to Centuri's Joel Hochberg. In Japan, a company called TPN licensed the game to Taito. Another company based in Japan, Hiraoka, licensed the game to Amstar Electronics, based in Phoenix, Arizona. Taito released the game for Japan in December 1980, and then it was released in Europe. Centuri acquired the American arcade license to the game from both Hiraoka and Amstar Electronics, and then Centuri released it for the Americas in January 1981. In North America, Centuri manufactured the upright arcade cabinet while Amstar Electronics manufactured the cocktail arcade cabinet.
Phoenix was available in both arcade and cocktail cabinets. A DIP switch setting allows the game to be moved between formats.
Most Phoenix games are in a standard Centuri woodgrain cabinet, but several other cabinets exist, due to this game being sold by multiple companies at the same time. These use sticker sideart (which covers the upper half of the machine), and glass marquees. The control panel is made up entirely of buttons; no joystick is present in the Centuri version, except for the international models and some cocktail versions. The monitor in this machine is mounted vertically, and the monitor bezel is relatively unadorned. Phoenix uses a unique wiring harness, which isn't known to be compatible with any other games.
Circuitry in the Centuri version:
- CPU: 8085 at 5.5 MHz.
- RAM: 4 kB (8 2114 1k x 4 chips.)
- ROM: 16 kB (8 2716 2k x 8 chips.)
- Audio: Matsushita MN6221AA chip, along with discrete circuitry.
- Video: discrete circuitry, utilizing 4 more 2716 2k x 8 EPROMs, as well as 2 256 x 4 bipolar PROMs.
There are two pieces of music featured in the game:
Both songs are built directly into the Matsushita MN6221AA Melody IC, as opposed to being programmed into the game's code as is standard in games. In some bootleg versions of the game, which used the namco galaxian Board, House of the rising sun is played at the start of the game.
When the player shoots three birdlike enemies in a row very quickly as they fly upwards, the total score is set to a value in the vicinity of 204,000 points.
Bill Kunkel and Arnie Katz of Electronic Games called Phoenix "perhaps the finest invasion title ever produced for the 2600!" with praise for its "fantastic graphics, unexcelled play-action and more". Computer and Video Games ranked it number one on its list of top ten Atari VCS games in 1983. The game received a Certificate of Merit in the category of "1984 Best Science Fiction/ Fantasy Videogame" at the 5th annual Arkie Awards.:42
In a retrospective review by Brett Alan Weiss (AllGame) the game was awarded a five out of five rating, referring to it as a "one of the most impressive games the "slide-and-shoot" genre has to offer, bested only by Galaga in terms of sheer enjoyment and replayability" and concluded that "Finely balanced shooting action combined with colorfully animated graphics make Phoenix a true classic among shooters."
- Griffon by Videotron in 1980
- Falcon by BGV in 1980
- Vautour by Jeutel in 1980 in France
- Condor by Sidam in 1981
- Demon Seed by Trend Software for the TRS-80 in 1982
- Pheenix by Megadodo for the ZX Spectrum in 1983
- Eagle Empire Alligata for the BBC Micro in 1983
- Firebirds by Softek for the ZX Spectrum in 1983
- Phoenix by T.P.N in 1980
- Phoenix by IRECSA, G.G.I Corp in 1980
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- "Chicago Chatter". Cash Box. 28 February 1981. p. 39.
- "Video Game Flyers: Phoenix, Amstar Electronics (Germany)". The Arcade Flyer Archive. Retrieved 7 April 2021.
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- "Centuri, Amstar Announce Licensing Pact For 'Phoenix'". Cash Box. Cash Box Pub. Co. 24 January 1981. p. 46.
- "Coin Machine - Manufacturers Equipment". Cash Box. 19 September 1981. p. 37.
- Japanese: フェニックス, Hepburn: Fenikkusu
- Phoenix at the Killer List of Videogames
- Sterbakov, Hugh. (2008-03-05) The 47 Most Diabolical Video-Game Villains of All Time. Gamepro. Retrieved on 2008-04-28.
- Jon (13 February 2006). "Joel Hochberg (Centuri Inc, Nintendo, Rare Inc) Email Interview". Centuri.net. Retrieved 11 February 2019. CS1 maint: discouraged parameter (link)
- "Centuri, Hiraoka Announce Licensing Agreement For 'Round-Up' Video Game". Cash Box. Cash Box Pub. Co. 5 December 1981. pp. 39–41.
- "1981: The Year In Review". Cash Box. Cash Box Pub. Co. 26 December 1981. p. 91.
- Racing the beam: the Atari Video computer system, by Nick Montfort and Ian Bogost, MIT Press, 2009, ISBN 0-262-01257-X, p. 163
- Katz, Arnie; Kunkel, Bill (June 1983). "Programmable Arcade". Electronic Games. pp. 38–42. Retrieved 6 January 2015. CS1 maint: discouraged parameter (link)
- Phoenix service manual, Centuri, Inc., #364-62-0100 A.
- Hodges, Don (22 January 2018). "Phoenix's Scoring Bug Analyzed and Fixed". Retrieved 7 November 2016. CS1 maint: discouraged parameter (link)
- "Top Ten". Computer and Video Games. No. 22. August 1983. p. 25.
- Kunkel, Bill; Katz, Arnie (January 1984). "Arcade Alley: The Arcade Awards, Part 1". Video. Reese Communications. 7 (10): 40–42. ISSN 0147-8907.
- Weiss, Brett Alan. "Phoenix". AllGame. Archived from the original on 14 November 2014. Retrieved 14 August 2019. CS1 maint: discouraged parameter (link)
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