Pinnacle Entertainment Group
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When Shane Lacy Hensley decided to create a 19th-century miniatures game he contacted Charles Ryan's company Chameleon Eclectic about publishing it.:325 The result was Fields of Honor (1994), published in conjunction with Chameleon Eclectic, who dealt with distribution and other things that Hensley was not ready for, but ownership of the game remained with a new company that Hensley had created called Pinnacle Entertainment Group.:325 The next year, Pinnacle and Chameleon Eclectic published The Last Crusade (1995), John Hopler's World War II CCG, the last product produced jointly between the two companies.:325 When he completed the first draft of the game Deadlands, Hensley flew in two friends and game designers, Greg Gorden and Matt Forbeck, who liked what they saw and asked to buy into the company; although Gordon later had to leave for personal reasons, Forbeck moved to Blacksburg, Virginia to help Pinnacle get going.:325 Deadlands: The Weird West (1996) was shortly thereafter published as Pinnacle's first RPG and its first independent publication.:325
Pinnacle Entertainment Group is owned and operated by Shane Lacy Hensley and was founded in 1994. Some time before 2003, the company was renamed Great White Games and in 2005 returned to the original name. In 1996 the company published what would be their flagship title for several years Deadlands, a role-playing game set in an alternate-history U.S. of the 1870s. Deadlands features magic and horror amidst the tropes of the Old West. Later that year they would also publish Brave New World, a dystopian superhero role-playing game that used a simplified version of the Deadlands rules.
A second major line was introduced in 2001 called Weird Wars and features horror elements combined with a historical war setting. The first entrant in the Weird Wars line is Weird War II: Blood on the Rhine and uses the d20 System under the Open Gaming License from Wizards of the Coast. A second entry, Tour of Darkness, set during the Vietnam War, was released in 2004 using the Savage Worlds system.
In 2003, as Great White Games, they produced Savage Worlds, a game designed to be both a role-playing game and a miniatures game. A highly streamlined, generic system, it is designed to provide game play in any genre. Subsequent releases for Savage Worlds are self-contained campaigns designed to minimize the preparation time of the GM and maximize the time spent running the game with players. Savage Worlds carries the tag line "Fast! Furious! Fun!" to emphasize the streamlining and quick play inherent in the system.
In late 2005, Shane Hensley announced that Great White Games would return to using the Pinnacle Entertainment Group moniker as its brand name for subsequent releases.